Tinker
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Posts posted by Tinker
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Ermmm
I start off with make sure you do not have other mods activated when making your mission as you could select a vehicle,weapon or character, that`s not meant to be there. The mission won`t play without those extra mods activated , and if you save a mission and forget, change mods again, you had it!
I did this not so long ago and had to activate 30+ Mods, then deactivate them 1 at a time until i found the problem as the IKE log sometimes gives you no clues.
Tinker
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Rule # 1 Giweda,
If you don't ask, you don't get.....

So I thought I would throw it out there.
And you are right, scripting is an art form no doubt, but there are a lot of gifted scripters about who might be looking for something to do but don't want to commit to anything too major.

Nevertheless, I will push on alone and see how far I can get on my own - fortunately, the first map is nearing completion and I have already planned in my head the structure for Part 2 and 3.
Again, its just a time limit issue - I am trying to beat the release of ArmA but still put out a decent first effort mod. If I had 6 months up my sleeve, I would build a much bigger campaign. But I figure I can keep it short and sweet, but still put a decent story across.
Lighty out.
Lighty i would like to help, but i got a 9MS 12 Mission Campaign to start here myself, not too mention a whole pile of other stuff.
Feel free to send me a message though if ever i can help you out. Also i keep an eye on your posts for anything i might be able to answer. Keep it up mate, it`s more fun than playing sometimes!
Tinker
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**Note to self: Must finish that camo mini-skirt and bikini for Astra** whistle.gif shifty.gif

Nice WD
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why not? i do not think people will be hurted if u use their sounds if u credit right...
i have a new series of sounds if u're interested, just let me know
Hi Killabees,
We already made a comlete set of new weapons sounds for all guns, and lot`s of other sounds too. Managing to get some new intro done too, thnx to Hydro.
What it was more is just i wasnn`t sure about copyrights!
Our weapons sounds are all new, but some tracks are from songs and so on, just checking.
Tinker
p.s. I see Vampires in Halien Recon! I could use those, and any other nasties you know of? Thnx again for the reply.

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If all goes well i can easily add teleport and drop you 1 by 1!

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GRAW's hardware requirements are insane. Made me bought a new graphics card, power supply and additional ram. what's so special about the game ? I mean are there any really special effects which made the game so hard to control ?
I Bought an X-box just to play GR2, it gathers dust.
I played GR:AW Demo but needed more RAM.
Fried Mobo with wrong RAM.
Bought Big monster.
Tried and Beta tried.
Spent a lot of money to be happy playing GR1.
Tinker
Edit:
Yeah, what special stuff?
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HX Walls are vehicles!

Edit: Check HX5, hat`s off to Hantrox.
I'd love a map with a building that can be breeched with explosives or rockets. Maybe a section of perimeter wall can be blown up to gain entry. I know TCGR has it's limitations but if a section of wall/building was made as vehicle, could it then be destroyed by a missile?
Perhaps i'm misunderstanding you but there has never been any limitation on making destroyable sections of anything in GR maps. There's no reason to make vehicle objects. Destroyable floors are all I can think of and I faked that in my bridge map so even that can be done somewhat. You can make just about anything destroyable with a single bullet shot, multiple shots, grenades, rockets or even demo charges. Oh yeah, even tripwires.

Any chance of a link to a tripwire maybe?

Phew, 2nd edit. Just check out the download section here, some awesome stuff to play and learn from.
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I thought the editor was ugly and non user freindly.
I have only ever used one Map Maker and Editor program that was easy to understand and use right from the box and that was in Mechwarrior 4. The rest were something I felt I had to have a college degree in order to use it.
Maybe thats a good thing because then only someone whos very serious about making quality maps and missions will bother learning.
I am that person, see the challenge and agree.
Look forward to seeing someones work.
Tinker
Edit. Have tried a few editors now, and i don`t think it is real issue as the AI we have to control here are, or have, issues of there own.
Look around a corner, see tango, he just looks at me, don`t think he can see me, i move close, i kill him.
Same map, same spot, half get to peek, 1 in the head i am dead?
Huh>? Maybe 100Meter range.

