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Faceman

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About Faceman

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    Recruit - 2nd Class

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  • Location
    Melbourne, Australia

Previous Fields

  • Favourite Ghost Recon Mod.
    Brettzies Weapons Mod

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  1. Ok, that's it. After reading the press release about this game and seeing that trailer just now, I'm out. It doesn't even resemble a Ghost Recon game. I could live with the stupid monocle and "MRC", but wearable Predator-style camouflage? If this game has any tactical element and real-world weapons I'd be surprised.
  2. I'm all for using Far Cry 2's Dunia engine, as long as they dont take the Far Cry 2 route of boring, repetitive game-play with ever re-spawning enemies in the same locations Really ruined the game for me, which is a shame because it looked BEAUTIFUL and ran rather well on my mediocre system.
  3. Can I just ask something; what's with all the love for GR1? From what I remember it was way more handicapped than the sequels. You were stuck with "kits" instead of being able to change individual load-outs. No first-person weapons. REALLY bad graphics and AI. The only benefit was the fact there was no "hero" element IMHO. I would like to see a game just like GRAW on PC without the futuristic and hero elements along with more and varied weapons/customizations and bigger maps.
  4. While not technically "one thing", it is in a general sense... I would wish for more weapons and customization options.
  5. I'm getting the exact same problem. Is this just a problem with the bundled version?
  6. In that case, can I ask that you separate the draw-distance changes into a separate mod or release a version of your mod without the draw distance changes so it is playable in SP?
  7. Wolf, I run the game with the following settings... Resolution: 1680x1050 @ 32bits Physics: Normal Texture Quality: High Texture Filtering: Anisotropic 8X Effects Quality: High Dynamic Shadows: High Dynamic Lights: Ticked Post Effects: High Anti-Aliasing: Edge Smoothing ...on my system, which is configured thusly... CPU: Core 2 Duo E4300 (OCed to 2.25GHz) Mobo: Asus P5K-E RAM: Corsair 2x1GB DDR2-800 OS: Windows XP Professional Graphics: nVidia GeForce 8800 GTS Audio: Sound Blaster Audigy 2 Here's a quick run down of the kind of Frames Per Second I get with your mod an
  8. Nutlink: Definitely, in fact I;m working on a mod with a lot of those things already just for myself. Can even combine some of the stuff I've done if you want.
  9. Wolf: Which XML file did you edit to change the weapon restrictions for the AI teammates in SP? Also, is the AI specific to each team mates "speciality" (ie: Brown is heavy weapons) or is that just a facade? If the AI is specific, is there a way to change it (ie: so Brown is a sniper expert)?
  10. Looking good Snow I can't really notice much of a difference at the different settings on the normal map textures. The only thing I could see is a slight difference in the shadow on the weapon's rail behind the HOLOsight, but even then it took some real scruitiny and in my opinion the older settings looked better (more subdued and realistic, the new settings look to harsh, too sharp). But maybe that's just me. As for the rail on the M&P, what about a Laser Aiming Module? There might be a way to simulate it by using the flashlight effect but changing the "light" color to red and focusin
  11. Nice one! I gave that a go (unbundling and putting it in the local folder) and presto! The mod works perfectly. I tested both SP and MP and (A) I no longer get the crashes about missing soldier templates and (B) in MP CoOp I can see AND SELECT the new classes. I dunno why, but for some reason running the mod as bundle with the provided batch file doesn't work in XP Wolfsong. If anyone else (Rocky) is having the same problems, try unbundling it and running the mod "old-school" style. Cheers
  12. Wolfsong, I was just playing a single player campaign with your mod and it crashed with this error: Crash in application version: 30899.3048 data\lib\managers\groupmanager.dsf(-1): No soldier template named "HUME_m04" SCRIPT STACK: data\lib\managers\groupmanager.dsf(0) data\lib\managers\groupmanager.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded
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