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Everything posted by Palyarmerc
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Brettzies No Weapons, Skins Only....
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How to share the Tactical Map with Clients
Palyarmerc replied to krishan23's topic in GR:AW 2 (PC) - General Discussion
Is this the TacMap Solution we have been looking for...?? I have discovered that there wasn't ever that much wrong with GRAW The graphics, physics, ballistics, tactics, blah, blah, blah...it's all there ! My main gripe was the lack of a tactical map we could share in Co-Op Multiplayer, but I'm hoping that's been fixed, thanks to BSR Vhladd's OGR Mod Y'see, with enemy AI so ferocious, to achieve an advantage in No-Respawn-Never-Played-Before-Maps Ghost Recon gave you the command map and sensors. It was nice to have an in-game equivalent of being able to say to your buddy " Hey, there's one over there.." I never forgave GRIN / UBI but on reflection GRAW is a pretty good successor to GR. Really good. DOWNLOAD : ogr_co_op.bundle.zip I've yet to test it out, but I have taken the necessary files from BSR Vhladd's mod and created a co-op version. It will require the map makers to have included a MiniMap, but this is usually the case, if not, it may even be possible to create a set of Grid-Map Minimaps to work with the custom co-op maps already in existence. Failing that, it wouldn't take long to open and fix for hardcore no respawn players. Pop the file into your MODS folder and activate as you would the ogr.bundle or nocom.bundle in your context.xml using <mod_bundle name="ogr_co_op"/> -
coop_crashsite_rain is now ready for release. Rain Animations and Sound Effects Download Link: coop_crashsite_rain Mission Author: Black Ghost Map Author: GRIN File Size: 1.8 Mb Version: 2.0 REQUIRES: RainSounds (language mod) Folder (2Mb) Required to play these rain missions Just extract all files to your game folder read-me instructions included start the mission using the context-rainsounds.bat Also, the default coop_crashsite had no fire or smoke at the crashsite not sure if it's cos it causes a problem in MP coop, but I have put the fires back in Missions and Mod as I update available at nomandown Also Available in Beige .... Download Link: coop_crashsite_desert (no rain - no mod required) Mission Author: Black Ghost Map Author: GRIN File Size: 1.8 Mb Version: 2.0
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Operation Arrowhead, ready for release
Palyarmerc replied to JohnTC02's topic in GR:AW 2 - Mission Modding
Got it, Thanks John -
Do People Ever Play with No Respawns?
Palyarmerc replied to Phantom Six's topic in GR:AW 2 (PC) - General Discussion
Was actually disappointed hosted recently with no people joining me. Server name? NO RESPAWN Was it the block capitals do you think? Hmmmm I played coop_crashsite got thru to the end 99 kills and was wiped out by the enemy helos (well, distracted and shot by AI) The silenced weapons work well. You can take out plenty without alerting nearby enemies. Slow and steady, you get to enjoy the scenery, and GRAW2 does come with a deathcam, so sitting it out isn't that painful. As far as campaigns go, your Team AI work wonders, always having the first-drop on tangoes if they are positioned in cover first. Nearly all the campaign maps can be completed no-respawn with the only provisio being you really do need to know in advance where the snipers, machine-gun-nests and panhards are going to be (mostly, but still possible) yeah, no respawn is where the game is at for me -
Operation Arrowhead, ready for release
Palyarmerc replied to JohnTC02's topic in GR:AW 2 - Mission Modding
I didn't get a sound mod folder in the zip. I'm guessing it's your rego_number.xml with a list of your maps for the english folder. Where can I get that? -
Add Rain to any map... here's a link to a demo Special thanks to: Radiator for his _rego community sounds project (and wiki tutorial !!) Brettzie for illustrating his method (by my reverse-engineering his mod) Xdxxdy for showing us this is possible Using an un-bundled mission modifier (simply creating eg, mission05 folder inside the english/levels folder) I Included these 3 folders (4 files) for the Rain Anim (from Xdxxdy's calavera example) english/effects/e_rain.xml english/objects/rain.diesel english/objects/rain.xml english/units/u_rain.xml Copy a misson xml/world.xml and xml/unit_list.xml to a new .. english/levels/mission_name/xml folder world.xml --> find <sounds>, copy, paste and rename a sound unit_list.xml --> find alphabetically a slot for your rain e.g <unit name ="rattlesnake" >, copy, paste this line ---> Setting up the sound http://graw2.pbworks.com/w/page/25463779/Adding%20New%20Custom%20Sounds Using Radiators Community Custom Sound Modifier which involves having the following structure. english/levels/sound/ --> a copy of the original (patch.bundle) sound/settings.xml a custom_sounds.xml (from Radiators tutorial, or Brettzies etc) a sound_rego_rain.xml (I've not registered (yet), and whilst not sharing added a rain_modifier.xml(+) a rain_sounds.xml (I created this one as not registered with Radiator's Project) (if using johntc02,Brettzies or any other sound modified addon, use their settings.xml. (if it exists**) --> add these two lines to the end of the <wavebanks> and <soundbanks> lists (if not exists**) --> english/levels/sound/settings.xml --> english/levels/sound/sound_rego_rain.xml --> english/levels/sound/sound_rego_rain.xml -- (+) a created rain_modifier.xml) --> english/levels/sound/rain rain_sound.xml,rain_wave.xml,e_rain_street.wav rain_sound.xml --> rain_wave.xml --> ...and that should do it !! I'm working on this a mod-folder, to include stock campaign missions with rain and rain sound. So far so good, except that the rain doesn't appear in the night missions. currently trying to find out why. EDIT -- forgot to add a small prop to the map (still testing) basic mission edit would be
