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Tinker

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Posts posted by Tinker

  1. I thinks this could work to maybe.

    Group: <Default>

    Comment:

    SETUP

    Trigger Event:

    The simulation is starting.

    Responses:

    Set Player Platoon to (The player-controlled platoon).

    Group: <Default>

    Comment:

    PLAYER DOWN

    Trigger Event:

    A member of Player Platoon has been killed.

    Responses:

    Allow this block to be reactivated.

    Call LAST MAN? after this block.

    Group: LAST MAN?

    Comment:

    WHO IS IT

    Trigger Event:

    This block has been called directly from the script.

    Responses:

    Allow this block to be reactivated.

    Continue executing responses if ((The number of active actors on Player Platoon) is equal to 1).

    Display ((The owner of (The player-controlled actor)) + " + is the last player!") to all players for 3 second(s).

    Prevent this block from being reactivated.

    :shifty:

  2. I agree I never liked the fact it ended when all were dead, as said before its unrealistic.

    The only time it works is a mission where it states you HAVE to take out all enemy in which case it makes sense. Not with a mission that you need to complete objectives "but there will be enemy" in which case not knowing and being carefull back out to extraction adds to the tension which is a plus.

    Although and this might be me missing something. I was sure that this didnt happen and was introduced later on after a certain patch? I always remember having to get to extraction but then after time realising it would end if all dead. Obviously that could be I got better and then killed them all off to notice, but I thought I would throw that in the mix to see if anyone else noticed that or not.

    You can kill all enemy without rescueing anyone or extracting on the farm map and game end.

    :shifty:

  3. which is why you will almost always have "stuff" to do on your way to or after you reach the extraction zone in missions that I script(ed). See Guatemala: Ides of March.... all baddies Company A KIA or Fled, bring in Company B. More fun?

    :ph34r:

    :lol:

    More fun indeed!

    I am working on a complete set of defend maps(missions) for all stock maps, including air-strikes, tanks, vehicles, surprises! Will be compatible with GR/DS/IT and will be upgraded for a possible 9MS Mod too.

    Will include some cinematics for SP, plus option of using Vet mode for multiplayer cinemtics!

    :devil:

    Long live [GR].

    Tinker

    <_<

    2nd set for dediated server will free up vet mode!

    :lol:

  4. Still needing volunteers for setting up game servers and teamspeaks... Has anyone talked to any of the large squads about using their TeamSpeaks?

    Hi Angel,

    looks like you have plenty of ts servers. We have a 50 slot server also if you need it at all. I will put a 32 slot channel up, as backup anyhows, and send you the details.

    Tinker

  5. Hi, does anyone have any links as to IKE Log information?

    ***** User's system configuration *****

    CPU: GenuineIntel 3000 MHz Pentium 4

    RAM: 2047 MB

    O/S: Microsoft Windows 2000 5.1 Service Pack 2 build 2600

    Igor (RELEASE) version = 1.1.0.0(0)

    HAL (hw vp): NVIDIA GeForce 7600 GS X8R8G8B8

    RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga

    RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb

    Unable to find ike_fx_fire_type2.tga anywhere.

    RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb

    RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb

    Unable to find lighthalo_effect3.rsb anywhere.

    RSSoundMgrPC: Selecting sound device Realtek HD Audio rear output

    driver is RtkHDAud.sys

    RSSoundManager: EAX 2.0 Support Detected

    RSInputImpl: Could not set keyboard coop level E_HANDLE

    RSInputImpl: Could not set coop level on mouse E_HANDLE

    There`s soooooo much more that appears sometimes, can`t seem to find the answers.

    Tinker

    :ermm:

  6. I`ve been playing with a single player mission, and at about 200Kb it starts to give up! 209 was the largest but i am sure it all depends on how many enemy and vehicles you use too.

    Had no problems under 200kb at all, so it is a good starting point.

    Not sure if a multiplayer would run as smooth though.

    Tinker

    :)

  7. I am just glad about the coop part.

    After this update and a couple of patches I would like to know whats in storefor the future, no word on future plans, in fact SILENCE from Ubisoft.

    Will it be down to the modders and a couple of the Dev Team.

    Time will tell

    Sorry to go a little OT but I will say that if the modders with a little help from the dev team can do half as much with GRAW as they did with [GR] I am sure we will be more than pleased with the results

    :thumbsup:

  8. name='pagey'

    not mentionning all other annoying bugs in coop..

    ''the runnin on spot'' :o=

    I was thinkin how GRAW will managed to get [GR] coop as they will implement?

    Thinkin...Are we still be able to play coop?..with more than 4??

    and many of us?? :o

    sorry typo n bad english im in a rush..

    :thumbsup:

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