Badbru
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Posts posted by Badbru
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That's fantastic new TRC. It looks like this mod will see the light of day for PC users real soon. Happy happy happy....

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Now that I think on it more I'm sure that's all it was,- the black mask was removed, significantly, though I think not entirely. I liked it as I seem to recall you could see more but I'm sure the whole screen zoomed.
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Actually I think a version of the second request is possible.
I've played a mod where the scope section was either in two parts or atleast far less of the surrounding screen was blacked out. (think it was the latter) either way the effect is similar in that you could see more perifially , perhaps only "whilst" you were zooming in. I can't remember when or which mod it was though damn it but I do remember thinking "Wow, thats new, and kinda cool. I like it"
I'm sure it is a reticle change to a weapon file and thus could be added to any scoped weapon by a change in the ret called for in the .gun file.
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I'm pretty sure there is a .50cal M82 with suppressor in the campaign mod Operation Darkstar?
The mod I'm thinking of has you ride into the orig miss map with downed F 18 in the front seat of a Hummer then go off and testfire all the weapons in the mod during the mission. Am I right? is it Darkstar? Is there a suppressed .50cal M82?
So many cool mods downloaded I start to forget which was which after awhile

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Yes, I was wondering where he lived, or who he worked for. No way in hell you could get something like that in Australia, unless you knew the right people, err wrong people err whatever, so sorry ASIO I don't want one too honest I don't.


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Thanks for the reply Cobra6.
I didn't delete NED, I removed NED. Pulled the file from the mods file and dropped it on the desktop where it's still sitting. This is after I merely tried to deactivate it like you would any other mod, which appears to have caused the CTD as other than mp1 and mp2, in the second instance, NED was the only mod active.
I did delete the Modset.txt found in C/RedstormEntertainment/Ghost Recon.
That didn't fix it, ie let Ghost Recon start again.
Fortunatly I had another install of Ghost Recon sitting in a C/Ghostrecon file which would start up so after some file swapping between the two mods files I deleted Ghost Recon file from the RSE file and replaced it with a copy of the ghost recon file from the C/Ghostrecon install. Blah, suffice to say I can play Ghost Recon again which was my main concern.
Would I have even gotten an ike.crashlog for this event? I don't know.
Could I find the ike.crashlog if I went looking for it- with help- still a big maybe.
Could I post a copy of it here? maybe if someone who had done so 1000 times was sitting next to me and telling me which buttons to press- perhaps. As I said I'm not really very computer literate. I've never posted anything to a website I didn't type into a box, like right now.
I have figured out by much trial and error how to pull a favoured gun from one mod and stick it in another . (entirely for my own personal use, never to claim any of it was my doing mind, all you modders do great stuff which we mere game players don't thank you often enough for- THANKYOU.)
So I'll keep a hold of NED, but only on my desktop where I will fiddle with it and use it as a learning tool to see what you guys have done, and to practice borrowing bits and pieces from it. Who knows maybe one day I'll know what I'm doing.
For now I'm happy enough to be playing again.
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I really hope you guys can get the SANDF mod working for PC. I'd bet there is a problem in a file somewhere that has translated a_ line into a~ line as this crops up in message boards posts when people uses macs vs pcs.
Also some mac posters look like they can't spell as there apostrophe's " ' " come out as " ? " ever seen this; didn?t, wouldn?t, shouldn?t, in a post anywhere?
Since it's working fine in mac version but not pc version I'll bet its some translation error in a script line, or ten, somewhere.
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It has happened to me again.I felt like playing some GR goodness today and upon startup I discovered NED was active on my mods list. I didn't feel like using NED today so I deactivated it and guess what... upon hitting accept I got a CTD and GR will not start up.
I've followed GiWeDa's advice and deleted the Modset.txt file in the Ghost Recon main file (not a computer expert but pretty sure there's only one and I got it) and that has had no effect.
Restarted the comp incase it needed a restart to have effect- no change.
Remove NED from the Mods file to desktop to clear it from the game-no effect.

Any more advice?, cause if NED is going to cause a total game crash every time I decide I don't want it active then it's going- permanently- which would be a shame.
Something like this that screws me once, I forgive, and try to fix it. Screw me twice and I start to get angry. So if there are any DTD team guys around I'd really like some support cause I'm not that computer literate really and I don't want to have to reinstall EVERYTHING again.
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Thanks guys but I think I tried removing Band of Brothers and NED from the mods file first and that didn't rectify it if I recall correctly.
In an odd way it's kind of good to know it's more likely a BOB problem than a NED problem. Atleast from the NED developers point of view. I'm also more likely to run NED than BOB too.
I just finnished running through Island Thunder with NED running and am intrigued by NEDs seemingly random generation of specialists. I suppose it adds to replayability but of the five or six I got I didn't use any of them.
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I have really enjoyed No Easy Day, what I could play of it that is.
The dam mission for me was almost pitch black and impossible to see, nvg's on or off. I realise this is a problem specific to video cards and I just have to live with it

Other minor faults I've noticed; in the character selection/kit up screen the face of one of the chars swaps when he turns his head to that of another char? What's up with that?
Allmost all the characters seem to have level 5 or better stats in everything! That just feels like cheating to me. I like assigning the mission experience point and building a character along the way.
British specialists- Sniper;(Moorehouse?) The AI L86 is Bolt action isn't it? I could have sworn it was yet in game bang bang bang semi auto play

British specialist - Support; No sound came from the LSW weapon in either semi auto or full auto? seems there is something wrong with the weapon scripting not finding the appropriate sound file? Sweet looking weapon though, ditto with the SA-80/IW/Brit service rifle. Finally one whos butt doesn't protrude through the chars right arm. I hate that.
I actually aren't that fond of alot of your weapon models but the Brit rifles, the colt 9mm smg, the FNC para, the M60, and that oh so sweet folding stock AK-47 are truely beautiful.
Where are the sniper rifle + nades kits?
Do any chars have Claymores, I'm yet to see any if so.
Do any chars carry sensors? also yet to see any.
Biggest problem though, I played through the original 15 mission campaign with NED running and it was a blast, but when done I went to options/Mods and deactivated it then reactivated Band of Brothers which I had had running before. The game then shut down upon hitting accept and would not start again, at all.
Something there caused a total game crash. I had to reinstall. EVERTHING. I hope this doesn't happen to anyone else and was just something specific to my comp but I don't know. I'd recomend swapping mods as a two stage process from now on. Deactivate and return to base game then go activate something new.
operation stabilise--mission 3?
in GR - General Mod Topics
Posted
What is perhaps worse is that it seems to be an intermitent problem. I've frequently had the game CTD as my guys exit the bird, but then I've also frequently completed the mission! Quite infuriating when it happens though I know.
All I can suggest is reload and try again.
P.S. It's not the most infuriating mission in Opperation Stabilize