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=warcloud=

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Posts posted by =warcloud=

  1. I always liked being able to get the redistributbles.  Then I don't have to do web installs and such.

    And since directx should be installed before drivers are, it's nice to have the files to do so right on your drive.

    DirectX, install before graphics card drivers? i never know what to follow tbh, i read on a gaming review site that it's a good idea to install DX after gfx card drivers too.
  2. I think the screens look barely better than GR1 on the face of it. But that's hardly a complaint with me cause i still think GR1 looks ace. I only care about game play now.

    Ghost Recon+DS+IT in it's day was the best modern military fps, awesome graphics superb single player and MP gameplay. There will be no other game like it.

    Ghost Recon thx for the memory R.I.P, lol.

  3. What sniper rifle is this?

    sniperscout5kr.th.jpg

    XM-109 25mm Sniper Rifle

    xm10919wp.jpg

    For some long-range sniper missions, a .50 caliber (12.7mm) round just isn’t big enough. The Barrett company, which pioneered the development of the modern .50 caliber sniper rifle, has now built a 25mm sniper rifle (although shoulder cannon may be a more precise term), the XM109. Ten prototype weapons are being made available for testing this month. Designed to destroy light armor, the XM109 is a semi-automatic 25mm rifle that has a 17.6 inch long barrel and an overall length of 46 inches. It weighs in at 46 pounds and has a 5 round magazine. In comparison, the Barrett M107 .50 caliber sniper rifle in general use today has a 29 inch barrel, overall length of 57 inches, and weighs in at a mere 32 pounds, with a magazine capacity of 10 rounds.

    A spiked bipod is included to steady the XM109 for firing and it has a standard M1319 accessory rail for scopes and other accessories. Barrett will either sell a complete rifle or supply upgrade kits to convert the M107 .50 sniper rifle over to the 25mm configuration, replacing the bolt, upper receiver, and magazine.

    To complement this “rifle” is a computerized sight called the BORS (Barrett Optical Ranging Sighting System). BORS is specifically designed for long-range shooting at 1,000 meters and longer distances, measuring and compensating for air pressure, temperature, and the angle of the weapon in relation to the target. Precisely compensating for all these factors and successfully hitting the target on the first shot is possible, but difficult. BORS is designed to take all the sweat-math work out of first-round shots, leaving the operator with simply dialing in the distance to target, selecting the ammunition type, and putting the cross-hairs on the target. Future versions of BORS will incorporate a rangefinder, and night vision capability.

    Effective distance armor piercing “lethality” for the rifle is listed at 2000 meters. The 25mm round is derivative design from the AH-64 Apache helicopter’s M789 high-explosive dual purpose (good against armor and personnel) 30mm ammunition and will penetrate at least 50 millimeters of armor plating, making it capable of destroying light armored vehicles, SCUD launchers, and other equipment. According to the ammunition manufacturer, the 25mm round is 2.5 times more effective at destroying targets than a .50 caliber armor-piercing round. At some point the system will also be integrated to use 25mm airburst ammunition designed for the OCWS.

    One drawback to the weapon is the heavy recoil of the round. Barrett is working on reducing the recoil. Finally, a company slide describes the weapon as a “payload rifle” and also alludes to the ability to remove the muzzle break and replace it with a sound suppressor.

    xm10926zd.jpg

  4. I have heard that the 6.8 x 43 Barrett M-468 is being used by some Special Forces in Iraq and Afghanistan in the year 2004.  Does anybody have any information or pictures they could give me to prove this true?

    I have heard that some Special Forces are using rifles that fire the 6.8 x 43 round since it has a longer effective range than 5.56 x 45 round.

    Dunno if this helps?688cartridge4bp.jpgThe M-8 Assault Rifles New 6.8mm Cartridge

    Shown (from left to right) are the 30 Remington (a rimless 30-30), the new 6.8mm Remington SPC and 5.56mm used in the M-16. The 6.8mm SPC is under serious consideration as the cartridge for the new army assault rifle, the M-8.

    The U.S. Army is pretty serious about adopting a new caliber bullet for its infantry weapons. Now is the time to do it, as a new infantry rifle, the XM-8, is moving quickly through field testing. The proposed new caliber is 6.8mm (also known as .270). Officially, it's the 6.8mm Remington SPC (Special Purpose Cartridge) Special Forces troops were the first to use 6.8mm ammo in combat, and they were impressed with it's better (than 5.56mm bullets) ability to take down enemy troops. This should be no surprise, as the 6.8mm round is based on the 19th century 30-30 round. The 6.8mm round is a modified 30-30 caliber round based on the Remington 30 cartridge (first introduced in 1906). The 30-30 is a rimless round first designed for lever action rifles. Most of those lever action rifles you see in cowboy movies are 30-30s. The 30-30 round is still popular with deer hunters because of its ability to bring down deer (of up to about 400 pounds) or wild pigs (up to 300 pounds) at common hunting ranges (100-150 meters) without producing a lot of recoil, or requiring a heavy rifle. The 6.8mm round has a bullet that's about 40 percent lighter than 30-30 rounds, but about twice as heavy as the current 5.56mm bullet. The superior hitting power can be seen in comparing muzzle energy (1158 foot pounds for the 5.56mm bullet versus 1793 for the 6.8mm round.) At 500 meters it's 338 versus 600 foot pounds. This means that, out to about 600 meters, the 6.8mm round has about the same impact as the heavier 7.62mm round used in sniper rifles and medium machine-guns.

