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Arachneya

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Everything posted by Arachneya

  1. 'Talking about widescreen horizontal split, buddy. Why do I even bother?!
  2. I doubt you'll find a game out there that will split a widescreen image horizontally, creating two 32x9 (~3.5:1) windows, when an 8x9 (~1:1) window would be better suited for play. FYI, there's no option on the console for this. For the reason stated above.
  3. I find that apart from RTS games, gamepads (especially the Xbox's Controller S and the 360 pad) are certainly easier to game with than KB+M. To Prozac360: Halo 2 will be out on Vista early next year. As for Halo 3, don't expect a Windows port for at least 2 more years. And only on Vista at that. To Druac_Blaise: You can turn off auto-aim in the 360's preferences. This should have an effect on GRAW. I believe Halo 2 has this option for campaign play only. Aim-assist is essential for console FPSes. Some games, however, do get carried away with it.
  4. My wife and I are on two seperate 360s connected to the same router (open NAT). I set up a public room. After an eternity, a few people join but I can't hear anyone. She can hear everyone, including myself. Still think it's a NAT issue?
  5. Is it just me or is the team AI just awful in the single player? The enemy AI as well. Although, they get quite cheap - shooting and hitting me when my countersniper on 4x zoom can't seem to pick 'em up. But outstanding AIs ruin gameplay balance by being too "smart". What do you guys think of the music in the multiplayer and are you having a hard time turning it off? I like it, though turning it down like you mention would have been nice. My beef, however, is with the menu music. I really liked it, until I noticed it still plays in the lobby. 'hard to believe those testing the final build didn't get headaches. Is anyone playing in 1st person only? I am, although it's hard to tell if you're peeking in this view. And you're right, my TV does cut off some of the HUD. I suppose this should go into the bug list (like when the HUD doesn't display your weapon once a game starts, or you notice your buddy is shooting an invisible gun - this happened on co-op 1-4). Anyone else having a hard time joining a game after an invite? I think this has to do with NAT issues. If the host has a moderate NAT, you might have a problem joining. If the person hosting the room has a closed NAT, I doubt anyone will be able to join. What gun do you like best? My wife and I spent several hours trying to decide. Right now, I pick the same weapon she does: the SA-80. Personally (having skipped GR2, and not finishing Summit Strike), these guns don't have the same kick or stopping power they did in [GR]/IT (SA-80, 7.62 carbine, rifle and sniper, OICW, M4 SOCOM, SR-25 - those guns were AWESOME). Did I miss something? Also, can anyone here consistently snipe in GRAW? I noticed that any weapon in scope view, especially the snipers, move on a grid (ie. skip a few pixels), even with auto-aim disabled. This, to me, is quite frustating, as sniping is more frustrating, than difficult. If the target is moving, forget about it. Anyone care to comment? What do you guys think of the smoke bombs? They work well. The smoke effect seems to me to be turned up a few notches in single player as opposed to multi. I am thoroughly enjoying the game and have had a lot of "wow. didcha see that?" moments. However, I'd like a few things added to the expected multiplayer update: How about 1. Allowing the reload/rate of fire button to reload when a clip isn't fun, change the rate of fire when it is. This is useful in multiplayer, where your finger is on the left stick, not the d-pad, especially if you suddenly need to go full-auto. 2. Peeking modification: Add a custom configuration akin to Controller B in which the shoulder buttons (LB, RB) take the place of the left and right d-pad buttons (L, R). The shoulder buttons control the cross-com views, LB+LS,L becomes L and LB+RS,R becomes R - peeking like we did in the first game. The RB command that switches the camera in third person view is unnecessary in first person view. That's why I am proposing this controller config for that view. 3. Turning off the music in the lobby. 4. Removing the text that displays whose eyes you're supposedly seeing through when the cross-com is disabled. We already ready knew the "stop and drop" play mechanics were not going to return, but how do folks here who played a ton of GR and GRIT on the Xbox and now GRAW on the 360 feel about the controls?