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Problem was, every little thing could not be checked in the BETA 1.30. I did use the editor and made a test map but if they had been removed at that point, I had not noticed just like the other 200+ beta testers. To add to the fact that Grin never posted "patch notes" and if they would have, they omitted out the features they removed. It is only in using the game after release that these things have transpired, like the GL & Frag grenade at close range crashing the game, the blue & yellow walls in the Strongpoint Domination map etc.... I truly hope Grin post a reply in there reasoning to REMOVE and not REPAIR the items that were troublesome and why they removed props that had no problems at all !
best regards
viii
I understand that but you and i both know that not many of those 200 testers even opened the editor. Thats besides the point really, what i was getting at was if i can show that it was like this in 1.30 beta maybe it would narrow down for Grin what the problem is. I have a feeling it was a mistake from when they took out the remirez husk but thats just a guess. I am 100% sure this was not on purpose.
I thought the editor was ugly and non user freindly.
I tried to make a few missions, but struggle to do much more.
A new patch would be good, sitting and watching posts. Very hard to keep up with all the patches, when so many bugs remain, start to loose the fun and interest, but hope someone pulls something out the bag! PW

Tinker
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Hi CC
If it works out ok and is actually fun, i will happily make it a seperate mod with your skins!

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Try it at 10 Meters, if it does not work still, put your script blocks up for us to see!
Tinker
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Definatly a nice change to go back and play Frostbite, hats off to the creaters.
Also i thinks i have 5 or 6 missions from the past i made, need a little attention ready for Winter.

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1 X Team of GR Fans! 9 is good for me, more is fun but a little crazy.
We all enjoy the fun as much as the Stealth!

However there is nothing better than being on the edge of your seat, watching a team mate shuffle past a gaurd to complete an objective! Knowing he could swing around at any moment.

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9MS will be running a 3 man co-op ladder for our members.
Simple rules are 1 man picks map, leads 3 man team, only he gets points!
Anyhow`s we will be running this until the day end i guess, and anyone feel free to join. You will need 1 9MS member in your team, 2 will be available if needed! Remember, the points are only yours!
Hit me up if interested.

