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Romulus_45acp

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Everything posted by Romulus_45acp

  1. Nice post! As a former member of the TCZ ala RVS and GR1, this game has what it takes to be a great laddering FPS. What the community needs now is players / clans! IF you like true MP action and loved Rogue Spear, RVS and GR1, you will enjoy GRAW 2!!!
  2. Sad to say this, but you appear to be in the majority of the MP crowd. At best there are about 100-150 players online Fri/ Sat nights. BDA has a great server as does Core and a few others but that's it. Far from the days of RVS *sigh*. I recall that GR (original) took some time to take off. I hope the same happens here as I do think the MP action is strong, great weapon recoil, great sound, great maps, etc...(I could do w/out the class element for weapons-but that is a small gripe) This game has great potential to be a strong laddering game. But after Letdown, GR2 (that never came) GRAW 1 and the XBOX pc version of Vegas the damage has clearly been done t o the brand. And that is a shame b/c GRAW 2 (MP) is a return to the roots of a once great franchise.
  3. I hope the MP action and clan laddering does take off. So far, only BDA seems to have clan pick up action going on. I live in CA and so far I've seen max about 150 people online around 10 p.m.
  4. Where did you Pre-order from? I am going to do so, in hopes of getting the game a few days early. Where do you recommend pre-ordering from? thanks, R_45
  5. The gun dropping is a great idea. It would represent the impact of RL using the current code... Good thinking!
  6. With a little under two weeks until the release date, I've seen nothing that would indicate the game has gone gold? Anyone with a little bird care to share? Happy 4th to All my fellow country men and to those who serve! Semper Fi, Romulus_45
  7. But Ducky, you're such a good player and a great sniper that taking you down is well worth the wait, to see it or do it!!! Semper Fi, Romulus
  8. Stout, I agree, the RvA is well done and it seems to be geared at laddering...a little over two weeks and it's here!!! Do you play under your name "Irish Stout" on line as well. Semper Fi, R_45
  9. The laddering is going to be fanfukntastic! My old clan, the Llamas [86] Bohica have been slow to regroup...pitty. Regardless, do you guys think that (1) TWL (and the like) etc., will allow for rules that bring modes like Seige and HamHill and RvA (which to my suprise, I like) in to the fray and (2) do Clans have an interest in playing these game types, or will it be more based in TDM one shot one Kill and or variations thereof (i.e. 2-3 spawns)? Semper Fi, R_45
  10. I have a buddy who has the latest Mac Parralle (yeah too bad I know) His system meets the requirements but he keeps gettin this error onloading Crash In application29276.2474 Failed settin up render device Render Normal... any ideas, thanks
  11. You won't get your Sp demo. But, the MP demo is fantastic. This game's PC sales will move like hotcakes!!!
  12. Did you try them? give some info, love to hear the rules...
  13. Recoil is perfect. As a former Marine, the Saw is spot on. But you're right, in the prone you should get the most stability.
  14. ONE SHOT ONE KILL ? needs fixin' I understand that our 'ghosts' have the best armour, aka Dragon Skin. But I have seen a great deal of players take full blasts from the SAW and their progress is not even slowed! RVS did this well for those who remember; you got hit, you knew it, and so did the other guy... If you're gonna keep the kill zones as they are, and require at least 5 rounds to take someone down, then please, at least introduce some type of graphics that slows/alters the player's progess when they are hit. Even if, for argument's sake, the armor was good enough to stop the rounds it does presently, the person taking the hits would not be able to continue in their direction unaltered. Please fix. Gotta say, really looking forward to the release, the RvA is a blast and it's done well. The sound is great, the recoil is spot on, just fix the hits and it's f'n great! (oh and more eye relief on the MP-5, to allow for better target view, as in RL) [Merged with existing thread where there is already a discussion on this]
  15. Yeah...should be good. I'd love to know more about siege and hamhill... I actually like the RvA a lot, it's well done, except for the weapons restrictions...
  16. Dude, this game rock for MP...It has great action and the RvA is well done....the sound is amazing as are the gfx... It's very polished.
  17. Coop is MP! No, Coop is Coop. MP is where you battle against humans, not scripts. Sorry WK.
  18. I think you are correct...love the name btw...very clever...hopefully see you online MP style! Semper Fi, R
  19. Come play MP-Coop is not where it's at...get on coms and come test yourself
  20. First, the Demo is very well done. From an MP only player, it is a 180 degree turn from GRAW 1. Nicely done Bo and company. I do not like the restrictions in RvA for the classes( at least give each class two options per class to start) but I do like the objective element, very nice...that said, I am wondering if there is info regarding Siege and Hamhill. I think I recall a Grinner saying that one of those modes would not have weapons restricted? Again, well done on the DEMO. Semper Fi, Romulus
  21. You seem to have misunderstood the point of a game forum. You got a point there V.P. well said, a lawyer in the making (if not already?) I like it...
  22. Just to be sure... Romulus, when you enter the TDM load page, you can see three classes of soldiers, at the bottom of each is a number 1 with bars on the left and the right. Click on those bars and it changes which weapon you want for each class. I think theres about 16 kits in each?? In RvS you have to work your way up through levels to get different guns and kits. Yeah, but not in RvS...which I think is a very strong mode!!! I love the game play and look forward to plenty of laddering!!!
  23. I too feel that the restrictions are a weak feature. A few days ago, I was able to play as a "2 star" in RvA, and I must say, the weapons at this level were much more favorable. The supporters of restrictions (i.e. GRIN) have claimed that rectricting kits results in more team work. However, they included ZERO tools regarding voice coms... I understand that 3rd party tools are at the ready, but few people use these for pickup games. Overall, the Demo is great and I'm certain that the full version will be as good (for MP play, SP is for pu55ies ...JK to each their own) , once they unlock the weapon selection for MP!!!
  24. The weapons at the 2-3 star level are fantastic! Why, oh why do you we not have the option to pick and choose our rifles in the MP (outside of choosing a different class all together) ? I understand the idea of classes. I understand limiting frags / 40mm, but man, let us at least have some options within the class in a PATCH... I hope that Seige and HamHill will present more options. That said, it is a great DEMO and I very much enjoy the objective aspect. It is well done. The action is must faster then TDM. You truly recovered GRIN from your GRAW 1 MP. Nice 180. Congrats! Semper Fi [Merged into the existing Feedback thread]
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