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I've added another thing. The info is html, parsed from an online masterlist...hope it stays online til I learn query protocols A link on the IP redirects to an individual server output page. (it does work but...) Unfortunately my webhost is currently blocking the ports, but the list is viewable. No link to an uploaded version yet, but will be included in v2.5
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Update of changes: Centered all fields, removed stats for Zeus, C4 and Adats (redundant) Changed kill / death ratio, swapped for weapon Accuracy Map Images for Server Viewer, Map Statistics, Maps Played Added Medal System (next job is an option to remove them) Added Offline Server Image and Table (my current server is blocking mine, it does work) Added Longest player shot and CQB distance average Optimized for co-op graw2_stats_v2.4(feel free to report any problems or changes you'd like) example output (latest version changes linked at bottom of page)
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Gone about as far as I can with it for now. Single file uploads only, but the HTML tables are all centered and the medals and percentages all work ok. The Medals are kind of a fixed feature, but you could always set the scoring out-of-range to disable awarding them. Links above are the same, now updated. I'll work more on it if we play the marathon, if Red Sabre doesn't distract us that is
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I had trouble connecting with the FTP function. I know you can't host local server and FTP to Windows, I wonder if a web host has a similar problem connecting to it's own FTP server? I was too scared to use the executable, not being able to see the code inside. Also, I want to be able to administer which logs get uploaded, and not just upload all post game results. Truth? Too scared to test it, lol Gonna try to change the ftp2.php to just have a multiple file POST from the server, reading a local folder and renaming files as it uploads. I'm getting close to how i'd like it, so I'll release it as a newer version, thanks for giving the go-ahead on that. Why can't I find just the normal smiley? oh well, big grin then. (heh, big Grin)
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OK so I've managed to get it working a little bit. We need Jody to return and look at what I've done to re-work anything I missed. So, if you know PHP,MySQL and CSS you should be OK. Fixed the SQL file install Fixed some PHP errors (not Jody's, just out-dated code) Some table layout modification The server viewer is on a seperate page to speed up stats viewing. It still works good. The FTP upload is removed until I understand it better, so only uploading of individual game_log.xml's allowed. Not sure this isn't just for COOP, and TUG Teams one handles PvP better, but not sure if that's for just GRAW anyways. Well, it's a start. I want to host a COOP campaign, to play John TC02's two Campaigns, and intend to edit it further (if I'm really up to it and have nothing to do - a feeling not unwholly unfamiliar to me - which also got me to thinking "hey. Jody's a girl...I wonder if she's cute?) The idea being I implement a medal system akin to ghost recon classic whereby Bronze Stars, Silver Stars and Purple Hearts are awarded to players. A nice page on which to show medal images! Would be nice as a memento of the glory days, along with screenies, when the Campaign Marathon is over... Anyhoo. ...Laters...(on) http://www.nomandown.co.uk/GRAW2STATS/stats/index.php http://www.nomandown.co.uk/downloads/graw2_stats_v2_palyed.zip ...there are more statistics that weren't included that I'd like to add, like player weapon accuracy as a percentage and player kill range in metres. I like the idea of medals, but since I'd need to allow users to set the values to award them it should be a togglable option. Here's a screenshot of where it's heading so far....my own CSS style, you can change it easily.
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I could release a community version of v2.0. I'm guessing the code works for some people. I have also attempted to do some PHP renaming, text alterations and layout, but it's really up to the individual. And you really need to know about MySQL and PHP to get it to work, most people who use this software can do that no probs. What might be easier is I'll just post the code elements of v2 that I altered (it wasn't much) and anyone wanting help will find it here since Jody created a link in the program to this thread. The SQL was the main problem... but only involved removing all the ' commas. If I spend the right amount of time on it and make it Installable-User-Friendly I'll release it as a download, sure thing.
