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caprera

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Everything posted by caprera

  1. Thanks for explanations Bo, but even if some features of the game are still unused for inexperience, i was whining for some basic orders. The problem now is not the AI attitude (i like the responsability) but i still see stupid placing of mates or they simply stop in cover behind something but look to walls. Also movements are not accomplished sometimes, except for short distances...not to talk about "follow" order that seems to leave mates back while you go on. THIS is the real problem. I understand that some orders may cause problems but most of the time orders are simple and are al
  2. After 4 SP missions i must say AI is not what i was expecting, also after GRAW1.... Friendlies are not so smart in cover finding and are slow to respond fire sometimes. They should be ghosts, not "national guard just arrived recruits"... Cover for friendly AI is often only run to a wall and stand side to it. Not lean behind it or something else. About enemies i'm playing HARDCORE difficulty, and the only difference i see is that they shoot like terminators. I really like to have enemies that don't forgive your faults, but the complete lack of any initiative different from cha
  3. From what i can tell from the demo i have to say that higher the difficulty better they shoot, but no improvements in tactics or off/def movements...
  4. The Armed Assault Beta ? how did you get it ??
  5. Sorry for newbism but where i have to extract these files ?
  6. I don't like it.... One thing good from this game was the hud simulating the screen these soldiers have under the helmet.
  7. 1) Bug Fixes ( yesterday night i hit an enemy truck with a grenade and it started "flying" in the air before landing ) 2) Modding tools 3) Option to skip pre-mission ingame movie 4) More Maps ( or at least a Map Editor )
  8. I always thought that a DEMO is the best and in many cases only way to try really a game...It's also in their interest if it's true that the game has been posticipated to make it better and not to wait fot the AGEIA physics cards release...(ops!)
  9. I never served in the military, but i know that there are mainly 2 types of night vision googles in use by armed forces around the world: The first and more common is the green one that u see in the screen, even if we should see at least in great transparency all the hexagons of the cells of the lenses... The second is different for the B\W color and its lunar light system, and should be similar to the screen only with B\W scaled colors and obviously great visibility problems in closed areas... The first is more common between normal infantry units and other units like armour or mechanized on
  10. Hi all 1st post! I would like to add my opinion to the discussion. To me limited blood in game would only be realistic...maybe without fountains from hitted soldiers...
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