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Tinker

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Posts posted by Tinker

  1. Try making your own character files for each person and bundle them all together.

    9MS Mods has all members characters available by switching through the classes, all have there own weapons loadout, and skins, just as they want it.

    My kit #1 is SA80/M136

    However i think Stalker`s is SR25 SD/SA80

    Fisher`s would be OICW/GL

    ;)

    We also left the standard 4 classes (Sniper,demo,rifleman,support) for others to join and use.

    Hope that helps.

    Tinker

  2. I think I've got a mission for that map by NGRU called Double Damn. Can't really remember much about it but if it's not in the download section here and you want it PM me and I'll send it to you. ;)

    PM on route :) thnx

    There's an updated version of Neutron's Dam map in BajaBravo's Canadian Ops 2 mod. Fixes some pathing problems with the original and a few other things as well.

    Will be checking that out this weekend thnx again.

    @ thales and sleeper, totally agree.

  3. Hey, does anyone know exacally what this durka durks durks can`t find yay yak yak stuff?

    IKE FILE

    How the heck do you know were to go from looking at it?

    Can`t find gun node

    Cant find etc...

    Any helpfull topics covering IKE Crashes?

    Tinker

    :please:

  4. There are strong possibilities the mission will not be released due to unexplicable CTDs for few betatesters.... :wall::wall::wall:

    I CTD.

    Personally this is a=scruffy looking script.

    But awesome scripting. I thinks problem could be a conflict in fade to blacks.

    Try again tomorrow.

    Tinker

    :thumbsup:

  5. Hi,

    Mission does not crash without preaction block at all. Maybe too much going on in there?

    Tried removing enemy, script, startup, 3 second trigger then preaction. Only 1 it plays every time.

    Also:

    Group: <Default>

    Comment:

    Startup - Initalize Game Elements

    Trigger Event:

    The simulation is starting.

    Responses:

    Set Platoon - Player to (The player-controlled platoon).

    Set Counter - armours remaining to 2.

    Set Counter - Objectives to 0.

    Play "tm1_start2-1.wav", "tm2_start2-1.wav", or "tf1_start2-1.wav" based on the composition of the player's platoon.

    Set Timer - Start Sound 2 to expire in 3 second(s).

    Continue executing responses if ((The campaign difficulty is set to Easy) or (The campaign difficulty is set to Hard)).

    Change the maximum spotting distance to 58.

    Continue executing responses if (The campaign difficulty is set to Hard).

    Change the maximum spotting distance to 73.

    I think the blue 1 should be normal, not that it affects anything.

    Hope it helps.

    :huh:

  6. Only 1 allied company allowed.

    AS have tried. and had the issue with more than 9 in game. 3 teams of 9, 27 total on player platoon side. Allied only recognise the first team. Can this be fixed?

    Can you make a company follow a company? Or only a vehicle, seems not working here.

    Thnx

    Tinker

  7. Hi,

    Hope it`s not a dumb question... Can a tank autofire? Or could a tank autofire? Repeated rounds

    Thinking of a MLRS

    Also can a tank take out the drone?

    Tinker

    well there howiteirs that can fire auto and theres a french tank with an auto loader and i dont think the tanks can take out the drones

    Thnx

    :thumbsup:

  8. Operation Eagle`s Nest.

    Have the Damn map in the 9MS Mod, real nice. However, the mission Eagles Watch, caused a lot of lag, in first minute to all, and was wondering if anyone had any ideas. Real nice mission, we tried it a few times, but had a few issues. All guys commented great mission, just hope it`s not a map issue.

    Does anyone else know of other missions for this map?

    Tinker

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