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Tinker

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Everything posted by Tinker

  1. I had the same, i just double clicked on it and it uninstalled allowing me to reinstall. Tinker
  2. Just tried, it`s no good. Using the loop as suggested by Buehgler worked though!
  3. Hi, just a thought! I had same problem once, did all you did. I found an uninstaller that didnt pick up at all with searches in my programmes list. This was the only thing stopping me from re-installing. http://img153.imageshack.us/img153/6475/grawuninva8.jpg Probally not, but worth a look there. If not, good luck. Tinker
  4. Cheers Dodger. Looks good so far, Tinker
  5. I thinks this could work to maybe. Group: <Default> Comment: SETUP Trigger Event: The simulation is starting. Responses: Set Player Platoon to (The player-controlled platoon). Group: <Default> Comment: PLAYER DOWN Trigger Event: A member of Player Platoon has been killed. Responses: Allow this block to be reactivated. Call LAST MAN? after this block. Group: LAST MAN? Comment: WHO IS IT Trigger Event: This block has been called directly from the script. Responses: Allow this block to be reactivated. Continue executing res
  6. You can kill all enemy without rescueing anyone or extracting on the farm map and game end.
  7. My bit: I am not looking for an alternative to [GR] anymore, as i quiet like both games for there individual styles. I just hope in time to come it is accepted as a great Ghost Recon co-op game. Patch around the corner, eagily awaits! Tinker
  8. http://www.specialdetachment.org/forum/vie...22&start=15
  9. 9MS are working on a few projects too! Long live GR. Tinker
  10. Don`t suppose you have these skins?
  11. More fun indeed! I am working on a complete set of defend maps(missions) for all stock maps, including air-strikes, tanks, vehicles, surprises! Will be compatible with GR/DS/IT and will be upgraded for a possible 9MS Mod too. Will include some cinematics for SP, plus option of using Vet mode for multiplayer cinemtics! Long live [GR]. Tinker 2nd set for dediated server will free up vet mode!
  12. Just a suggestion, if extraction cinnies are possible. Could you: If all enemy are down, fade to black, teleport players to extraction, then begin cinnies? Tinker Nice work GiWeDa
  13. There are mods for [GR] that you CAN carry 4 kit selections at the same time. Did [GR] have all these lovely things at the 5 month stage? Not griping, just would like to think in 5 years time it will be comparison. Tinker
  14. I suggest using 1 map from each of a selection of mods! Tinker
  15. Hi Angel, looks like you have plenty of ts servers. We have a 50 slot server also if you need it at all. I will put a 32 slot channel up, as backup anyhows, and send you the details. Tinker
  16. Too funny, you should see the posts about you in there! Tinker
  17. Hi, does anyone have any links as to IKE Log information? ***** User's system configuration ***** CPU: GenuineIntel 3000 MHz Pentium 4 RAM: 2047 MB O/S: Microsoft Windows 2000 5.1 Service Pack 2 build 2600 Igor (RELEASE) version = 1.1.0.0(0) HAL (hw vp): NVIDIA GeForce 7600 GS X8R8G8B8 RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb Unable to find ike_fx_fire_type2.tga anywhere. RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb RSFILEDATA: FindFile could not find file l
  18. Nice 1 Militia, catch me soon to send a copy if you can. Tinker
  19. I`ve been playing with a single player mission, and at about 200Kb it starts to give up! 209 was the largest but i am sure it all depends on how many enemy and vehicles you use too. Had no problems under 200kb at all, so it is a good starting point. Not sure if a multiplayer would run as smooth though. Tinker
  20. Sorry to go a little OT but I will say that if the modders with a little help from the dev team can do half as much with GRAW as they did with [GR] I am sure we will be more than pleased with the results
  21. NVM, Guess some are always gonna spoil it, unless there is a real fix.
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