Rundown!
Hello everyone and welcome to the first 9MS Internal Tournie.
Firstly the bad new!
I made the maps! Laughing
Secondly
This Tournie has taken a hell of a lot of time to produce even with it`s simplicities. Sgt Woody has worked around the clock with myself, thnx Woody and most members have been hauled off at some point for some beta-testing. I thank you all for your patience and only hope you enjoy what you have to come.The Tournie itself is meant to be enjoyed. There are no Tinker`s nightmares or enemy carrying super support dropping out of the sky . Simple firefights with various options of scoring points. All will be revealed shortly. You will insert each map as a 3 man team and will be expected to work as a 3 man team. There will be no panic to insert on all your maps. As much as we are going to push it along fairly quickly, if you cannot get the time to meet with others and select a map very often, there will be a fairly lenghy over-all period for all members to complete there maps. Unfortunatly this is still under re-view.
This Tournie should also give the modding team an excellent look into producing a possible future external Tornie with your help. Please post and thoughts, suggestions, comments, complaints, anything at all that could help benefit us from this first basic attempt. Also any problems at all with any of the maps you do attempt.
GENERAL OVER-VIEW
9MS Internal Tournie is hopefully the first of many. The main overall aim is for all marines to have a bit of fun bringing home some points. You should be able to team up with all members at some stage in the Tournie. This can only strenghen the bond within 9MS to higher levels! Also you will not play the same map twice...
OBJECTIVES
All maps carry the same objectives.
1: visit zone A
2: visit zone B
3: reach extraction
4: eliminate all enemy
1: You have the option of visiting zone A. You do not have to, but in doing so you will receive 20 points.
2: You have the option of visiting zone B. You do not have to, but in doing so you will receive 20 points.
3: You can extract from 5 Minutes into the map, however all marines must be in the extraction zone.(Unless 1 has already died of course)For extracting you will receive 20 points plus any other points received or lost! If you do not make it to the extraction before the timer runs out your scores will still be calculated without the extraction score.
4: You have the option of eliminating all enemy. This will be each 3 man teams decision. Using Stealth, or going in hard. 40 points is the reward, however, the game will continue to the time limit. Basically you will still have to visit the 2 zones and extract to score top marks.
DEDUCTIONS:
A civilian dies > -5 points
There are 3 civilians on each map, NOT shown on your command map.They are freely moving around the map for you to come into contact with at some stage. Obviously if you shoot them they die, you lose 5 points. However if they are near by and you start a fire-fight, chances are they will be killed and you will loose 5 points for each 1 lost ,as they are un-armed.
A marine dies > -10 points
There are 3 of you which creates a chance of youall dying and loosing 30 points. If you did not score before this happened then your end score will be -30 points. And heaven forbid you take the 3 civilians with you, your score will end as -45 points. Final map scores will be added to all of your Overall Scoresheet. Regardless of 1 marine dying at the start and the other completing all objectives. This is a 3 man team game and you work for each others points.
GAME SETTINGS:
TIME LIMIT: 20 mins
RESPAWN: NIL
WEAPONS RESTRICTIONS: No sensors
TI: off
NO iff
Elite mode
SCRIPTERS NOTES:
You cannot be seen or killed by the enemy for the first 30 seconds. Up to you what to do in that time!
Extraction only will require the precence of all marines for any scores to be awarded. This will ensure nobody goes running off around the map visiting zones when they should be working with there partner. Obviously if 1 marine is down then the other will be free to extract alone. The zones are a good size and as long as you roughly there the scoring should process no problem.
Civilians have paths to follow and some walk while others run. They are refugees and unarmed, you should have no problem identifying them. The enemy are not interested in them, however if you see 1 on your map running near you, watch who your firing at, stray enemy fire or nades will obviously kill them and you loose points.
Right from the start, please post any map problems at all asap in the SCRIPTERS NOTES thread. As with comments and suggestions.
OBSERVERS
Tournie starts VERY SOON. Hopefully you all have read all posts concerned. Each and every mission attempted by any marines will be observed by another member. The observer will have a few little jobs to do rarther than just sat watching the insert.
OBSERVER GUIDELINES:
Observer to set the game up. 20mins time limit/No respawn/No sensors/No TI or IFF/Elite mode/9MS Kits.
Call a weapons and comms check.
Announce insert to begin then using a timer ask if there is any lag issues after 2 minutes or when safest to do so.
Keep a note throughout the mission of any scores obtained or lost, using your score sheet you all should have been sent by Lt Stalker which will follow these areas.
Date
Time
Observer
Marine 1 / Kit
Marine 2 / Kit
Marine 3 / Kit
Mission Name
Zone A score
(20 points)
Zone B score
(20 points)
Enemy Elimination score
(40 points)
Extraction score
(20 points)
Civilian Deaths score
(-5 for each death)
Marine Deaths score
(-10 for each death)
Total score
Comments
All this information needs claryifying at the end of the mission with the marines and then the score sheet sent to Lt Stalker or myself. All scores will be checked and entered onto the overall score sheet daily. All individual score sheets recieved will be held until the Tournie end for any discrepences.
Please use the comments box to mention anything at all relevent to the mission. If there are no problems pls state No Issues.
Any questions feel free to ask

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I just woke to an Igor attack!
Just for fun, chucking in 12 scripted defend maps.

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Soon, 12 maps, Counter Strike style! Small modded maps utilised.
5 Min Timer.
Terrorists in zone, 10 Second timer, bomb armed.
Counter Terrorists hit zone before timer, kill timer.
Timer goes, big bang. Terrorists win.
Nice sounds.

p.s. Stealth to follow soon, hehehe
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9MS still be here when you finished your new games.

