Tinker
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Everything posted by Tinker
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Not too sure how to describe what ActorStatsBoost does, besides it boosts the actor stats. There are some sniping missions out there that are near impossible, unless you litteraly crawl around the maps. Trial and testing...
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Looks like you downloaded the game to the desktop and installed it to the same folder. I assume you downloaded 1 single file from amazon to begin with? It would be so much better if we could go back to that file and remove all else and start a fresh here.
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Boosting an actor's strength This can be done in the mission file by actor stats boost. You can run this more than 1 time, each time it will boost the actor stats. The fog is 100M, the player can only see 100M, but the sniper can see 175M? How does he do this?
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Kinda thought it would be the same thing. Did look at that Sandy model, but had a mobo in mind already that is 1366. Have a better look over it tomorrow. Thnx. That is the issue every time. 980 rolling in @ over £400 and the 990 hitting £800.
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Sniper plan usually works best as: combat suppress move at all costs stance - which ever cover - give an arc to cover Add a defense station, same arc as the cover works nice. Increase the spotting to match the far fog for the duration of the action
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Picking a new processor. Would anyone know the difference between these 2? INTEL CORE I7 960 SKT-1366 - £221.50 Intel Core i7 960 / 3.2 GHz processor - £247.95 Really interested in knowing what the SKT means.
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And the short cut is located where? Right click the short cut and select properties, in the target box it will show you where to find the main file.
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click on start, down the bottom in the search box type graw2.exe. If the game is installed it will find it for you. The folder that it is in is where brettz mod needs to be installed to. The folder on your desktop is just the installation files, put them somewhere safe for future installing, you do not need them anymore.
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Great game, grab it quick... Steam page
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They work well with scripting destroy vehicle. But using grenades are hit and miss. Sometimes they will activate first hit, other times you can activate infinate ammo and it takes over 10 hits with a GL before they animate. Not sure why. To make the threat indicator stop tracking the safe you would have to remove seeing all vehicles on the command map. As they all use the same single icon.
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You cannot have destruction animation with .GUN files. Just saw your other post about this, pls try not to double post it can be confusing.
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There is no console for this game I am afraid.
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Looks ok, did a quick try here and it works fine with this: Group: <Default> Comment: --------- Trigger Event: The simulation is starting. Responses: Set players to (The player-controlled platoon). Group: <Default> Comment: --------- Trigger Event: A member of players is within 2 meter(s) of Zone dead. Responses: Use dead to loop over all actors in players after this block. Group: dead Comment: --------- Trigger Event: An actor loop is ready to process next. Responses: Allow this block to be reactivated. Continue executing
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Slow and low never fails. The game is punishing to begin, but rewarding as you progress.
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Previous topic locked. Here to help with any scripting needs, if needed. Good luck with the mod.
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badanov Hi, welcome. Kinda guessing you may have a scenario worth talking about? Feel free to create a new topic about this.
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North is at the top. Then a dial will spin to the direction you are pointing. Here you clearly see the blue dial pointing in each direction as I move around, this shows as true when you view the command map. No other way to do it:
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Quick question. How do you think the RSE ones would look if RSE had modern day computers when they made this?
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The compass is true. Turn in game until it points west, then look at the command map. You will see you are pointing west.
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This is a 10 year old game, it is what it is. The fact we are here playing it, at least stands for something. Enjoy it for what it is. OP question has been answered, closing.
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Plave a stationary machine gun on the map, then in properties select class and navigate to the object you want.
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I'm with Wombat. Not keen on installers. Some people will not even run them if unsure where they are from. 7-zip is a very good program.
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Operation Guillotine Gameplay Teaser <iframe width="560" height="345" src="http://www.youtube.com/embed/3HG6iT7-lz8" frameborder="0" allowfullscreen></iframe> Battleblog #10: Crafting a captivating story grounded in authenticity BattleBlog
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Just on route to work, maybe pm me a link i can look tonight.
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Import the defend script, you can see how the bases are found.