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Everything posted by Nemesis*

  1. With Gfx cards that require direct power anything less than a 500 is wasted for a gaming rig anyways...get a 800 or 1Gw PSu & you`ll be fine I had a 450 & that was without a molex Gfx card....."some people just keep slapping the hardware in" :0)
  2. Does the last image on this page have anything to do with the project mentioned? http://www.blackfootstudios.com/pages/portfolio-02.htm#
  3. Feedback = is what it is. Although better if constructive. Opress the Opressor anyone?!
  4. As some start to build their own maps I thought it maybe worth sharing some usefullinks to things that are already available on the web...for FREE that mybe able to be used in .3DS for mapping. Get & use the files at your own risk. 3DHeaven Creepies Low res models 20 pre Built buildings (touch futuristic) LIST of sites Another list of sites Other aplications that can help you create. XFrog Plants & Trees ....just in case any of it helps. theres tons more if you look around or simpy create fro scratch
  5. Are those bushes, bushes or sunken trees? Cool work BTW
  6. Why not create a multi-poll asking pertainent questions & get the results rathr than reding over & over many of the same responses. Example: Comparing GR1 with GRAW please answer the following Question 1 GR1 GRAW Question 2 GR1 GRAW Question 3 GR1 GRAW etc etc etc Then ther are constructive results that assist the developers & captures in a single topic all views, restrictive of ctiticism. PS:0 Good analysis buddhiraja73
  7. It fractal math terrain... You plugin a fractal set it to Slope Altitude etc etc, blend multiple fractals build the textures in the same way with coulours to values & WALLAH...complete worldfile. hehehehe..yep the polycount can get into the upper millions pretty quickly, ridges can also create glitches, But its a quick fix for creating some undulating terrain very easily that can then be tailored to your needs in most 3D apps. Apps: 3DSM (noob with it), Mojoworld Pro3.1 (BetaTester...ooops did I just breach my NDA), Vue 5 Infinite (can also create terrain patches & using Nurbs tool some interesting rock arch formations with materials), Hexxagon2 (Novice), Poser6 (crap prog) & MayPLE (noobed again) Of course another option is to import .dem files to create terrains from satellite images
  8. Expect a whopping download then...cough 2 GB cough.
  9. TBH it sounds like lag more than anything else. Ive been in GR1 with bad lag issues & been volleyed by about 1000 bullets wih an almighty boom as all of the packets get processed in one hit. Sounds similar to what you have here
  10. IMHO...that where they should have started from!
  11. Thats interesting feedback....how muchsmoother,,,,minor/moderate or a lot of difference ?
  12. Hi Strike TRT_Nemesis (as its says over <--------) Age: 37 Game: GR1 +Mods (Year of the Monkey was a great leap forward) ...lets not forget that GR1 had several years worth of patching etc, plus hardware changes etc. I cant wait for GRAW GR1 mod
  13. In the light of humour Next patch release: Will be under the change of title from GRAW to GROAN (Ghost Recon: Overrated Annoying Nuisance) & will change the game from a PC media to an Xbox version for stability. User interface will convert your keyboard & mouse into a joypad, however you will need to grow an extra set of arms to be able to use all of the buttons. A fully finctional Map editor will be enclosed. Opening the Map editor will turn off your TV, previously your monitor. This is a normal procedure & expected to operate in this way to avoid anyone trying to bodge what we already bodged. The SDK will be realeased in the next patch. Once you understand how it works can you let us know. New jungle maps are included & due to the Ati transparency issues you wont be able to see anyone else on the map. The "taking a hit" has been dramatically increased. Now your speakers will have a dull fizzing sound as you have just blown the "cones"! Temporary nausea, dizziness plus the bleeding from the ears is all a part of the realism. Theres more we could have added, but we thought that we would leave that for the modding community to come up with, such as..."creating the game, in a stable working fashion". Patch v1,023.3 due out tomorrow. Note:- we will be realeasing a patch fix for, the day after as ther is a known bug. We dont know what it is yet but we hope that you will tell us about it. Note: from Ubi Sales & Marketting. Thank you dear customer for recently purchasing your copy of GR:AW. Unfortunately we cannot refund your monies due to the incompletness of your purchased product. Whilst we understand that you were fully expecting a COMPLETE STABLE working platform (that conformed to the minimum operating specs), your funds allow you direct access to the programming team so that we are all taking about developping the game together from an even level. I would like to take this opportunity to "shaft you" once more & ask could you kindly join the online community & assist us with your concepts & testing patches, so that we can make a game that we can sell right first time. Yours Sincerely Ubi Sales & Marketting
  14. 15KM above ground level 1KM above ground level These are low res samples of ENTIRE planets that can be patch exported as required with the texture. Unfortunately the water cannot be exported. I can also create sky maps & starfields. The largest render Ive compiled is a 12,000 x 12,000 starfield at 10.2mb .jpeg format. You can get me at the TRT forums almost everyday. Im offering my services to all map modders
  15. Hi DimZ, im no 3DSM user but I can produce VERY easily like in a matter of seconds Fractal Procedural terrain maps with a 3D application that allows me to export as .obj format I can also texture the terrain very quickly again (but it would need some work) as they tend to be bland in 3DSM when exported but possible a great starting point. This may or maynot be of any help to you. Ill post back shortly with some shots of what I can create.
