Jump to content
Ghost Recon.net Forums

unwritt3n

Members
  • Content Count

    378
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by unwritt3n

  1. just played in one then... lol from 220ping ive gone to 200ping!! WOO... lol im in AUS. WILL SOME DAMN AUSSIE ISP HOST ONE!!!
  2. yeah i really agree with this too.. Everyone notice everyone in a coop server responds to the TL commands with the chat "DONE" Would be awesome if in coop we could have voice commands like: "Im here" "Requesting Orders!" "Need help!" "Tango Spotted!" "Hold Fire" "Open Fire" etc etc Just something as easy as CS's quick chat thingy
  3. i honestly think the clicking sound is definatly needed, not from a realism pov, but from a gameplay pov. Just like how Dai-San and Desmond have said! This is all because of damn Lewie!!! lol
  4. well i play with auto reload off, becasue i hate in the middle of a firefight when it automatically reloads, and u wanna try adn get away but u cant. With the "click" sound, in a firefight im lookin at my target, not the hud, so i will hear the click and know to get my sorry ###### under cover while i reload.
  5. well after launching GRAW, and checking my RAM usage.. im using 1.4GB of RAM in GRAW (I have 2GB, 2x1GB). Thats with everything on medium @ 1280x1024 and everything turned on. Post Effects on high. av FPS around 45-50
  6. Thanks Des.. No problem at all, thanks for clearing it up tho. I really thought it was just some mis-configuration on my 5.1 setup. You do too much GRIN As soon as you hit the dirt from the halo insertion, you here him say "Mornin Mitchel, it's Lewie" or something like that... ...yes, ive done the halo insertion about 5000000000 times now i think, going for 5000000001 now.
  7. In mission 1, when u land from the halo insertion and u go through that little tutorial kinda thing. You will hear Lewie say this when he's talking about reloading your weapon (not exact words): "Nothing worse then pulling the trigger and hearing click!" So i decided to turn of auto-reload, and hear this clicking sound he was talking about.. and guess wat.. there is none. LOL! Everyone give it a shot, just to confirm its just not my system, but when i got an empty mag and i click the fire button, i dont hear any clicking sound... just silence. specs: AMD Athlon 64 3200+ 256MB 7
  8. ahhh ok i understand now... im gettin confused with the laser-beam things you see mounted on like MP5s. Especially on SWAT teams at night and stuff. Thanks again for clearing everything up guys... learn something new everyday
  9. Another thing which I think is missing in GRAW when you are not in "scoped" mode, should the red dot still appear at your reticule? Seeing as Scott Mitchel is still aiming his gun infront... I would much rather see a red dot as a reticule then the classic GR reticule. Also the run animation in GRAW makes him bring his gun down to his waist, and sway his gun left to right... then shouldn't the red-dot be visible on the ground and walls to the direction the gun is facing while he is running? Get what i mean? This would be understandable if you saw him actually switch the red-dot on/off w
  10. isnt it just speculation that this addon is coming out this friday?
  11. Ok, Thanks for clearing that up. I had no clue about any of that.
  12. oh ok.. but still u would be focusing on that, and everything outside the aimpoint (not lookin at) would blur?
  13. First off... I have never look down a scope of a rifle, nor have i even handled one in RL. So wat i am about to talk about could just be stupid. Here is wat i think it should look like it GRAW: I dont use photoshop at all so be nice As u can see i blurred the background coz i believe if u are lookin down a scope, wouldnt all ur focus be on that, and everything around u be blurred. Just like if u put ur thumb out, and aimed at it, everything around it is blurred. Also i didnt know how to add it in with photoshop, but shouldnt inside the scope be zoomed in. Like its the same zoom
  14. i loved the wat Day Of Defeat: Source did their spawn points. They were not accessible by the opposing force, it was usually behind a hill where the team spawning could get over, but if you were on the other side, you could not see over the hill, and you could not climb up it.
  15. im thinkin large.. prob 200-330 like you say.. just coz of the new maps and stuff. But then again, if the maps just use the same objects and buildings etc.. then mite not be that big.
  16. teamxbox.com suggest having some spare Microsoft Points for this DLC. How much (in points) do you guys think it will cost. I just purchased the 12 Month Xbox LIVE subscription that came with 200 Microsoft Points.. enough?
  17. ITS ALIVE!!!!!!! ITS ALIVE!!!!!!!!!!!!!!!!!!
  18. Really cool, time to play some "Find-the-mission-area-in-halo-drop-sequence"
  19. I notcied this a while ago.. thought ill finally post with some screenshots. You guys probably have already notcied, and i havent seen anyone post it on here yet, so here it is. In Mission 1 when you do the halo insert, you can see two mission areas. Mayday! Mayday! and Stronghold. All the missions might all be viewable, i just can spot these two. (Correct me if I'm wrong with this ) enjoy Mayday! Mayday! Stronghold
  20. I wouldn't mind if we were to visit Mexico City again, just as long as it's more rural with different skins, weapons and functions. I would love to play as the Ghosts in Australia!!! Come to me Ghosts!!! We got some awesome rural settings here!!
×
×
  • Create New...