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Everything posted by Jex

  1. Wow it's been a while since I been here and I remembered my login! Reading the BI forums lead me here and specifically this post and I had to add something because a) I was an avid fan of GR over at Tactical Gamer (of which I can thank the GR.net gang for pointing me that way). I played GR there religiously for 2+ years - it was the heroine of video games (I even remember it got on the news and the screen shots looked awesome). God was it adictive and weren't all the +SD and alpha tourney's the best? GR stand as my no.1 game of all time and I doubt anything will ever top it. Oh and b) yeah what was that again (lol nostalgia lane led me away from my point). Of screw it anyway what I wanted to say is that since TG I met a lot of good people and we gamed regularly together on GR that we eventually formed our own group Team Element (www.teamelement.org) and to be honest, we specifically play arma for GR type missions (and still occasionally play GR). We even make our own missions along those lines and I gotta say it plays out pretty well. It'll never top GR I don't think but then it is a different game and offers different things but it is still pretty damn good. Oh and anyone that wants to come play with us GR style, hop on our TS channel sometime - link on the home page and welcome anytime (hey and we might come drop by to see you guys too). Good to be back here after so long and don't let the consoles win - PC GAMERS UNIT!! All the best GR.net! Jex =TE=
  2. Hey guys, Good luck in the SD tourney. Team Element are in as well and between us and TG(sta), let the best team win Hey if they record the missions, perhaps we can make a vid of our best and worst moments and put them up for the community to grab. J.
  3. Any timescale when the campaign will be finished and available to us? Also checked out the lean mod featured on the news page here. Works great in SP but seems to crash our server for MP. I'm part way through the bi forums looking for a cure and will post if I find anything.
  4. Jex

    Falcon 4.0

    Oh and I'm normally flying over at Freebirdswing.org. They have a great set up, and lot's of really helpful guys. It's easy to get a game going and just jump inti a campaign or TE. They do play pretty realistically though. Expect thorough briefings, use of Brevity codes, etc. The good thing about FBW is that they have instructors that'll go through and teach you the game, and it is really worth doing that
  5. Jex

    Falcon 4.0

    <deleted> Oh and whoever is selling it for $200 is an ######. You can pick it up on ebay for £10 here ($20US) <text deleted by Rocky, PM me if you wish>
  6. Like the T man sez, when it's done. Of course we still have to refine it and make sure it is utterly bugless, and maybe remove some of the addons used (useless ones like the animal pack). ← Does the animal pack not work?
  7. Hi Guys, Do you have an idea when (if) you'll be releasing this to the public domain? Thanks.
  8. Why don't they just put a big massive picture that says "pong dilpo (whatever?) is a big gaylord who blows donkeys"
  9. Personally I think the original game kicks ass over ghost recon any day. OK the graphics aren't so good (but were for there time so not really fair to compare), but so what? It's what you can do with the game that beats it hands down over anything out there today. Now that the mod packs have increased the skins, you now have descent character/vehicle models/weapon models. Add to that just about every thing can be modded (for instance, someone added in a mod that required goggles on the helmet that you can raise and lower because the dust thrown up from the helo would blind you). Show me a game where you can do something as simple as that - a simple effect suddenly adds 10 times immersion factor. One thing that is probably a let down is actually the amount of mods for this game. When you make a mission, if it doesn't inlclude any mods, then they won't work for you. This tends to end up with you DL'ing a mission that requires 10 mods you don't own, or not being able to find many missions for the mods you do own. But then you can always make your own missions based around your favourite mods
  10. I basically copied all the info from the txt readme's and put them all in one big readme (called readme addons). The read me file I created gives thanks to the modding community. Some mods had a pdf file that I didn't add in as I can't copy the text out of them but it's only one mod I think. This is really just for the communities that are going to use this (Eg Gr.net, tactical gamer and gamer planet), It's not designed to br distributed amongst all and sundry. I've called in the gulf of aden campaign mod installer (something like that), with links to gr.net. I tried to cover all posts as I know it's people's work so they have been credited but this is also public domain and the playing community make the majority. I don't think too many people would be annoyed at all these going in one installer - I mean it is for the good of the community right? Who would be upset by that PS when I get my site up and running (my other 2gb site, 5gb dl bandwidth a day, not my crappy 50 mb webspace I have now lol), I will be able to put up a link. not sure if this will be public or not though, but for the 3 communities I listed it will be available to those members. I think some of you guys here should check the installer before I make it available and you can let me know of any changes you want. thanks
  11. OK I've finished the installer. All the relevant files are in one, 280 meg file that is an executable. Running this will install it into your ofp\res\addons folder. I need to host this file somewhere. Can GR.net do it? The installer has been written with the GAC and gr.net in it's description fields.
  12. Hey why don't you make the original post link to my site?
  13. yeah I could but i'd need to learn how to make cutscenes first lol - but anyway, I want a TE vid with TE members
  14. Hmm pity there isn't an easier way. I was hoping to make a Flashpoint movie using fraps but don't want the on screen clutter
  15. Hey how are you grabbing those screenies? How do u turn off the text stuff, x-hairs etc? Oh and the =TE= logo that goes on the vehicles is easily done through OFP. I think you just have to host the image somewhere online and it will display on any vehicle you get into. Pretty cool huh?
  16. Anyone here playing this? The SP4 and 4.2 are really stable and the MP is ace.
  17. Jex


