Tinker
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Everything posted by Tinker
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Hi, I thinks you should post this in the mission section, in the meantime i find a list of all GR/DS/IT kits for you, np. Tinker
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Ermmm I start off with make sure you do not have other mods activated when making your mission as you could select a vehicle,weapon or character, that`s not meant to be there. The mission won`t play without those extra mods activated , and if you save a mission and forget, change mods again, you had it! I did this not so long ago and had to activate 30+ Mods, then deactivate them 1 at a time until i found the problem as the IKE log sometimes gives you no clues. Tinker
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Lighty i would like to help, but i got a 9MS 12 Mission Campaign to start here myself, not too mention a whole pile of other stuff. Feel free to send me a message though if ever i can help you out. Also i keep an eye on your posts for anything i might be able to answer. Keep it up mate, it`s more fun than playing sometimes! Tinker
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Nice WD
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Hi Killabees, We already made a comlete set of new weapons sounds for all guns, and lot`s of other sounds too. Managing to get some new intro done too, thnx to Hydro. What it was more is just i wasnn`t sure about copyrights! Our weapons sounds are all new, but some tracks are from songs and so on, just checking. Tinker p.s. I see Vampires in Halien Recon! I could use those, and any other nasties you know of? Thnx again for the reply.
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If all goes well i can easily add teleport and drop you 1 by 1!
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I Bought an X-box just to play GR2, it gathers dust. I played GR:AW Demo but needed more RAM. Fried Mobo with wrong RAM. Bought Big monster. Tried and Beta tried. Spent a lot of money to be happy playing GR1. Tinker Edit: Yeah, what special stuff?
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HX Walls are vehicles! Edit: Check HX5, hat`s off to Hantrox. Perhaps i'm misunderstanding you but there has never been any limitation on making destroyable sections of anything in GR maps. There's no reason to make vehicle objects. Destroyable floors are all I can think of and I faked that in my bridge map so even that can be done somewhat. You can make just about anything destroyable with a single bullet shot, multiple shots, grenades, rockets or even demo charges. Oh yeah, even tripwires. Any chance of a link to a tripwire maybe? Phew, 2nd edit. Just check o
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I have only ever used one Map Maker and Editor program that was easy to understand and use right from the box and that was in Mechwarrior 4. The rest were something I felt I had to have a college degree in order to use it. Maybe thats a good thing because then only someone whos very serious about making quality maps and missions will bother learning. I am that person, see the challenge and agree. Look forward to seeing someones work. Tinker Edit. Have tried a few editors now, and i don`t think it is real issue as the AI we have to control here are, or have, issues of there
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I understand that but you and i both know that not many of those 200 testers even opened the editor. Thats besides the point really, what i was getting at was if i can show that it was like this in 1.30 beta maybe it would narrow down for Grin what the problem is. I have a feeling it was a mistake from when they took out the remirez husk but thats just a guess. I am 100% sure this was not on purpose. I thought the editor was ugly and non user freindly. I tried to make a few missions, but struggle to do much more. A new patch would be good, sitting and watching posts. Very hard to k
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Hi CC If it works out ok and is actually fun, i will happily make it a seperate mod with your skins!
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Try it at 10 Meters, if it does not work still, put your script blocks up for us to see! Tinker
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Definatly a nice change to go back and play Frostbite, hats off to the creaters. Also i thinks i have 5 or 6 missions from the past i made, need a little attention ready for Winter.
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1 X Team of GR Fans! 9 is good for me, more is fun but a little crazy. We all enjoy the fun as much as the Stealth! However there is nothing better than being on the edge of your seat, watching a team mate shuffle past a gaurd to complete an objective! Knowing he could swing around at any moment.
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9MS will be running a 3 man co-op ladder for our members. Simple rules are 1 man picks map, leads 3 man team, only he gets points! Anyhow`s we will be running this until the day end i guess, and anyone feel free to join. You will need 1 9MS member in your team, 2 will be available if needed! Remember, the points are only yours! Hit me up if interested. Rundown! Hello everyone and welcome to the first 9MS Internal Tournie. Firstly the bad new! I made the maps! Laughing Secondly This Tournie has taken a hell of a lot of time to produce even with it`s simplici
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I just woke to an Igor attack! Just for fun, chucking in 12 scripted defend maps.
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Soon, 12 maps, Counter Strike style! Small modded maps utilised. 5 Min Timer. Terrorists in zone, 10 Second timer, bomb armed. Counter Terrorists hit zone before timer, kill timer. Timer goes, big bang. Terrorists win. Nice sounds. p.s. Stealth to follow soon, hehehe
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Why GRIN and UBI got it all wrong....
Tinker replied to Vox*BDA*'s topic in GR:AW (PC) - General Discussion
9MS still be here when you finished your new games. -
I want to load 3 teams of 9 into a 32 man Chinnook Heli plus 5 AI, a Counter will add an AI for each empty seat too! Works great with 9, just not sure about more. Tinker
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Oki, trigger: DemoChargePlaced within whatever distance you like of tank, 2 Meters is good. Response Set Timer to what time you need. Have a new block: Trigger, timer expired. Response: Activate effects Play Sounds Destroy Vehicle Think that`s it really. Tinker Sry i didn`t see your post, good call. Tinker
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Hi, hehe, have been working on a few big team co-op games, can i assume that if i wanted to give all a response i would loop all platoons in the player controlled company? Tinker
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Hi, How would you like to do it? Place a charge, then set a timer before bang? Tinker
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So when did this turn into the PoW_LigHtsPeEd forum?
Tinker replied to Rocky's topic in GR - Mission Modding
Hi Lighty, Good luck with your missions. -
Briefings would need to be done out of game (IMO). We have confirmation from Grin that there are no variables, and for the way I script that elimineates a lot more than just scoring There have been many hours spent on the 4-player issue in GRAW coop to no avail. But if the only difference between GRAW coop and GRAW [GR] mode is the loss of TL and crosscomm crud, then it may not be a big issue. But I have not yet spent the time to try building a "real objective" (e.g. C4 demo) into an [GR] coop map, and I am afraid that since demo and resupply, and... in the SP and coop mission must be tr