    The 30-30 was never seriously considered for military use, because when standards for modern military rifles were established a century ago, there was an emphasis on killing power and accuracy at long ranges (500-1000+ meters.) The 30-30 was meant for short range shooting, not more than 200-300 meters. But what no one really noticed over the next century was that most infantrymen used their rifles on targets 100-200 meters away. Actually, during the 1930s, the Germans studied their World War I experience and concluded a less powerful and lighter rifle round would be more effective. They were working on a smaller 7mm round, but settled on a shortened regular rifle round (7.92mm), because war was looming. During that war, the Germans developed the first modern assault rifle, the SG-44. This weapon looked a lot like the AK-47, and that was no accident. The SG-44, like the AK-47, used a shortened, 7.92mm, rifle cartridge. This gave the infantryman an automatic weapon that could still fire fairly accurate shots at targets 100-200 meters away. The SG-44, and the AK-47, had about the same stopping power as the 30-30. What a coincidence. The AK-47 didn't have the accuracy of higher powered bullets, but the Russians didn't see this as a problem, because most troops using it had little marksmanship training. If they had to kill someone, they could fire at full auto. The U.S. M-16, and its high speed 5.56mm round, was more accurate than the AK-47 when firing individual shots at shorter ranges. But the wounding power of the 5.56mm (.22 caliber) bullet fell off rapidly at ranges over a hundred meters.

    The U.S. Army has, since the 1980s, developed an army of marksmen, at least in the infantry. Even journalists noticed this in Afghanistan, where at night they could tell where the American troops were. The American infantry fired single shots, while the Afghans fired bursts of automatic fire. American soldiers get a lot more out of their weapons with well placed single shots. Better sights (a variety of electronic and laser aided devices), plus lots of marksmanship training, have produced infantry units that are a lot more lethal, and a lot less likely to run out of ammo. This is not a unique development. Before World War I, the British army, an all volunteer force, trained hard to develop good shooting skills. British riflemen could deliver a dozen well aimed shots a minute, and keep doing it for minutes on end. German troops who came up against this thought the British had a lot of machine-guns (which the Brits did not) because of the number of German troops who were going down with bullet wounds. The British were using the .303 caliber rifle (similar to the 7.62mm by American snipers today) and were taking down German troops at ranges in excess of 500 meters. U.S. troops today can do the same thing, if they have a weapon with the accuracy and hitting power to support that kind of shooting. The 6.8mm round, having a higher velocity than the 30-30, but also a heavier bullet than the M-16, provides the combination of long range accuracy and hitting power that American troops of today can take advantage of. In Afghanistan and Iraq, there were many situations where U.S. troops were able to spot enemy fighters at longer ranges (over 500 meters), but were not able to do much damage with their 5.56mm rifles. But Special Forces troops using M-16s modified to handle the new 6.8mm ammo, got much better results at these long ranges.

    American troops in support units are not as accurate when using their rifles, but the new electronic sights help, and the new XM-8 rifles will still allow automatic fire, which always helps in an emergency. The low recoil of the 6.8mm round makes it easier to fire on full automatic. This was a big selling point with the 5.56mm round and the M-16. The older M-14, firing full power 7.62 rounds, had too much recoil for accurate automatic fire.

    The 6.8mm ammunition is heavier, meaning about 20 percent fewer rounds are carried (unless you want to carry more weight, which no grunt wants to do). But with troops capable to accurate single round shooting, you don't need lots of ammo.

  5. i didn't vote i want urban :(

    You should turn that sad smilie into a happy smilie, why, because GRAW is total urban because the whole game plays out in mexico city, so total urban. I guess by the time a gamer has completed the missions and then some, the gamer will be longing for some new territory, woodlands, jungle etc.
  6. Is it possible to take weapons on the body of dead enemies? Or dead allies?

    Some soldiers would argue that you do not use a weapon you do not know, as it could be badly maintained or booby trapped. We can however pick up ammo in the field.

    NOO!!!!!! :'( :'(

    i specifally remember people asking for this when gr2 got cancelled. It would take more time to take the mag out and take the ammo then shoot the gun...if it was booby trapped itd go off when you picked the gun up to take the mag out for the ammo too. :bye:

    Actually the reason for not picking up a weapon of a enemy you just killed is that you might have put bullets in it and damaged it - resulting in a dead mans click next time you fire or such.

