Tinker
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Everything posted by Tinker
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Glad you got it sorted.
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I had the same, i just double clicked on it and it uninstalled allowing me to reinstall. Tinker
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Just tried, it`s no good. Using the loop as suggested by Buehgler worked though!
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Hi, just a thought! I had same problem once, did all you did. I found an uninstaller that didnt pick up at all with searches in my programmes list. This was the only thing stopping me from re-installing. http://img153.imageshack.us/img153/6475/grawuninva8.jpg Probally not, but worth a look there. If not, good luck. Tinker
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Cheers Dodger. Looks good so far, Tinker
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At last.
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I thinks this could work to maybe. Group: <Default> Comment: SETUP Trigger Event: The simulation is starting. Responses: Set Player Platoon to (The player-controlled platoon). Group: <Default> Comment: PLAYER DOWN Trigger Event: A member of Player Platoon has been killed. Responses: Allow this block to be reactivated. Call LAST MAN? after this block. Group: LAST MAN? Comment: WHO IS IT Trigger Event: This block has been called directly from the script. Responses: Allow this block to be reactivated. Continue executing res
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You can kill all enemy without rescueing anyone or extracting on the farm map and game end.
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My bit: I am not looking for an alternative to [GR] anymore, as i quiet like both games for there individual styles. I just hope in time to come it is accepted as a great Ghost Recon co-op game. Patch around the corner, eagily awaits! Tinker
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http://www.specialdetachment.org/forum/vie...22&start=15
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9MS are working on a few projects too! Long live GR. Tinker
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Don`t suppose you have these skins?
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More fun indeed! I am working on a complete set of defend maps(missions) for all stock maps, including air-strikes, tanks, vehicles, surprises! Will be compatible with GR/DS/IT and will be upgraded for a possible 9MS Mod too. Will include some cinematics for SP, plus option of using Vet mode for multiplayer cinemtics! Long live [GR]. Tinker 2nd set for dediated server will free up vet mode!
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Just a suggestion, if extraction cinnies are possible. Could you: If all enemy are down, fade to black, teleport players to extraction, then begin cinnies? Tinker Nice work GiWeDa
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There are mods for [GR] that you CAN carry 4 kit selections at the same time. Did [GR] have all these lovely things at the 5 month stage? Not griping, just would like to think in 5 years time it will be comparison. Tinker
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I suggest using 1 map from each of a selection of mods! Tinker
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Hi Angel, looks like you have plenty of ts servers. We have a 50 slot server also if you need it at all. I will put a 32 slot channel up, as backup anyhows, and send you the details. Tinker
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Too funny, you should see the posts about you in there! Tinker
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Hi, does anyone have any links as to IKE Log information? ***** User's system configuration ***** CPU: GenuineIntel 3000 MHz Pentium 4 RAM: 2047 MB O/S: Microsoft Windows 2000 5.1 Service Pack 2 build 2600 Igor (RELEASE) version = 1.1.0.0(0) HAL (hw vp): NVIDIA GeForce 7600 GS X8R8G8B8 RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb Unable to find ike_fx_fire_type2.tga anywhere. RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb RSFILEDATA: FindFile could not find file l
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Nice 1 Militia, catch me soon to send a copy if you can. Tinker
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I`ve been playing with a single player mission, and at about 200Kb it starts to give up! 209 was the largest but i am sure it all depends on how many enemy and vehicles you use too. Had no problems under 200kb at all, so it is a good starting point. Not sure if a multiplayer would run as smooth though. Tinker
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Sorry to go a little OT but I will say that if the modders with a little help from the dev team can do half as much with GRAW as they did with [GR] I am sure we will be more than pleased with the results
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I only just bought it!
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NVM, Guess some are always gonna spoil it, unless there is a real fix.