    Hey if anyone here wants some training for lockon, give me a shout and I'll host up a server. I have some training missions designed for the A10 and F15. We can meet up on TS and go through them if you like? Or if you prefer I have some coop missions i've made. Mostly A10 but I have 1 or 2 eagle missions.
  18. http://forums.ogn.com.au/showthread.php?p=233732 I'll check it out tonight and see what it's like. Post tomorrow my findings I will... Mmmmmm.
  19. CTI Manual Here is my finished draft. Hope it reads well. Thanks, J.
  20. Yes I tried the demo and hated it with a vengeance. Now I've gone and won a copy. Is anyone playing this at all - have their been patches since the update. I feel like I've won the booby prize lol
  21. Hi all, I've just completed writing up a small user manual (PDF) for CTI games. I go through the basics of understanding how it works, do's and don't's, etc. I'm no expert at CTI, so there are some parts I have left out. If any of you have the time, could you look through it and let me know of any changes I should make, or additions? I've used MFCTI1.16 as my template, but I'm trying to capture the elements common to all CTI games. This manual is aimed at beginners to the game. I'm still at work so I have not uploaded it to my website yet. I'll post when that's done which should be around 19:00 gmt. I looked for a manual a while back and could never find one. If anyone here knows where one is I'd like to take a look. If there isn't one, then hopefully this will fill the gap. Thanks, J.
  22. I wouldn't expect so with a x3/4 acog site (which is what he's trying to acheive). You move and scan looking down the barrel. You wouldn't look through a mag site as your FOV would be too narrow. Given the limitations though, this is the best he could come up with, which is far better than it is now, on a realism note anyway
  23. Aargh can't wait for my reg process over at JO central, but you guys really should check this mod out. From the nova forums in the JO forums - check it out as it sounds really good!!! http://www.derekdevises.com/JO/anar..._mod_for_JO.ZIP ******* UPDATED, 2:35AM, PST, 12/14/2004 ******* AnArKey's Weapons/Realism Modification for Joint Operations: Typhoon Rising V0.3, 12/13/2003 Install instructions located in readme file contained in ZIP file. 1. You cannot move and aim with the scope/sights at the same time. You must stop to aim. 2. Non-sighted fire, "from the hip," is now very inaccurate. Still effective at CQB, but not much past. 3. Damage. Most shots are one hit kill. Some may not be. 4. Stun after taking a hit: Expect to be blinded for a moment if hit and you live. Since I cannot so far find a way to make you slow down or fall down, this is the best debilitation I could use. I knew that SOMETHING was needed to prevent people from firing right back a split second after having a bullet tear through them. 4. Rate of fire. Much higher for just about everything. Everything timed to be as close to real world as possible. 5. Limited ammo on emplaced weapons. 100 for nades, 200 for 50s. I should mention, both types of ammo are much more effective than before, so if you take careful shots, the ammo will last. 6. 3x scope on M4 and AK47, with red dot reticles. This is the best balanced approximation of the current ACOG scopes used by Allied forces, and the Belarus PSO3.5x21 scope used by Russian forces. 7. Mortar much more effective. You can hit with perfect accuracy, at further range (almost 700M). A DIRECT hit will destroy any vehicle. Bring designators people! If some guy is sitting in a boat or APC, designate it, and any engineer with a mortar within 600M can and will blow his ass up. 8. AT4 and RPG are no longer very effective as anti-personell weapons. The blast radius is much smaller, and will only wound. Shaped charge anti-armor weapons don't do much when they direct a forward shaped charge into the ground. 9. APCs and BTRs given variable x8 scope, with elevation adjustment. 10. Vehicles can be destoryed with effectiveness by sustained fire. Machine guns are best, and the medium variety (M60, PKM, and best of all M240) can rip open a jeep pretty fast. Gunners have no excuse to let jeeps full of enemies drive past them anymore. 11. Recoil: Drastically more for standing, a good bit more for kneeling, and just a touch more while prone. Learn to use single aimed shots people, like the real military does. 12. Bullet spread. NONE. Bullets go where you aim when sighted. Exception is AT4, RPG, and M203s, which have a slight error as evidenced in actual usage. 13. Barret has fairly good anti-light vehicle use. Power, and faster follow ups (but you still must deal with recoil). 7-8 shots kill most jeeps, etc. Doable, but you certainly expose yourself to counter sniper and machine gun fire. You might even take out a APC with one, but expect him to shower you with his own 50 cal bullets before you do. 14. RPG and AT4 both use iron sights, with elevation adjustment, and you must stand still to raise the sights, just like the other weapons. 15. 50 cal machine guns rip apart most everything they shoot at pretty fast. No more long sustained fire exchanges between vehicles. 16. Rocket choppers can destory all light vehicles with one DIRECT rocket hit, and all other vehicles with two DIRECT hits. Splash damage is minimal (only really effective against soliders). 17. Miniguns (both side mounted and front shooting) fire 5.56 rounds, and at a VERY fast rate. They also have a bit of a dispersal pattern. These are death giving machines. Hope to actually see Blackhawks used with effectiveness against infantry. Note, these rounds will NOT hurt a APC or BTR, so don't waste your bullets on them. 18. BTR given 50 cal machine gun for parity with APC. The blinding muffle flash and puff of smoke is likewise been reduced to give parity with the APC. 19. Mk19 launcher is accurate now. Dispersal before was ridiculous. These weapons are very accurate in real life, and are now. 20. 50 cal machine guns kick now. Oooh I'm so excited
  24. RAAAAA!!!!! look at the blatant over use of admin powers here!! I quote rocky, but I'm not good enough to say ######, whereas mr rocky-pants is... Hrrmmpphhh lol Oooh he just sent me an email too telling me he's sending his boys round to give me a kicking. Yeah well just try it bozo face. I'll take you all on - I'll never surrender, or retreat. I am the LAW!!!!! You'll just have to catch me first (now where's the gears on this skateboard? - hope I don't run into any upward facing hills...)
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