  6. Well you really can't compare the 2. The Halo 2 affair went down like this: 1. 1.1 update is released. Maps 1 & 2 are available for free. Maps 3 & 4 cost you $6. 2. 6 weeks later, Maps 3 & 4 are now available for free. Maps 5-9 are available for $12. A disc is available at retail with all 9 maps, the 1.1 update, and extra material for $20. (The extra stuff alone is worth the price for a true Halo fan). 2 special playlists are designed giving you access to play maps 2-9 in matchmaking (for folks that got the new pack early and want to play on them outside of custom games), while Map 1 is integrated into the Big Team list. 3. 10 weeks later, Maps 5-9 are free, making the disc only necessary for folks without Live or those deploying the maps & update on a lot of boxes (ex: MLG). All 21 maps are integrated into the revised playlists. Now, take that model (which you can blame of the marketing geniuses at the Xbox division), and compare it to standalone games like Island Thunder (which, with GR1, offered Desert Seige maps as DLC) and Summit Strike. I wouldn't call GRAW's "mission pack" a "map pack" - it's more of an expansion/stand-alone content.
  7. To curb the rather large amount of demo talk, I thought I should point something out. This game has ridiculous buzz and word of mouth. It already has all the marketing it needs to get fans and similarly interested 360 users to buy it. Non-360 owning GR fans are planning on getting the console just to play the game (that is, if they are not getting the PC version or are dissatisfied with the Xbox port) There is no need for a demo right now. Sure we'd like to play the game ahead of time, but that's not the purpose of a demo. It's to sell you the game when you would not have considered it or otherwise not cared (Fight Night R3, anyone?). Unlike the PC space, an Xbox demo has no intention of giving you a glimpse of a game that's still months out (that's what preview videos and trailers are for). An ideal time to release a demo would be weeks from now when sales of GRAW have dropped. This is what Activision did with the Call of Duty 2 demo (releasing the best selling 360 title yet in demo form 3 months after release). Do you expect Microsoft will allow Bungie to release a Halo 3 demo ahead of release date when the rabid fans (myself included) will get it no matter what? And lastly, a look at costs. Microsoft can take 50% from the purchase of Live Arcade titles because they host (/serve) the games, advertise it (in 2 of the 5 spaces reserved for game ads on the dashboard), and manage live updates of the leaderboards (Try playing Marble Blast Ultra - it's amazing how much the servers are taxed with folks continually updating their time in a global leaderboard in realtime on 60 levels), ranking servers and matchmaking models. Since not so much can be had for retail titles, publishers have to pay them a nominal fee for every demo that is downloaded (hence an incentive to advertise the game within the dashboard - to get the small fee for the demo download, and the few dollars from an actual purchase of the game). Do you see any ads for games without any marketplace content (DOA 4, for example) on the dashboard? Therefore, if your game already has all the publicity it can get, there's no immediate need for a demo to drive further sales. You'll need such a device when new gamers get the console, have not heard of your game, or are not so sure it's what they want to spend their money on.
  8. I think one in four Americans being left handed is a slight exageration. Nonetheless, perhaps the devs (single player in this case) should have looked at Quake 4's buttom customization: you pick what button you want to do what (with no overlaps), instead of being forced to use different buttons for similar actions in FPS games.
  9. Because videogames were out when you were just in liquid form. Ouch! Debating? Are you serious? Come next Friday, you won't be "debating" anymore, too busy ripping folks on Live a new one while our PC brethren wait with baited breadth for May. When you finally start playing your 360 games, don't forget to check out Geometry Wars. Xbox Live Arcade is surprisingly a ton of fun. . . . . . . . . . For readers just tuning in, be sure to check out other people with the game ahead of time. GRAW game has 925/1000 points. Condemned has 975 points out of 1000. Since these are the only titles that don't offer the complete 1000 or 200 gamer points, I have a feeling these 2 games are gonna reward the remaining points when you play the respective sequels/expansions.
  10. Word. That was Everlast doing vocals?? The former Boom Shalacklack Boom dudes?? Wierdness. Anyway, that version sounded like it didnt know whether to be punk, ska, or rap. I wish they would just stick to the Hans Zimmer-esque musical scores and keep it serious. But then that would contrast to the gung-ho-me-rambo theme of GR:AW I guess. Having just heard the original for the first time, I'll have to respectfully disgree. The remix blows Hendrix's version out of the water. Then again, I am of a different generation ... well, pseudo, anyway.
