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[MAD]Inferno

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Posts posted by [MAD]Inferno

  1. After playing the game last night I am very close to canceling my preorder. The lag, not being able to spawn, disconnections from servers, overuse of sensor grenades/frag grenades, camping, spawn camping, and times where you can't even connect to a match; make this game horrible. I have been excited about GRFS for years now and I am a huge Tom Clancy fan but this is killing me. I dunno weather to keep my preorder just for single player and hope they fix multiplayer or cancel it because it is too far gone.

    Edit: All my friends see the game the same as I do. They have canceled preorders and now I think I will do the same.

  2. I have been reading on the forums for both ghostrecon.com and ghostrecon.net and it seems that most people are complaining about the beta. I am creating this poll to get an all around summary of the thoughts on the beta. I personally feel that the beta has a lot of issues that could easily be fixed with patches to make the game amazing. The 1st issue I have is the lag. I understand its a beta/demo and they are tweaking settings to make it right. I don't understand why the game has been in development for such a long time and it lags as much as it does. You would think they would have been testing the online servers for a while now.

    Secondly, I think the grenades, sensor grenades, and most parts of the intel loop are over powered. It seems the game has a ton of grenade spam around objectives and if you have a team of players that normally play together using sensor grenades you don't have a chance in the world to come back and win. Also, the game seems to have a huge host advantage. I actually could tell I got host in one match and I could take bullets like crazy. I would be getting shot in the back and I could turn and take out the enemy in just a few shots. Even though it was an advantage for me, I dislike host advantage. It allows one person to run the show in multiplayer matches. The last issues I have with the beta are spawn camping, graphic issue, and frame rate that seems to drop below 30 fps from time to time.

    Judging a entire game based on a beta is not right. I based BF3 on the beta and didn't purchase it because the beta was horrible. I am a huge fan of the original Ghost Recon so I want this game to succeed for nostalgic reasons as well as I want to see Ghost Recon games release in the future. I hope it sells a ton of copies and scores high on metacritic.

  3. I purchased Splinter Cell: Conviction on release date. I actually had it pre-ordered for months on end before release. I was told to keep my disc to have early access to the beta. So now I get the beta the same day as the people who pre-ordered GRFS? Also Ubisoft is giving out codes?
  4. http://www.vg247.com/2012/04/03/ghost-recon-future-soldier-releasing-on-pc-june-15/

    Minimum hardware requirements:

    Supported Operating Systems: WindowsXP (with Service Pack 3)/Windows Vista (with Service Pack 2)/ Windows 7(with Service pack 1), both 32 bit & 64 bit versions

    PROCESSOR: Intel Pentium D 3.0 Ghz or AMD Athlon64 X2 4400+ 2.2Ghz

    RAM: 1GB Windows XP / 2GB Windows Vista or Windows 7

    VIDEO CARD: 256 MB DirectX–compliant, Shader 4.0–enabled video card

    DIRECT X: DirectX 9.0c

    DVD-ROM DRIVE: DVD-ROM speed 4x, dual-layer drive

    SOUND CARD: DirectX 9.0c – compliant sound card

    HDD space : 25 GB

    Recommended Configuration:

    CPU: Intel Core2 Quad Q9450/ AMD Phenom II X4 940 or higher

    RAM: 2 GB Windows XP / 3 GB Windows Vista & 7

    Graphics Card: 1024 MB DirectX–compliant, Shader 4.0–enabled video card based on nVidia GeForce GTX 460 or AMD/ATi HD 5850 or better

  5. The Ghost Recon Future Soldier Signature Edition is exclusive to GameStop which includes:

    FREE Upgrade to the Signature Edition

    - Bonus Moscow Suburb In-Game Co-op Multiplayer Map

    - 2 Bonus In-Game Weapons

    - Bonus Head Customization Mode

    -Limited Edition Penny Arcade Weapon Skin Featuring Twisp and Catsby

    Will the Signature Edition content be available through DLC?

    Amazon has a $10 credit that comes with a preorder of the game. I am not sure if they are going to have a midnight release of the game on May 22nd at GameStop or not but it would be best if I could order the game from Amazon, get the $10 credit and use it on a points card to purchase the Signature Edition content if it is available through DLC.

  6. I am so excited for this game. From my understanding RedStorm is working on the multiplayer side of the game? To me the game looks very similar to Splinter Cell: Conviction but with much better graphics, larger maps, and a squad to command. The ability to tag enemies looks exactly like SCC as well as moving from cover to cover. When using a sensor it makes the enemies have a red outline that you can see through objects; looks exactly like the video from Rainbow Six: Patriots. I am guessing they are using the same engine across all 3 games. I also love the fact that the game is set in the not too distant future.

  7. I haven't been keeping up with GRAW 2 PC for quiet some time (because of COD4). The game was and still is amazing to me but the fan base on the PC has gone down a lot. At any given time you will find on average 150 people playing the game compared to COD4's ~10,000's.

