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Vth_F_Smith

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Everything posted by Vth_F_Smith

  1. This problem occassionally takes place during missions. So for example: I've just took out the 2nd bunker and was standing on the hill, watching the area and looking for enemies. I then decided to get my men to the Black Hawk for a re-supply. I used the tactical map to lay in the exact way for each member and clicked on EXECUTE ALL. 2 members started to move, one didn't. I clicked the EXECUTE ALL button again but he still didn't. I used the Ingame command menue's EXECUTE order - nothing. I issued a direct move order Ingame and it worked, but he was facing the wall! Another example:
  2. My good old AI friend Kirkland previously destroyed a tank in my updated retail version, however since then he's running around like this. Also since the patch the cross-com seems to stuck sometimes if I try to select one of my comrades and then 2 are highlighted at the same time (the fullscreen helmetcam isn't working then). My Specs: Pentium 4 2.64 Ghz 2 GB Ram Gainward 6800 GT golden sample + 256 MB Windows XP Home + SP1 & 2 as well as latest updates.
  3. Occassionally in single player you can't zoom in by clicking the right mouse button, however as soon as you shoot a single time the Zoom seems to work again. Sometimes the AI is cheating - shooting through a wall (not because of the calibre or weapon) - they are just standing in a corner and aim at you through the wall - collission detection seems to have a problem here.
  4. Ubi_Marc the german Ubisoft Community Manager announced a few minutes ago that the first Patch for GRAW (PC) is going to come out in about 2 hours. The Patch will contain the following bugfixes: - Client no longer receives "CD key rejected" message when server dies in coop. - Crosscom border now correctly disappears when spawning into AI ghost in coop. - Fixed issues with leaving mission area in coop. - Fixed in-mission inventory issues that could cause double gun objects. - Player nicknames are now correctly shortened to fit Ghost leader HUD in coop. - A memory leak occurring in certa
  5. In the XBox360 because what you saw has been a XBox360 Trailer. No real soldier (and I've been one) would ever do that, so if GRIN would add this feature to the PC version, it wouldn't be a realistic.Simply take the M8 or M8 compact with you and collect the ammo from the fallen enemies.
  6. I fourth this! There might be a few things that aren't perfect but which games are perfect at release anyway? I mean, as long as they continue to improve it, that shouldn't be a problem at all!
  7. Because these voice files have been recorded for the XBox360 version of the game - they could simply use these and the problem would be solved.
  8. 1. A "fall back" / "take cover" - order so that the AI immidiately cancels any given order and takes cover 2. the editor and an SDK with 3DSM plug-ins, photoshop plug-ins for skins etc. 3. the ability to issue orders to the AI so they're going prone, start to crouch or stand up 4. optional verbal commands and confirmation messages for / from Mitchell (adds a lot of realism) 5. toggle behaviour like in GR1 (assault, recon, fire at will, seize fire) 6. (it's not a must be, but it would be nice) armpatches (with alpha layer support) 7. more weapons (for example the ones which ar
  9. Maybe because it's realistic? At least when I served, in my unit we weren't able to communicate via telepathy. I think the magic word here is "option" because that means if you don't like them turn them off just as you can with the verbal confirmation kills (don't tell me you didn't know that). However if you go for realism, then verbal confirmations have to be inside and verbal orders or at least handsignals as well. Why? Simply because in a unit you need to communicate one way or the other or you won't stay alive very long! BTW: It really wouldn't be a big deal to integrate them with
  10. I agree to that and I'd like to add: When he's issuing some orders you should also hear these orders because it doesn't make any sense, if he is not using handsignals AND not vocally issuing orders. I mean how are they (the ghosts) supposed to know what he wants them to do? The ghosts are soldiers not telepaths.
  11. Sorry in case this has already been discussed. What about the death animation? I personally think it's perfect except one little thing....the body get's stiff too soon, which sometimes results in unnatural corpse positions (bend over, crumbled etc.) and doesn't look realistic to me. I think this should be corrected so that the bodies actually first fall to the ground and then - as soon as they "rest on it" start to get stiff that way it looks more natural and it's probably easy to fix! BTW: A lot of people complain about the look of the Wireframe Cross-Com. What do you all think abo
  12. Don't worry the ammount of "gamer babes" grew within the last years and at the moment it looks like it'll keep growing! I have 3 female gamers inside my clan and one of them would kick anybody's bottom inside Splinter Cell Chaos Theory - she's nice, intelligent, pretty and.......has a boyfriend (Well *sighs* you can't have everything!)!
  13. AI bug: After I've ordered one of my men to a specific position he's reaching it but is observing the wrong direction. Possible solution: The AI automatically aims at the direction the player was looking at while issuing the order. AI bug: After an AI comrade reaches the specified position, he's stuck at it and walks against for example a wall for hours. AI bug: Although the sniper has a clear shot he responds "I don't have a clear shot" or "Negative" and refuses to neutralize the enemy AI. AI bug: Sometimes the Ghost's aren't taking any cover while under
  14. You mean switching like in GR1? Yep, that would be nice. More commands? Seconded. Especially "Fall back" or "Take cover".
  15. What I'd like to see in the add on is definitely: A) Although it's more a "cosmetic" thing, I'd like to hear Mitchell issue the commands, like in the XBox360 version - I think it should be possible to use the same voice files. You know "Ghost's, regroup", "Attack this position" etc. It would add a lot to the realism to the game in my opinion since it's unnatural to see him issue orders without saying something or using tactical handsigns in one second and then the other second talk to the HQ - doesn't fit since they're no telepaths. Feels somehow unnatural because on one side you have give
  16. I really like it although it had a quite nasty bug during my last session - Kirkland was stuck at a wall but then I gave him a few orders (and shot his feet 2 times) and he began to move, but besides that I don't have anything - yet.
  17. I think that might be a good feature request for the add on: If Mitchell runs out of ammo, he can get some from his comrades - as long as they have some or his comrades will offer him their secondary weapon.
  18. Hmmm.....makes sense. Thanks guys.....now all I need to find is a clip that fits.
  19. Ok, how? I've tried almost everything. I walked over (actually more through) them and there's whether an ammo sound nor an indicator like "press X to get some ammo" or so!
  20. SPOILER AHEAD!!! Well, I arrived at the rebels position and got the order to blow the fuel tanker. It's not that hard because all enemies are neutralized however.....I don't have any ammo left - whether for the Glock nor the MR-C. Grenades are out as well. Didn't Bo mention something about "you can get the ammo from fallen enemies"? I could really need some, since my comrades appearently refuse to attack that thing! Geez, I wish I could get some clips from my comrades in such a case!
  21. Well, I might help you with that (although it's not really huge....except when it comes to filesize)!
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