FUBARnz
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Posts posted by FUBARnz
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Hey bud just thought you might want to know step 12 in your tut instrucks the installer to place the maps in the GRAW folder and not in the custom_levels folder. If you change it to SOFTWARE\Ubisoft\Ghost Recon Advanced Warfighter\custom_levels it will then install the maps to the custom_levels folder where they belong.
step 3 is how it does this, reason is if the person who is installing doesnt have a custom_levels folder it might not work
by select your GRAW main folder it will install a custom_levels folder and your map that is inside of it
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You are welcome guys, just trying to make it easyer for people to install maps and not have to worry about putting files in right folders
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GRiN_desmond22
this is how games dev/pubs shold be
looking after the people who play the game and release stuff that wasnt really asked for
Thanks to you and all of the GRIN team
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sry for slow tut just finish work (mon) and sunday was one of those days,
ill get back onto it now
done 1st one
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the unreal ed is a very good editor to use,
making a terrain is simple as and i can do it with no crashes at all
unreal ed is huge better for making maps from scratch than diesal and unreal ed is for making maps
diesal is a tool for placing objects, have you tried importing stuff into graw ed?
how much easyer is importing stuff into rvs compared to graw
make a terrain in graw, or change a texture on a wall
i know bsp based maps are getting fewer but for making maps it is easyer and not hard at all to export to max to convert to a static mesh if need be
graw needs a windows based proggy to do all the typing for xml's etc, having to write, copy paste is old school
btw im not knocking this game at all, I love it but it is taking me 10 times longer to make a map than it does in unreal ed, prop becoz im making everything from scratch
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there are a number of ways to add a a texture to the model
drag and drop works
but for exporting not the best idea
get this
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http://www.maxplugins.de/max7.php?search=&sort=Author
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Texporter is a utility plugin for simple mesh painting. It simply unfolds the mesh according to its mapping coordinates and lets you paint whatever you want using your favorite painting program (Photoshop, Fractal Painter, etc).
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ill make a tut on how i texture an object as when i started playing with max i couldnt find any
started on a tut, will finish it off with next couple hours
simple easy to follow
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cost to buy all the liences
no major diff between 7 and 8
and grin said they will release a plugin for 8
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Thats perfect Grin Wille Thank You Very Much

And Fubar Thank You aswell that did help aswell.
nps
was verrrrry basic
need more help msn fubarofwg@msn.com
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do you know how to do the uvs?
very basic wall
click the CREATE tab, make sure its on STANDARD PRIMITIVES
slect BOX tab
click the + button on KEYBOARD ENTRY
1st X Y Z is where box is going to be
change the length,width,height to the size you want
click on the CREATE butoon
done a basic wall
now you need to texture it etc
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try reinstalling the patch
still same thing then replace the faulty file/files with orig ones
now it will prob be faster to reinstall shold only take u about less than 10 min
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uninstall,delete all folders then reinstall
i had same thing too, i hadnt changed anything except i had unbundled the data/quick file so i could make some maps
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what are you after?
a top view from the ed?
angle?
bit more info needed
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very good idea
might be idea to say add a date as to when you want to release the map pack so others can finish there maps in time
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As good as this patch was, after tonight I realized how badly we need kit restrictions and the ability to vote things (like map change, kicking people, etc).
YES ID HAVE TO AGREE,even poss restric of items on certain maps
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and if you still get same error then you still have modded files and best bet would be to reinstall
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ummmm might be the blood splatter mod
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hmm we might be able to have more than 4 in mp coop
very good job
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if you reload without using a full mag you have one xtra round, and also if you are in the middle of reloading with one in chamber you can stop reloading and fire that 1 round then you can reload
that is good detail
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straight from the DS cd
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That max file is on the desert siege cd so its not hard to just open it in max and render it. The textures are also included with the file the problem is that they are in rsb.
Luckily there is an rsb plugin for photoshop, I have all the textures in tga now but the problem is getting the correct ones on the right object in max. Luckily the uvw maps are already on there so the trick is just getting the correct textures. Unfortunetly this is more of an undertaking than I originaly thought but I hope to have at least the the castle part done by later today and then I could work on the houses and terrain and all that.
Other than that pretty much anyone can do this, the real problem being the trees and the shrubs they look pretty bad in max and im not sure if its the way the gr1 engine handled things but I think these are very low poly lod versions that the engine would scale up in game so it didnt look so horrible. Of course I could be completely wrong.
i have to agree 100% as he didnt even change any of the colors of the models
nothing wrong with saying "porting castle map from GR" but saying you (aces.Ghost) made map from ground up is wrong
uZeal u could use the trees from graw and update the buildings a bit, this is what ive been doing atm
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try the arrow keys
i was playing aorund and arrow keys rotate and tilt things
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The only way we could get a true sequel is if the original dev team for GR makes another version.
Lockdown


Demo d/l links
in GR:AW 2 (PC) - General Discussion
Posted
local nz
http://www.gpdownloads.co.nz/dl.dyn/Files/3645.html
nice and fast too