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MrMojok

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Posts posted by MrMojok

  1. Just a bit of brainstorming here.

    So, reading John Plaster's book "SOG: Secret Wars of America's Commandos" last year gave me an idea. The types of missions he describes are absolutely perfect for Ghost Recon.

    Missions such as inserting small team to:

    plant a wiretap

    perform prisoner snatch

    sneak next to Ho Chi Minh trail to pinpoint troop concentration for airstrikes

    etc. etc.

    I am no mission design guru. I have, however looked at a lot of other peoples' mods in the editor just to get an idea of what can be done. What I am interested in is your feedback on the viability of some of these ideas.

    I envision gameplay that emphasizes stealth as often times you would be completely outnumbered. If contact is made, you would often have to engage in a running gun battle to the nearest LZ and hold them off until the extract arrives.

    In order to simulate a long mission, you could use two or three missions together to simulate a 3-day mission. The briefing screen for mission day 2 could say day two: patrol to high ground for a radio check, then move into sector XXX for wiretap. A blurb at the bottom of the mission screen could tell the player to NOT re-equip the team for realism's sake, in order to maintain continuity through all three missions.

    Some missions might consist of an insertion that goes well, allowing you to patrol to your first objective. Others might have the NVA attacking in force as soon as your helicopter has left you.

    Problems and issues I've thought of:

    *Obviously, the stock helicopters in the game won't do. I believe someone has changed the in-game heli to a Lynx for a couple of mods. Has anyone ever done a Huey? Or a Kingbee?

    *I know we cannot really do airstrikes in this game. What could be done, is if your patrol can make it to a certain objective, a trigger could pop the text screen on top saying that you've managed to call in the airstrike. As this mission ends a cinematic could be played that shows the explosions around the enemy troops or vehicles, using the existing effects in-game.

    *The kits and skins. Obviously would need skins for SOG men, Montagnard or Nung team members, NVA troops, and NVA counter-recon teams. Kits should be relatively simple. AK47s and their family are already in there. SOG weapons would be something like the existing M4, grenades, and claymores.

    *Maps. Some of the Island Thunder maps would work well for this. If their design team agreed, some the stuff from the War of Infamy Pacific Campaign would work well also. Has anyone ever seen a map with tall, tall grass on it? Like elephant grass?

    Just brainstorming, as I said. I apologize if this sounds ramblingly incoherent. I have more to add later. Your ideas?

  2. The only problem is that if you take away the accuracy of the enemy then this already easy game becomes even easier. If you could tone down the accuracy, while at the same time improve the intelligence of the enemy then it would be worth while, but as it stands reducing the accuracy would amount to taking away a wheelchair from a crippled person right before you challenge them to a race.

    I agree with you. However, it does cut down on those instances where a russian conscript snapshots from the hip and shoots you through the left eyesocket from 120 meters away in the dead of night through the driving rain.

    My next project: to use IGOR to create a pistol that fires .50 cal ammo with no recoil or reticule bloom, has a 4,875 round magazine, and 3x the zoom of the Barrett. And a flashlight on it.

  3. Name: Eric

    Date of Birth: ---------

    Location: ------------

    Occupation: pc helpdesk

    Romance Status: Single

    Favorite Aspect of GR: sneak and peek

    Least Favorite Aspect of GR: enemy AI

    Favorite GR Mod: Bravo Two Five

    Favorite Ghost: Buzz Gordon

    Favorite Kit: M16/M203

    Favorite Aspect of GR.net: helpfulness of members

    Least Favorite Aspect of GR.net:

    When did you first visit GR.net: Right when the game originally came out. Same username, but it looks like you've had a forumcalypse and lost a lot of old posts. Mine were all technical support posts anyway :)

    Other computer games played: il2, F1 Challenge, Rainbow Six

    Clan membership: N/A

    Computer Hardware/Accessories owned: 3.4 Ghz, 1GBRam, GeForce 6800gto

    Current/Former/Future Military: USMC ------------

  4. Thanks for the reply Rocky. Thanks also for fixing my account.

    Another question, along similar lines. It has to do with the .GUN files.

    I see, comparing the AK47/M16/M82 .GUN files, settings for "Stationary Stand Accuracy", "Stationary Prone Accuracy", etc.

    Taking the example of the Stationary Accuracy, it looks like this:

    
    Weapon    Ak47                   M16                      M82
    
    Stand       48                   18                        30
    
    Crouch      24                   12                        12
    
    Prone       16                    6                         3

    It appears that a lower number is more accurate. What I was thinking of doing is changing the AK47 and AK74(and whatever other weapons the bad guys use) values to make them a bit higher, therefore lowering the AI accuracy a bit. Has anyone ever done this? Am I on the right track?

    I have looked through the forums a bit, but there are topics here going back two years and I may have missed some.

    **Edit for clarification**

    The values I posted above are from the Enemy/General Realism Mod. I am at work and cannot get at the stock .GUN files that came with the game.

  5. Hey all, I just reinstalled GR and both expansions after not having them on my PC for a couple of years.

    I patched up to 1.4 I think, the latest patch anyway. My question is, does anyone know if the new patch did anything to decrease the first-shot accuracy of the AI? The way they can hip-shoot and get you in the head from 150 meters out? I remember at one time there was an enemy realism mod that you could run that stopped them doing that.

    After installing, I played the first two missions but I couldn't say if their accuracy was reduced by the patch because I was sneaky, and didn't get shot at very much. Stone Bell (gasp) will be next, but I cannot play until tonight.

    Just thought I'd ask what everyone's views were on the current level of AI accuracy.

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