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Baldicus

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Everything posted by Baldicus

  1. I think these new maps have something for every speciality and you're right. The new, more adaptive AI forces players to do the one thing that not enough people have been doing up till now in coop..... PLAY AS A TEAM ......
  2. I agree wholeheartedly about the small map issue, and I'd be willing to pay the £6.00( $10.00) or so for just one really big map, as long as it came with a well thought out mission...... If you can beat co-op missions solo, they're too easy!!!!
  3. I say chaps!..... I know I'm dreadfully important, but why should anyone else think UBI would wait for my birthday to release DLC.?????. Mother would be so proud......
  4. well you havent played the missions yet so you dont know how they play out .that is first. second. 4 new maps sounds about right. as a matter of fact other games that have been out alot longer have just gotten map packs consisting of 4 to 5 maps. remember graw has only been out 3 months. In addition to that. i am looking forward to the night version of nowhere. that is gonna be sweet. be happy with what you are getting , they could release nothing, and we could wait 2 years for the next game..... .......or we could just not play it anymore...!!!! So what if its only been out 3 months.....shipping with only 10 maps is weak at best considering the fact that the MP side was developed seperately from the SP side of the game. My point is not really to complain...more like we expected more. I think many gamers expected GRAW to have everything set in place...14-16 MP maps.....true next gen graphics.... BUT we got a polished version of GR2 with smaller and weaker MP maps...and not many of them either!!! Ummm.....why did you buy it then??? It was no secret how many maps were coming with the game at release....right??? Nope, you are right...it was no secret...the limited number of maps was well advertised....but still disappointing. I guess I would buy a GR game even if it shipped with one map......DLC is a new thing and a vehicle for games to not only have a longer shelf life but also a mechanism for game devs to upgrade or even fix certain bugs or issues that we the gamers are facing. When new maps are presented or advertised...I want NEW not same with a diff glow.....lol......still, I'm sure the co-op will be fun.....I must have played the other 4 a thousand times so far.... Opinions are good...It keeps this forum sexy.....!!!!! Thank you....I was about to go on a WHISKEY TANGO FOXTROT rant!!! People on this forum are ###### and moaning about something that they haven't even seen or played yet (save for the screenshots). If you still don't like it when it's released, feel free to complain till your heart's content. Until then, here's a preemptive "shhh" for ya!!! When you consider that we are talking about not just new maps, but new weaponry as well, (for all specialities as I understand it), we're getting a fair bit of variation on what we've become used to, even if we don't care for the new game modes..... I'm looking forward to tackling the original maps with the new lead-chuckers, just as much as tackling the new maps with the old ones.... (I think I got confused somewhere)
  5. Gimme...Gimme....Gimme ....Gimme .... Sluuuurppp!!!
  6. The only time I worry about stats/achievements etc. is when I realise that I must be close to one, but can't find out how close..... Especially the 10,000 MP kills...... The suspense is killing me!! If the achievement didn't exist though, It wouldn't bother me at all. I think that sometimes, less is more...
  7. I understand the dual ranking/True skill rating idea and if everyone understood, it would be far better than anything that's come before. But unfortunately, while there is a huge number of players who can't, or won't understand, these problems will always occur, and that is why I don't play ranked games. I have been kicked from co-op games just before launch by hosts on more than a couple of occasions, because they didn't want "Unskilled, low ranked players who they couldn't rely on" in their games. I have even been abused during co-op by by players who insist that I must be using cheats, because I have still been scoring kills and completing missions long after they've been killed, even though my rank is 1 and theirs is 5, or more....
  8. Have had trouble designating targets a couple of times when using sniper weapons....... Re-played scenario with other weapons with no hitch whatsoever?
  9. I'll second that Idea........ How about a show of hands..... Virtual, of course......
  10. I love to play it smart, slow, and tactical, or pistols only, run 'n' gun...... Nothing in between floats my boat unfortunately!
  11. My inscrutable ferret says; Trust what Ubi-do, not what Ubi-say
  12. While I can easily understand not releasing DLC until there's enough to warrant charging for it, I do think that if the maps had been just a little larger, we wouldn't all be pulling our hair out because we know every brick and blade of grass already available and we'd still pay for more! Having said that, is it possible to expand existing maps through downloads without having to duplicate what we already have? I'd rather pay to increase the maps we already have by 30% than have a new batch that are just too small!
  13. It would be great to have a couple of maps featuring more tightly packed arcitecture, with shorter lines of sight, making pistols and MP5s a more realistic choice.....
  14. I flirted briefly with adversarial modes, but I also found "Teamplay" in solo games and some other really unsporting players...... This didn't seem so bad with previous GR offerings, but I think the current maps make this sort of behaviour easier for those who don't want to play fair....... even in player matches
  15. Good: Excellent environmental effects (Mist, lighting etc.) Bad: A.I. too predictable in multi-player
  16. I too would love more involvement, and I'm sure that as developers get more and more experienced with coding for 360, we'll see the same sort of massive improvements we saw with XBOX titles over time
  17. It would be really nice to have downloads which increased the size of available maps and made coop missions more involving... I just get the feeling that the undoubted improvements in graphics over Summit Strike etc. have been made at the expense of gameplay and the comparatively huge maps of previous versions...
  18. My TV has a VGA input and I can only say that viewing at 1300 and something by 968 is far sharper than standard SCART input
  19. I think killing opponents in their spawn area SHOULD have an effect on online ranking and skills. It should DECREASE both as a way of discouraging the practice. That would make spawn-campers' fire less effective and give their intended targets a fair chance. That way, there would be far fewer arguments as well.
  20. Sounds like a great idea...... But also a different title. While the ability to customize weapons etc. makes for a more individual experience, where do you stop? and how long would it be before squads and coops resembled armed gangs of tricked-out mercenaries rather than organised, military units. It would be great to have another variation on the combat sim to keep me busy, but as far as I'm concerned, GR is great as it is, standardised weapons and uniforms included.
  21. I can remember a time when I would only use third person views where possible, but I have found the restricted view of first person suits me better and adds to the playability for me. It's just nice to know that there's a choice of views available, so everyone has the option to do things their own way.
  22. If you read my post again, you will see that I specifically recognise the necessity for the bayonet in close quarters and refer to the previous GR2 titles' absense of hand to hand action as reason enough not to bother with sharp, pointy bits. As for the last four years, you obviously have age on your side, whereas the last standard issue infantry weapon I used was the FAL 7.62 SLR. more than twenty years ago and yes bayonets were used in action at that time, but only where there was the possibility of close quarter combat.
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