Sixpence, my ISP server has bombed, they have been trying to get it up and running for two days now. Its in and out like a yoyo. I can't use my ftp to upload anything, namely the Hind, so be patient while I find a more reliable server.
The ADF Infantry Mobility Vehicle.
Model carries 8 soldiers + the driver. IMV zip
A little bland in the detail and texture department but it was only a beta.
Not much info there Leeham.
It fires on AI only, not with scripted "destroy target".
But if required I can add the ASP as primary weapon to allow that.
It is tagged as a Jeep and requires a driver as well if that helps.
OOPS, Forgot to add the neccessary gun model and assocciated files for the ASP.
Will take care of that Now.
You will need this mod to make it work, GRJ_Barret
When you add the helper points to the weapon in Max, the lefthand helper should be positioned roughly where the left wrist would be when holding the weapon.
Involves a little trial and error on the modelers part.
The helper points are placed on the weapon not the chr.
Here is another resource of sorts.
A couple of C130s I have been working on for some time and decided to release as is.
C130 zip
One is tagged as a Hummer and the other as a Heli.
With some retexturing you can have the c130 of your choice.
Theres a few mesh holes where the interior was deleted for export, but this shouldn't be a problem in game. They run about 5000 polys which is on a par with the GRs Blackhawk, but with four props they are a bit sluggish??
No sound, but I'm sure you can find some on Flightsim sites.
Any feedback is always good.
Atta boy! Even in the depths of despair, the errant Baron uses intimidation and fear to control his subjects.
Viva la revolution.
Jeez mike, one scary pic. Cousin?
Ya drongos, ya gotta carry heaps of tins to keep track of distance, didn't they teach yas that. Although by the second carton, I can't remember where I was going in the first place.
And just so's ya don't go slagging off me shiela heres a couple of happy snaps, although i wont be doing a lotta miles with someone who looks like Mick Jackson.
Gordo, she's still on my hard drive, can't find it in me to put clothes on her for release,
Thanks Stalker, it's a test map I made and released a few weeks back in the Med Map thread. But the link is dead now. Supposed to be an Iraqi airstrip, LOL.
Thanks TAW, Toyed with the idea of puttin a block in the back,
@ sixpence, not what I had in mind mate, but NP, texture away.
Oh, and it only carries two in the cab.
Something cheap and superficial, and just a bit of fun,
Laras Landy zip
This is not set up as a mod but more a resource for any who want to use it.
It contains the pob,rsb and vcl files.
Tell me what you think.
Give us a nod in the credits if you use it.
Cheers
God, King Lenny, I'd almost forgotten about that drongo.
Didn't they have their naval exercises at Todd river.
Here's some reading for ya XC. WA Secession Movement
Some other notable XC's hmmm
Xmas carol.
Nah, just east and west, worst thing West Aus did was enter the Federation of States.
Gotta hand it to the All Blacks, good game Aus never came close.
Thats the States, France and now Israel, looks like they really want to go it alone.
I use max4 so the interface is a little different but the process should be the same.
Hard to tell from the vid.
1.open completed model
2. merge bones
3.select bones
4. select edit mesh
5. attach model
6. select sub-object element and delete text
7. deselect sub-object element (if this is left selected bones will not be attached)
8. select skin modifier
9.move slider to first notch and weight the vertices.
That should be about it.
I've got a copy of piggysons tute if ya need it, just PM me.