  11. Woah. Thought Rocky was gonna stay true to his PC roots. Great trailer BTW. This game is gonna be TOO awesome.
  12. They should be easier to find in a month's time, Rocky, once the completed units from the Celestica factory start reaching the market. On point: awesome find, BIGOLBRAIN. Nice job as always.
  13. With so many previews lately, marketplace trailers and demo on the way, it's only natural that ... ... you get another hands-on TXB 3-page article "When going for the one-shot kill, pulling the left trigger will cause Capt. Mitchell to hold his breath. The right trigger fires the currently armed weapon" Hmm, guess we can expect every FPS on the 360 to follow this COD2 convention. P/S: Is anyone planning on buying the Xbox/PS2 version? If you are, I only have this to say: get with the times.
  14. Sweet pics. I see a lot of improvements to the UI, and a host of gameplay-related features. Nice find, BigOlBrain.
  15. Not directing my comment at you, BOB (we all know you're on the level), but at the "kid" who wrote the review. - Like Clum-Z-Boy pointed out, that's a lot of suspicious typos. They feel unnatural - as though someone decided where to put 'em. - Careful word choice - knowledgeable yet noobish at the same time. Read it again and pay careful attention. - Mentioning HDR, but nothing else like specular mapping, self and soft shadowing, etc. Umm, did a text pop up saying "High Dynamic Range Lighting effect presently in use" when he looked at the sun? - Comparison to the major GRAW competitor on the 360: COD 2 (if the multiplayer patch comes out soon, it'll definitely steal a lot of the older gamers away from GRAW with its matchmaking model. Whether or not you like Halo 2, you gotta admit they revolutionized matchmaking, and COD 2 is the only other game I've played that does something similar. They just need better playlists. Sometime I don't wanna go through/deal with server lists). 5x COD2 graphical quality? Give me a break! And are we now comparing smoke grenade effects? -Comparison to HL2 (classifying/ranking GRAW's physics engine). At least he admits that HL2 has a better physics engine. -Giving the name of Ubisoft America's head (can anyone verify this?) and where he got his master's to show's his credibility. Which is further confirmed by not being able to accurately spell "Superieur de Gestion." If he knew the whole thing, one might be suspicious. He doesn't, yet knows "Institut" does not end with an e. -Retail Xbox 360s cannot play unlicensed games/demos/unofficial builds, etc. He also gave the impression the 60 gig HDD was built-in, ie. an official one from Microsoft, not some external device plugged in via USB. Unless a black 360 dev kit was painted white to fool the kid (he makes no mention of the 360 being a developer version), then this is a serious error on the validity of this report. You've read all the previews and hands-on Rocky, yourself and quite a few others have linked to. When a knowledgeable fan (like Kimi) writes it, you can tell. When an editor that has played a couple of sessions in past games (TXB/IGN editors) writes, you can tell as well. But when someone gushes over it, throwing comparisons to better familiarize the reader, assuaging concerns over FPWL view over OTS view yet tries to put off a kid/noobish level of knowledge when it comes to the particular game, tech terms, or a host of features that matter to reads of Ghost Recon forums everyway (even on Gamespot forums), I tend to be skeptical of the motivation there. Then again, maybe paranoia's seeping in as I grow older.
  16. Paid Time Off. You're allowed a certain number of sick days per year. Since most people don't get sick that many days in a year, you can take the day off by calling in and still getting paid. Ofcourse, when I worked at a Circuit City 5 years ago, I didn't know that.
  17. Jesus H. Christ! Some of those achievements are ridiculous My head's trying not to explode with cheer amazement! For the World Champion, be advised that there'll be more than one person with this achievement (much like the Quake 4 "Top 10" achievement) - you simply have to dethrone the current World Champion (the previous one does not loose the achievement). Will be easiest to do the first couple of days. Oh, and I suppose, if you are aiming for this, be prepared to devote a ridiculous part of your life to Live play. Yeah, I went smiley-crazy. Sue me.
  18. Ain't that the truth? Sorry. 'couldn't help it.
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