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Had a bit o' trouble with this - the TUG team one had too many errors to fiddle with (maybe later) Apart from the sql (which any good sql host should be able to find a work-around for installing tables) Basically finding modern examples of SQL table insert and equally, fixing PHP deprecated code. I'm doing a lot of this lately, so sorry for digging this up, but someone might need it one day.... I had to modify the first few lines of the stats/index.php where it said.. // if (isset($_GET['cat'])) { $cat = $_GET['cat'];} // was changed to (courtesy of StackOverflow PHP help) $cat = (isset($_GET['cat']) ? $_GET['cat'] : null); and it worked perfectly.
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Currently woking on a Grid Map Overlay. Just need to create a decent overlay png. Don't forget this idea has uses in other games. A friend suggested it's usefulness in IL2 Cliffs of Dover, for showing players which buildings had been destroyed at an airfield. Gotta think outside the box. http://nomandown.co.uk/tacmapup/gallery.php
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Oh, one last thing. If you can't host a local server (wamp or xamp or whatever) you can always just use... FRAPS and Dropbox - No scripting, just have FRAPS save to you public image folder. Thing I like about my last bit of code is it doesn't fill your drives with screenshots, The last image is always overwritten.
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OK here it is re-worked again. If you know how ...(sorry about this bit)... to host websites ! 1. Use FRAPS or similar to capture .jpg's. 2. Use PHP Photo Album script- at dynamicdrive(dot)com (If you don't want to handle the whole thing on your local server - otherwise see original method) Create a directory on both local and online websites you administrate called 'tacmapup' create any image, and save as 'grawtacmap.jpg' to both local and remote 'tacmapup' folders. In your local server, save the following as upload.php, run it in your local tacmapup folder and run a web browser that will auto-refresh the script. Use the Dynamic Gallery Script in the Online Site to update the last screenshot every 30 seconds, while the above script will FTP upload every 30 seconds (only if FRAPS has created a new image). As host, take screenshots and leave the upload.php open in a browser window while you play. My example image at www.nomandown.co.uk/tacmapup/gallery.php
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Need to update the link -- nomandown.co.uk in the downloads as GRAW2 tacmap.zip
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Any way to heal up during a campaign mission?
Palyarmerc replied to Gel214th's topic in GR:AW 2 (PC) - General Discussion
...still digging up old threads.... I don't see why this couldn't be scripted. All we need is someone to create a medikit model (applied like C4). It should be possible for team-mates to reset the player health before he goes off the red completely. Would be nice for No Respawn when that unseen sniper gets you pretty good. If anyone capable ever gets bored, +1 to see this (admittedly, it'd have to be added to all the old missions, doubt it could be done as a standalone mod) -
Anyone can Suggest the best maps and mods?
Palyarmerc replied to Sgt :Neidher's topic in GR:AW 2 (PC) - General Discussion
Old thread, but it does get asked.... Have to second this... Johns maps (JohnTC02) The Cartel and Bushmaster Campaigns. Such a Simple iIdea, fun multiple objectives (same thing each time, but works well), auto saves on each objective completed and makes each mission a series of mini-missions. Absolutely brilliant work ! Cheers John ! -
How to share the Tactical Map with Clients
Palyarmerc replied to krishan23's topic in GR:AW 2 (PC) - General Discussion
http://www.ghostrecon.net/forums/index.php?showtopic=49422 Alternatively, I did read recently that you can select other players helmet cams as you would in single player. You could , as leader, look to the relative location, and client players could view where you are looking. Haven't tried it, and never knew before now. -
Dragon Rising - How To Extract the win_000.000 Files
Palyarmerc replied to Tinker's topic in Military Tactical Realism Titles
In case anyone else stumbles on this old thread like I did -- the Files mentioned, the method mentioned, did not work. The Author the infamous Aluigi, created it for other purposes and it din't do a full and proper job with OFP:DR. Original Forum Thread It did however allow some, if not most, of the xml files available which do actually Mod some aspects of Dragon Rising to be realised. We can be grateful for that at least. . -
EDIT - had trouble getting into website -- it's ok now so ignore this post (sorry)
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" I downloaded and installed some server managers (ReconLogs other than the v3.4.0.4 found at Woody2000) they all looked really good, but none functioned without mishap. On XP, and depending on the source..they were hacked and used the .mis files as placeholders on my computer to host video files... " dk-force.dk is the only place I know that had a working copy. My forum thread about it is there somewhere. (a re-post the main points here) The DK Force download page redirects to GoCoding, but somehow I managed to get a copy of 3.2.0.0 which worked ok. I didn't notice before, but looks like he was willing to share a copy of it with me, not sure i accepted, but might be worth trying DK Force anyway.
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First Person Weapon View (video inside) - wip
Palyarmerc replied to thales100's topic in GR - General Mod Topics
GR Classic lives on !! Nice work !
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