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nastyOWL

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Posts posted by nastyOWL

  1. Nasty Owl,

       I understand exactly what you are saying. This happens sometimes in Splinter Cell 1,2, and 3 and it prevents the cheat view. Not always but it does happen. I am unsure if this is accidental as the camera work is always pretty good in the SC series. But you could be onto something as it is a good idea.

    Thanks,

    I remember seeing this view also in a GRIT trailer,I think( im problaly wrong) it was a special features option in Splinter Cell one.

  2. The larger point is not whether inadequacies exist in OTS. They do. And they will in everything until they invent a MATRIX jack in or until you get off your ass and do it for real. The fact is that, from the perspective of real operators, OTS has it's issues, but it's realism far outweighs simple FPS view. After my earlier post I called 5 fellow operators and we discussed this at some length. The verdict wasn't even close.

    There are other issues to be fixed. If you like FPS views more, then I am all for having a choice. If you simply like the gameplay of an FPS view then that is all well and good also. But it is a waste of time to suggest that even with it's issues, OTS is less realistic than normal FPS views.

    Regarding respawns I like having the choice. There are occasions I run Respawns. Not often, but I still like the choice. If I have 30 minutes to jump online then Respawns are a good choice. If I have a few hours then running a game without Respawns and paying dearly for mistakes is more of an option. The fact is that running a respawn on occasion will make you a better gamer in non-Respawn rooms as you are able to attempt a greater number of techniques and without penalty in a short amount of time.

    I understand completly what you are saying. I also like the choice. But prefer one if it was up to me. I still think that the devs can touch on this a little more and try to accomodate for everyone.

    Anyways this is what i was trying to explain earlier about OTS aproaching a obstacle: http://www.1up.com/media?id=2295164

    KInda small tho.

  3. I didnt mind the transition from FPS to 3rd person. I loved it and because of it i was waiting impatiently for GR2. BUT, it wasnt the same feeling I got when i played GR1 and GR:IT. It became a " I gotta find a corner or rock quick!" I would run to a rock or corner the instance we picked our weapons. I felt like a robot on every board that i played. Doing the same ole tactics. I dont even walk anymore in GR. I used to walk alot,use my head, plan a path of attack or look for a nice cover spot to buy me some time, and gather my thoughts on my current situation, whether i was attacking, defending or covering. I couldnt even play [GR] drunk! I cannot play [GR] drunk. I couldnt think well and my reaction time suffered badly. Now thats what i call realism. But in GR2 since, IMO got socomed/halofied. I can play drunk with the best of them...crazy. I just sit behind a rock all game, or just run and gun it. Spraying like some fool yelling " ###### YA'LL!!!"

    Anyways i think RSE can fix the OTS issue. Here is a suggestion..Mind you im not a game developer, im just a security guard. But look: Why dont RSE make it so if youre in OTS, and a person happens to approach a obstacle (Wall,rock,etc...) the camera pans in and down where the player cannot see over the obstacle. All the player can see is his/her head and shoulders. I think i seen it in done in a pick i recently seen. Ill find it then try to explain better.

  4. Whussup!?(first post) Anyway, i was real upset that the game got delayed. GRAW was the main reason that i was getting a 360. But then again if the devs are gonna use the extra time to develop a great game,then i guess its cool. The delay also helped me out because, i was trying to figure out how i was gonna buy a 360+ a game, along with the deposit money for an a apt. Now i guess ill just wait till february.

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