    After seeing the 360 map pack it makes me want to go out and buy a 360 just to be able to play the old maps again. Hopefully GRAW 3 will get more support on the PC side if there even is a GRAW 3. I plan on buying a PS3 in April but it looks like even the PS3 guys aren't getting the support given to the 360 people.

    It's sad to see the games I grew up with turn to consoles. Ghost Recon and Rainbow Six alike. PC users get stuck with crappy ports or games that don't make it past the 1st 3 months of release as far as fan base.

  8. GR1 Castle is not going to happen in COD4, not without a few issues anyhow. Would be nice to see more of Biro`s work, but some things may need holding on to. I like COD4, loved SP, and now play Friday`s with the Sparta Server. But it is not that type of game to play these maps on, as much as it would be nice to.

    :mellow:

    Guys on infinityward.com forums would disagree. "Yes, I know the map well, great map, if it can be created close to the original for COD4 it will be a big hit, it suits all types of game play and modes." - Metal_Jacket

    http://www.infinityward.com/community/foru...p?topic=21774.0

  9. I am all giddy inside.. excelent news Brio. I hope for three things now..

    1 and most important) I hope you make more maps.. I am sure everyone would be willng to put forth a few bucks to support your cause.

    2) I hope other modders get motivated by your work, as you share your secrets and tips with them.

    3) I hope GRIN gets modivated by this try to top your maps with more maps of thier own. Unless thay are not up to the challenge ;)

    Once again, even thought i have not seen the map.. thanks for your hard work and dedication to the GRAW 2 community!!

    I will second that...

  10. I'm not updating any of the old screenshots, you have to imagine how it looks like till release. :yes:

    The fog distance is pretty close to the old GR map as I used that one when setting it up. Problem is that the fog in old GR works a bit different then here, so you will see some silhouttes at certain places towards the sky. Doesn't affect gameplay though, so shouldn't be any problem.

    Squirrels Creek is on hold at the moment. Gonna finish that one up when I get Castle out. Not really that much work to do there, but it's time consuming anyhow and I have a slight feeling people want to test castle as soon as possible.

    Reply #200

    Hope to see it out today so Lighty can finish up the TRR Pack. Everyone that is a hardcore GR fan will love this map and enjoy testing it. Everyone keep your fingers crossed for a Sunday, September 16, 2007 release... :notworthy:

  11. Small update;

    Getting closer to the release of MP Castle now. I got some feedback of the environment I had been working with and I decided to drop it and make it a true rebuild of the day version we have in old Ghost Recon. It will balance the team vs. team play better as I think the first env. I had would have ended up being pure sniper battles. Map is 99% done, I just want to tweak the props/brushes a bit then it's time to set it up with commandmap, cubemaps and bundling. Hope to have most of the work done tomorrow and then it shouldn't be too long before it's ready for some real testing.

    A small teaser just to show of the new environment and to please some people in the weekend. Enjoy! :thumbsup:

    minisqcreek13.jpg

    Thanks for the update

    So since you dropped the old environment do any of the previous screen shots look anything like the new map now? I am glad the lighting has brightened up a bit because I was the one to mention the dusk look of it. I am glad you took into consideration making it a better TDM map but how does it relate to the [GR] map? Hopefully we will see a product very soon. Thanks for all the dedication and hard work thus far with this map.

  12. Hey all... no intent on starting a flame war here... but I posted a new CTD bug a few days ago to the bug sub-forum but it hasn't been validated yet... that got me wondering if we should bother reporting new bugs.

    Anyone heard anything? Can someone from GRiN at least let us know if we should continue reporting them?

    Thanks!

    -John K.

    Nice post...

    I think there are more add ons needed then bug fixes but still a lot of bug fixes.

    I could go on and on about what I think is needed but I am sure its already been posted somewhere else.

    I hope we get an update soon; it being news or patch.

  13. Inferno' date='Sep 9 2007, 10:37 AM' post='494260']

    Both the fog and the light can be adjusted in the enviroments.xml file. I expect this map will be adjusted to both clear day and night aswell, maybe both with and without fog, but this is the version I'll release as I think the dusk-lighting gives a better mood to the map then a bright and clear day.

    Sounds good, can't wait...

    I mean really can't wait...

    Sorry for the double post but this is like waiting on a new game...

    Any update besides tweaks?

  14. Both the fog and the light can be adjusted in the enviroments.xml file. I expect this map will be adjusted to both clear day and night aswell, maybe both with and without fog, but this is the version I'll release as I think the dusk-lighting gives a better mood to the map then a bright and clear day.

    Sounds good, can't wait...

  15. Inferno' date='Sep 7 2007, 11:21 PM' post='494011']

    TUG is also making a Castle Day map as I have just heard today and it is almost done. What is your response to this Biro? I have faith in you Biro to make us a true Castle Day for GRAW 2...

    Not sure where he got his info from, but we're not making a castle day map!

    Sorry about that, I got the information from a clan member of mine. Where he got the information I have no idea but sorry for the false info.

    Castle Day is looking great and I'm not throwing off because its amazing that someone is finally doing this but it looks more like a Castle Dusk. Looks like we will need some night vision.

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