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It depends. If you want to execute a plan you have to loop teams in a platoon nexted into a loop platoon in a company.

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It depends. If you want to execute a plan you have to loop teams in a platoon nexted into a loop platoon in a company.
I want to load 3 teams of 9 into a 32 man Chinnook Heli plus 5 AI, a Counter will add an AI for each empty seat too!
Works great with 9, just not sure about more.
Tinker

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Oki, trigger: DemoChargePlaced within whatever distance you like of tank, 2 Meters is good.
Response Set Timer to what time you need.
Have a new block:
Trigger, timer expired.
Response:
Activate effects
Play Sounds
Destroy Vehicle
Think that`s it really.
Tinker
I believe demo charges are covered in the Igor Guide.
http://files.3dretreat.com/file.asp?fileid=533
Sry i didn`t see your post, good call.
Tinker
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Hi,
hehe, have been working on a few big team co-op games, can i assume that if i wanted to give all a response i would loop all platoons in the player controlled company?
Tinker
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Hi,
How would you like to do it?
Place a charge, then set a timer before bang?
Tinker
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Hi Lighty,
Good luck with your missions.

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The more I wade thru the XML, the more I think may be possible.
For "reactive" how about use something similar to how they used warnings to get back in teh mission area?
<event name="mc_01_back">
<element type="UnitInArea" area="mc_01_warn" state="activate"/>
<element type="UnitInArea" area="mc_01_back" state="deactivate"/>
<element type="UnitInArea" area="mc_01_fail" state="deactivate"/>
</event>
[/code]Indeed the ability to "trigger" script blocks is obviously there. The problem I am seeing is with what you can trigger. All I have seen is triggering of new tangos being spawned or "mission events", I have not seen a single example of telling a tango to go do something new. In fact the plan and ROE that an AI utilizes are bound to their creation. So I do not think we can even tell an "idle" AI to become aggressive as a result of his budies getting killed

The only SUPER tricky crap I see right now are
-mission briefings ( easily goten around if you do an audio briefing)
-Scorekeeping. (the only variables I've seen so far contain true false stuff)
-4-player limit. (I'll try my damndest to get over this limit, but it may be unforgiving)
Briefings would need to be done out of game (IMO).
We have confirmation from Grin that there are no variables, and for the way I script that elimineates a lot more than just scoring

There have been many hours spent on the 4-player issue in GRAW coop to no avail. But if the only difference between GRAW coop and GRAW [GR] mode is the loss of TL and crosscomm crud, then it may not be a big issue. But I have not yet spent the time to try building a "real objective" (e.g. C4 demo) into an [GR] coop map, and I am afraid that since demo and resupply, and... in the SP and coop mission must be triggered by the TL we are probably out of luck w.r.t. getting them into an [GR] map/mission.
Even still, I could see an alpha tourney based on 4 man squads. Makes stealth a whole lot easier.
And I can't remember where, but I could have SWORN I saw a anti-personnell mine commented out in one of these XML files.... (hat-tip to Chavez)
From what I have seen, there are very few opportunities for stealth in GRAW. Either the AI see you or they do not. They do not seem to hear much, and certainly do not care much about the guy next to them getting killed. If we can not change the plans that the AI are using, there is no way to populate a map with idle AI who become aggressive when the players break stealth -- well short of respawning a whole new batch of AI, but that is sure to be EXTREMLY ugly in a variety of ways.
You could make the 1 mission, but once you have played it, well, gone!
Stealth could be ok scattering only minor enemy in the first semi maybe, but were`s the fun in that?
Back to Igor for me, i hope for more patches or maybe an expansion pk.
Good post Bueghler_AS

Operation Arctic Storm
in GR - Mission Modding
Posted
Hi,
I thinks you should post this in the mission section, in the meantime i find a list of all GR/DS/IT kits for you, np.
Tinker