Tinker
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Everything posted by Tinker
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Happy B-Day, hope a good day was received.
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Nice work John. As you are just playing around here, make textures as small as possible until you are finished, then include high res versions.
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No need for patch 1.35 If you have all 3 discs, games, patch 1.4 is it.
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Not having the time for the late meetings here, a shame about the time zones. Do have some time off soon, will be in touch for a few hopefully. MRC is the only kit I usually ever take. hit the guy in the head he usually drops, but body hits can take 3-4 at range. If you are on widescreen and you change the resolution to a normal screen size the characters will look chunkier, wider, and be easier to kill, is this what you are seeing?
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how to get howitzers to fire at no particular target?
Tinker replied to Zeealex's topic in GR - Mission Modding
Tanks would never fire while moving normally anyhow. Would be nothing more than a waste of ammo. But if you had a dummy apc, it could be sent to certain zones and fire when a real apc passes through probably. -
Dedicated Server & Cinematic Questions
Tinker replied to RileyFletcher_01's topic in GR - Mission Modding
On a dedi server it is very random on how the hidden elements works. Some people have reported seeing the actors and the skins, others see just a black shadow, others see nothing, this is all in the same mission with a group. Them who see a skinned, or shadow actor, if they fire at it, and the actor is not invincible, the game tries to do it`s job, and kill the thing, but cannot because it is hidden. Unsure how to solve this, it crashes instead. Making the actors/platoons/whatever, invisible also, helps a little but does not solve it. Always try to put anything you are hiding, somewhere -
how to get howitzers to fire at no particular target?
Tinker replied to Zeealex's topic in GR - Mission Modding
You can have as many steps as you like in a single plan, makes good instances. Also you can add the Invisible vehicle teleport it anywhere you like, then give the plan of destroy invisible vehicle to make it fire in the direction you need. -
Not too sure about TvT scripting, but something like this should work. Group: <Default> Comment: Trigger Event: The simulation is starting. Responses: Set Central area to (The central area). Enable the Central Area script blocks. Set Comp 00 to 0. Set Comp 01 to 0. Set Comp 02 to 0. Set Comp 03 to 0. Group: Central Area Comment: Trigger Event: A demo charge was placed within 10 meter(s) of Central area. Responses: Allow this block to be reactivated. If ((The number of members of Company 00 within 10 meter(s) of Central area) i
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Hitman: Codename Hitman 2: Silent Assassin Hitman: Contracts Hitman: Blood Money Hitman: Absolution
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Right click on ghostrecon.exe and send to desktop. Right click on shortcut. select properties Change target: "Drive letter:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe" To: "Drive letter:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe" -autoserve make sure a space before -autoserve
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Really interesting article and video found HERE So we have COD and BF both sticking there own roots and now 2 SP games to be very excited about playing soon.
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Knew very little about Hitman until I picked up the collection last year. Absolutely loved it. Hitman: Absolution Returns - Interview <iframe width="560" height="315" src="http://www.youtube.com/embed/D3NgZytDyRg" frameborder="0" allowfullscreen></iframe> :thumbsup:
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Climing over walls in Ghost Recon?
Tinker replied to RileyFletcher_01's topic in GR (PC) - General Discussion
Anything over 3M should kill you, injury from falls is a little more random. There is at least a 2M+ wall on the gas plant map in blood oil you can jump off and never recieve injury. -
[Cant give AI move orders on the GPRA maps]
Tinker replied to Sierrah99's topic in GR (PC) - General Discussion
The engine does not know how to give orders using the command map due to the way the map has been built. Yes the AI seem to work fine in game, however there are a lot of issues with it. Small example. Take the original swamp prison map. This was also built for TvT only. Now we all scripted missions on it and they seem ok. Around the central building is a raised walkway that you can walk on or under. If you escort a captive or hostage and go under that area they will just stop and not function. You have to push them out and away from the above floor before they will function again. The AI se -
They will still show they are there, soon as you select 1 you will CTD. Again you cannot ask the engine to do something with a hidden asset.
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Climing over walls in Ghost Recon?
Tinker replied to RileyFletcher_01's topic in GR (PC) - General Discussion
You can step up onto a maximum height of 0.6M in the game, nothing more. -
Continue executing responses if (Next Player is not equal to (The player-controlled actor)). Teleport Next Player to zone graveyard Have Next Player commit suicide
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[Cant give AI move orders on the GPRA maps]
Tinker replied to Sierrah99's topic in GR (PC) - General Discussion
This mod is a great mod for playing TvT, but as mentioned, this is not properly built for AI to function on. This is the issue. -
Portal 2 has officially sold more copies on the PC than any other platform. Build a good game, and it will sell. And it is a great game, builds upon the previous, which is just how it should be! Source
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Excellent, hope to install graw1 shortly, will have a look at this for sure. This could be good news!
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This may crash your game. You are trying to kill actors that have been hidden, not good. Never hide and then give a script command to them, always command first, then hide last. Obviously no need to hide dead actors though. This works fine: Continue executing responses if (Next Player is not equal to (The player-controlled actor)). Have Next Player commit suicide.
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Probably stress testing servers in a limited area. Sure this will hit other areas soon.
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Yet another UBI stuff you PC gamer I guess? Source I must add, tend to read a lot of the major gaming news or gamers sites. TBH, most seem to be simply not buying PC games from UBI anymore. Is it the DRM, or is it the quality of the games? Something must be amist. COD is booming because it is simply COD. I really wish other games would realize that they are supposed to be an improvement on the last installment. Not some cheap tacky copycat of something else. Do I even need to add what has been done to COJ?
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Ghost Recon (RELEASE) version = 1.3.5.0(0) That should read: Ghost Recon (RELEASE) version = 1.4.0.0(0) You should follow the full uninstall instructions here: Uninstalling/Re-installing GR To make a new install: 1: Install ghost recon 2: Install desert siege 3: Install island thunder 4: Install patch 1.4 No other patches are needed. As already mentioned, save your mod folder first, although if you have been editing files without the full 1.4 patch, I would delete them and start again.
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CoD 8: MW3 - redemption single player trailer
Tinker replied to will wabbit hunter's topic in Call of Duty series
COD is COD, love it, look forward to the SP party