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Carnivorous

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  1. Thanks for the help Jack and Grail, I have a couple ideas for splitting up the ghosts into fire teams. A lot of it has to do with events happening differently to the different fire teams. I also thought it would be fun to have one team start out captured and the other ghosts would have to rescue them. I have about a million ideas for this! Thanks a lot for your help! Hopefully I'll be done with these missions soon and I can host another coop tournament!
  2. Only allowing one player is pretty easy. Just add this to the script and they will only be able to take in 1 soldier. Trigger Event: The simulation is starting Responses: Continue executing responses if (the number of active players on Player Platoon) is great than 1 End the game and display "Only One Soldier Allowed"
  3. They included the text of the briefings in the missions themselves. Just click on the briefing tab and all the info will be there.... errrr except the maps.... those kind of help!
  4. I always assign the Ghosts as "Player Platoon". Is it possible to seperate the different fire teams (Alpha/Bravo/Charlie)? IE: Assign the (player controlled alpha team) as alpha platoon.
  5. I'm just finishing up a M-41a Pulse Rifle Mod. It's 90% complete, all I have left to do is create the proper kits. Expect it to be released on Monday March 10th. I'll also be releasing a Smith & Wesson 500 Magnum Mod at the same time.
  6. Doh, yet another game limitation.... I've been using "killactor"
  7. Doing some scripting in Igor. I have a point where I want to kill the closest actor. However, the actor is going to die from something other than a gun shot (poison gas). I get it all setup and when the actor dies you hear the impact of a bullet. Is there any way to have him die without having the bullet impact noise?
  8. You can get a free version of 3D Studio Max from Discreet. They make a special version called "G-MAX" which is made for game modders. 12mb download and it's legal! http://www.discreet.com/products/gmax/
  9. Couldn't you make a tree as a vehicle (*.pob) and 'plant' them like that? I've done it with vehicles and add-on models this way. The problem is getting rid of the enemy vehicle icons and "Enemy Vehicle Spotted" voice script.
  10. I'm making a mission mod. I've just finished the first of eight missions based on stealth and quiet. I'd like to get some feedback on it. There's no extras to download just the mission itself. Thanks in advance for your inputs. It's a massive 13k!!! Mission One
  11. I'd like to be able to remove any icons from showing up on the command map when an enemy is near. I know others have done this before and I'd like to also. Thanks in advance!
  12. Thank you for the help! I was finally able to add "Danger Mines" signs to one of the maps. Also able to get a 737 on the airfield map.
  13. I'd like to add some models to some of the existing maps. Perhaps an extra plane on the airfield map or something simular. Is there an easy way to place a model on a map without having to recreate an entire map?
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