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caprera

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Posts posted by caprera

  1. This way i'm with you Commander, but please no old kalashnikovs...

    We should put in-game modern versions like the 100 series. Then i thought that talking about american spec ops, the SLR 105 was a good substitute...

    P.S.

    Also SVD would be good, but i'd add a Vintorez.

    It's more Spec Ops...

  2. I was one of those who complained about AI...

    Now that i almost finished the SP campaign i must say that's not completely true. Enemies are great adversaries, even if normal mexican rebels are not that good, in particular for reaction to fire. Maybe more of'em could balance better...

    Instead MERCS are fantastic: THEY are a real match!

    Last whining is about ghosts. I wish only two things:

    first lower reaction times for orders, and then better initiative on "ATTACK" order. Many times they only say they do not have a line of fire and do nothing...

  3. Many of the suggested weapons seems to be all the same...

    Why not add some distinction ?

    The HK417 is ok for it's 7,62. But the 468 ?? It's nothing more than a project...

    M110 is good but the XM500 looks too much to me. It's a cannon for special sniper teams. Ghosts should look for versatility and weight...

    Another one. Why not insert SLR105 and similars ? I've seen many photos of USA SF using these AKs, produced in Las Vegas by Arsenal....That would be unique no ?

  4. Some ideas for new weapons in GRAW2.

    First i'd like to reskin SCAR's because of their desert camo, into something similar to RX4.

    Then substitute the M14 into it's assault version with red dot, and add an SPR or SR21 as sniper rifle.

    I'd like to see the CX4 (maybe with EOtech sight) between secondary weapons as well as the MP7.

    I'm ok for HK 417, but about pistols i'd leave them behind for now(i don't use them so much); maybe just the PX4 instead of classic M9.

    About russian weaponry i'd like to wield an AK104 with PK-AS red dot and GP25 GL, but this is not their place...

  5. @ Zin: ###### happens...

    Btw sometimes i move them by direct first pers order and they arrive in position looking at a wall or at a street blocked 4 meters away.... And i don't know how to turn them without tact map...

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