    Ammo is picked up using universal mag acceptence from guns like the SCAR.

    Looking forward to trying out the SCAR in GR:AW, and will the model detail look as good as in the picture below? In Battlefield 2 the SCAR sounds a bit week, although i have never heard one fire in real life so maybe they sound a bit tinnie.

    scar7rz.th.jpg

  7. The following are photos of the Dragon Eye UAV system at work in Fallujah.

    Photos by LTC Norm Root

    The U.S. Marine Corps is returning to Iraq with as many Dragon Eye mini-UAVs as they can get their hands on. The five pound aircraft is launched with a large rubber band and transmits pictures back to a laptop computer, which also contains the software that controls the aircraft. With a 45 inch wingspan, the battery powered Dragon Eye can stay in the air for about an hour and can fly up to ten kilometers from the operator. Only one Dragon Eye went to Iraq last year, and it was out of action after a week when the laptop that controlled it broke. But for that one week, the Dragon Eye performed well, and continued to do so when the marines returned to the United States. The Dragon Eye has proved very useful in training, and the marines are trying to get as many as 180 of the small UAVs for the units returning to Iraq this year. Eventually, the marines plan to buy 1,026 of the aircraft and 342 ground control units. The Dragon Eye uses many of the same components as the Air Force Desert Hawk mini-UAV. That means that the operator doesn't have to "fly" the UAV, just indicate on the laptop screen what route it should take, and use a mouse click to show it where it should just circle. Each $100,000 Dragon Eye unit has three aircraft, a ground control station (radio transmitter/receiver, laptop) and maintenance equipment. The aircraft is very popular with company commanders, who can quickly send a Dragon Eye up to check out an area before they enter it, and keep an eye on surrounding areas during operations.

    lost the photos.

  8. is that one of the mine detection dolphins?

    Lt(jg) Flipper

    K-Dog, a bottle nose dolphin from Commander Task Unit (CTU-55.4.3), leaps out of the water in front Sgt. Andrew Garrett during training near the USS GUNSTON HALL (LSD 44) operating in the Arabian Gulf, March 18, 2003. CTU-55.4.3 consisted of Naval Special Clearance Team-1, Fleet Diving Unit 3 from the United Kingdom, Clearance Dive Team from Australia, and Explosive Ordnance Disposal Mobile Units six and eight. They conducted deep/shallow water mine counter measure operations to clear shipping lanes.

  9. Most dual channel capable nforce2 motherboards come with three slots. On these motherboards the first memory controller controls only the first slot (or the slot by itself), while the second memory controller controls the last two slots (which are usually closer together). Name them slots 1, 2 & 3 respectively. To implement Dual Channel, it is necessary to occupy the slot 1 (channel 0) and either one of the two slots that are closer together, slots 2 or 3 (channel 1) The entire config would be running in 128bit mode.

    You can use three modules in Dual Channel Mode, by filling the third unoccupied slot. With three sticks, slots 1 remains as channel 0 while slot 2&3 become channel 1. To maintain 128-bit mode, with all three slots filled, each channel must have an equal amount of memory. For example, slots 1 should be filled with a 512Mb module, while slots 2 & 3 are populated 256Mb modules. If you were to use three modules of the same size, then only first two modules would be running in 128bit Dual Channel Mode. Example, using 3x 256Mb modules will have the first 512Mb running in 128bit Dual Channel mode, while the remaining 256Mb will be in 64-bit Single Channel mode.

    Thanks for the info. My motherboard manufacturer supplied the following information.


    ChipSet:
    nVidia nForce2 Ultra-400 (nForce2-128 SPP) + MCP-T AGP set

    System Memory:
    Three 184-pin DDR SDRAM DIMM sockets
    Support single-sided or double-sided 2.5v DDR-266/333/400 DIMMs with dual channel architecture in 64/128/256/512/1024Mb technologies

    [/code]

    Based on what you have told me about the nForce2-128 chipset, I'll want to install my 1gb module in slot 0 and then have my 2 512 modules in slots 1 & 2. I'm still don't know what dual-channel is but I'm assuming that I want my 2 512 modules running in that mode and my 1gb module will run in a single channel by itself.

    Thanks for all the help.

    [right][snapback=329685][/right]

    The terminology "dual-channel memory" is being misused by some in the memory industry, which can mislead the consumer. The fact is there's no such thing as dual-channel memory. There are, however, dual-channel platforms.

    Why dual channeling makes a difference

    Think of it as a road intersection. The memory controller is the traffic light. In one direction you have a nice four lane road going through the light. One way goes to the CPU and the other goes around the board to where it is needed, such as the video card. There is another way to go, and that is to the memory. In single channel, this isn’t pretty. It’s a one lane street which needs to send information both directions. With dual channel it is a little bit easier. It could now be a two lane road, to send and receive at the same time.