  16. So you think that damage system and reactions to a hit are minor minor things in tactical shooter ? when there is no dedicated servers, no proper game modes, a terrible browser, no proper anticheat, hardly any weapons, god I could go on... yes ...True....but if the game isnt immersive, then all of the above is just a waste of time IMHO only This doesnt mean that being hit by a bullet only sells the game to me...far from it. Its the ingame immersion, that does. To run in a race you need to leave from the starting blocks, rather than finishing & finding you ran in the wrong direction.
  17. Colin, (as feedback) I dont think people are harping on about it, its just that they dont understand the why its not as fully implemented as expected. At current its kind of half way there against expectations/requests so yes there must be parameters that could be tweaked to some extent & therefore why there are further posts. Your response says whats done is all that can be done within the restrictions that the team have to work, however it does not address the limitations as to why they can only go so far. Perhaps clearer slightly detailed responses will make things clearer so as to be able to close topics better. Both your last posts end reading as to request a negative response. ...what you want people to move to a different product?!! ...see above, I hope Ive tried to explain it clearly. Please do not read this as a flame or attack, its not intended that way, Just simply some frindly pointers that might help, all parties.
  18. No idea! The only recommendation that I think sums it all up.....start where GR1 ([GR]) left off
  19. hmmm...well Im having no luck with the patch as are some of my fellow colleagues at TRT. We have the patch & tried to Install it, some get error messages during the installothers not, however the end result is the same...we cant connect to any MP servers?! We`ve tried uninstalling & then reinstalling, & get this after you uninstall & then reinstall the 1.16 patch it says "hey, your version is already up to date"....der what?! I can only assume that there are registry keys that arent removed with the GRAW uninstall via Windows add/remove. ^^ could use some code tidying up! Ive now tried 3 differing download sources incase of corruption in the patch, each have installed fine, but Im still not able to join any MP matches. I should note that I have 4 ...yes 4 network cards in my PC & I gavent got a clue which card GRAW is trying to use to coonect with. I also have this problem with GR1, but at least I can select the IP of the card for it to use, with GRAW I dont know if you can?! So at the mo, like some others have said...I`ll be putting GRAW back on the shelf with the other dust until I can get something more stable. Thanks for implementing the print screen key...at last...so easy to code yet so valuable for faults or disputes!!
  20. Note...there is no dedi server in the patch....."apparently" this wont be available till later in the summer months. Ask no questions Ill tell you no lies. Damn, 3 differing locations for the 1.16 patch & unable to connect to MP?! I can see GRAW joing the dust on the shelf soon!
  21. Is there any issue with the RETAIL or DOWNLOAD version realtive to these links OR is the MP compatible for both types?! I dont want to screw up my installation again!!
  22. 1> How about a frostbite GRAW map...done better:) Snowy maps would open up the skinners as well 2> Urban(ish) a remake of GhostTown would be cool & the poly work is relatively easy to manage especially as the Shanty towns are already there in GRAW (if you can use them). 3> Rural - I just love getting deep into BUSH (no not the US guy) ...just looking forward to whatever you guys can pull together
  23. Thx Snowfella. Im aware of the .xml file. Im trying to make you you & others aware that there are people out there in some of the posts in this forum that refer to DXT3 & NOT5... I Use 5 & its fine! Playing with samples
  24. Easiest way would to be using layer masks, but it takes a long time to set the masks.BUT thenthe benfit is that you could save the mask file & have it to hand evertime you wanted to create a new skin, making things quicker the next time around
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