    Consider an analogy in which data is filled into a funnel (memory), which then "channels" the data to the CPU.

    Single-channel memory would feed the data to the processor via a single funnel at a maximum rate of 64 bits at a time. Dual-channel memory, on the other hand, utilises two funnels, thereby having the capability to deliver data twice as fast, at up to 128 bits at a time. The process works the same way when data is "emptied" from the processor by reversing the flow of data. A "memory controller" chip is responsible for handling all data transfers involving the memory modules and the processor. This controls the flow of data through the funnels, preventing them from being over-filled with data.

    It is estimated that a dual-channel memory architecture is capable of increasing bandwidth by as much as 10%.

  10. if you are running in Dual Channel mode, the two sticks that are the same size have to be in the slots specified in your manual, probably the two they are in now, in which case, just add the third one to the empty one.  If you aren't running in dual channel mode, it doesn't matter.

    How do I determine Dual Channel Mode?

    Check youre motherboards manual, find the page about populating all DIMMS. Do a google search. Maybe i'm wrong but i'm sure a motherboard with only three DIMMS (memory slots) is single channel only? but according to this it's not, lol. Easy way to find out if it's single or double channel mode is using this tool, CPU-Z it's free and informative. http://www.cpuid.org/cpuz.php

    Q: How do I use Dual Channel? (#9219)

    A: Dual Channel requires at least two modules for operation. It is recommended that the modules you use be of the same size, speed, arrangement etc. Dual Channel is optional on the original nforce2 motherboards and nforce2 ultra400. You can choose to run in single channel mode on these motherboards. (Nforce2 400 boards are singe-channel only).

    Most dual channel capable nforce2 motherboards come with three slots. On these motherboards the first memory controller controls only the first slot (or the slot by itself), while the second memory controller controls the last two slots (which are usually closer together). Name them slots 1, 2 & 3 respectively. To implement Dual Channel, it is necessary to occupy the slot 1 (channel 0) and either one of the two slots that are closer together, slots 2 or 3 (channel 1) The entire config would be running in 128bit mode.

    You can use three modules in Dual Channel Mode, by filling the third unoccupied slot. With three sticks, slots 1 remains as channel 0 while slot 2&3 become channel 1. To maintain 128-bit mode, with all three slots filled, each channel must have an equal amount of memory. For example, slots 1 should be filled with a 512Mb module, while slots 2 & 3 are populated 256Mb modules. If you were to use three modules of the same size, then only first two modules would be running in 128bit Dual Channel Mode. Example, using 3x 256Mb modules will have the first 512Mb running in 128bit Dual Channel mode, while the remaining 256Mb will be in 64-bit Single Channel mode.

    Intel dual-channel systems are different. The have either two or four slots, and to run dual channel mode must have either one or two pairs of (hopefully) matching modules. Running three modules on a P4 system will force it to run in single channel mode, and is therefore to be avoided.

    Consult your motherboard manual for instruction on exactly which slots exactly to

    Someone asking for memory advice in this link http://www.hardwareanalysis.com/content/topic/40554/

  11. I'm getting set to purchase it as soon as the armored truck...err :whistle: ...as soon as I cash my check.

    Any patches I should be downloading? In what order?

    Ok it goes like this:

    If you just have Battlefield 2 then:

    1) Clean Installation of Battlefield 2

    2) Install 1.12 Patch

    3) Play!

    You have Special Forces then:

    1) Clean Installation of Battlefield 2

    2) Install Special Forces

    3) Install 1.12 Patch

    4) Play!

    You only need to install the 1.12 patch Once, if done as above, depending on which game(s) you have.

  12. I'm currently in the process of upgrading my PC for the release of GRAW and wanted to get some advice on memory upgrade.  I've currently got 2 512 memory sticks and am adding a third 1gb memory stick.  I have three slots for memory and was hoping someone could tell me where the 1gb stick should go in relation to the other two.  Is there a specific place the larger stick should go?  All three sticks are the same with the exception of the size (DDR PC2700 333 fsb etc...).

    Any help would be greatly appreciated.

    Also, I'm upgrading my video card from a GeForce 4 Ti 4200 to a ATI Radeon x850.  I decided on the x850 based on info found elsewhere in this forum.  After deciding on this card I started pricing the x850 and found that the x850 comes in many different styles.  My motherboard does not support the PCI express so that rules out some but there are still multiple AGP styles.  For instance there is a Platinum edition.  I'm willing to spend up to $250.  If anyone could comment on anything relating to the video card and perhaps suggest my best course of action should be I would again be greatly appreciative.

    :wall:

    I found this site to be informative http://forums.overclockers.co.uk/
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