Tinker
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Posts posted by Tinker
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Great work here, thnx for the release.

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As much as I want to agree with the comments, I must mention. If you have tried everything to contact someone and have no luck, then go ahead and put there content into your mod. If you release the mod, then this person happens to reappear, and does not want you to use there content.
Make a backup plan, so you can easily replace there content with something similar, if needed. Pls keep this in mind. Always respect others work, and do not assume it is free to use because they are not contactable.
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Always cancel team plan before assigning a new plan too.
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Looking good.
There is no need for this bit:
Group: <Default>
Comment:
01: startup
Trigger Event:
The simulation is starting.
Responses:
Disable the Weather 01 - Light Rain script blocks.
Disable the Weather 02 - Clear script blocks.
Disable the Weather 03 - Light Fog script blocks.
Disable the Weather 04 - Heavy Fog script blocks.
Disable the Weather 05 - Light Rain script blocks.
Disable the Weather 06 - Light Fog script blocks.[/code]Groups are disabled by default, you simply need to enable them when needed.
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Getting mixed results on which order to play the painkiller series in? Seems to be:
painkiller black edition
painkiller overdose
painkiller resurrection
painkiller redemption
But overdose seems to be the first in the series.
Fired them all up to set up the setting...Is there anyway to play black edition SP only without installing gamespy? I see no point or reason to have to install it.

Picked up Borderlands also.

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The characters in blood oil where given to be used in blood oil. Same for Centcom, and DF. If I am reading correct, if you where to create a mod using all these characters, you would need to ensure that they remain untouched within there mods, and everyone would need to have all those mods activated to play.
You cannot just take them out of the mods and put them into a new mod without permission.
As far as I am aware he never released any of these characters for public use outside of there respective mods.
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Using counters.
Every 10 seconds the fog and spotting will increase by 1 M. Mission begins with 20M far fog. Script will keep running for 20 minutes before it hits 120M far fog. Then it stops. Here you can easily call a new block and decrease the fog again if needed.
Group: (START)
Comment:
FOG
Trigger Event:
FOG has expired.
Responses:
Allow this block to be reactivated.
Set FOG to expire in 10 second(s).
Set ((FOG-FAR)) to (The result of (The value of ((FOG-FAR))) plus 1).
Set ((FOG-NEAR)) to (The result of (The value of ((FOG-NEAR))) plus 1).
Set ((SPOT)) to (The result of (The value of ((SPOT))) plus 1).
Turn on fog with color 92,92,92 between (The number (The value of ((FOG-NEAR)))) and (The number (The value of ((FOG-FAR)))) meter(s).
Continue executing responses if ((The value of ((FOG-FAR))) is equal to 120).
Cancel FOG.
Prevent this block from being reactivated.
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Spot on example there.

SP is always going to be fine with that.
Coop/MP. Need to hide these guys where they cannot ever be seen. Tough on stock maps.
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I would not suggest modding without Island Thunder or Desert Siege.

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Last few successfull posts to gaining a copy, used want it now or similar in ebay? Not a ebay person. But be aware the license is non transferable. If your seller has a genuine copy, but never registered it, then you are good.
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Feeling sry for a lot of people out there right now for not being able to play the game, from multiply issues. Hope they fix all in a speedy manner.
All has been near flawless my side so far. Probably a first for me.

SP has been really good, not far off the finish. Looks fantastic overall. Yeah it is a generic run forward trigger, kill. But some nice moments, and I like the story so far. The sounds, maybe with my new headset, are the nicest touch for me, I think graw sounds back in the days gave that same wow feeling. Run SP with Ultra settings, averaging 50 FPS now.
MP well not really into it, but I played some games so far. It is a huge world out there, lot of strange maps. Going to play some more of this for sure. Fun having the vehicles in there, I like nothing more than annoying and killing the tanks. Had a littlebird maybe fly over with a MG gunner firing at me. Crouched, pointed at the gunner and fired, he fell out and hit the dirt, awesome.
Maps look awesome, really enjoying the atmosphere on all I have tried so far. I was running high settings in MP with FPS of around 75. Switching to medium I see hardly anything to cry about. Still a very good looking game.
Tried the Sparta server last night, but seems it is just an infintry only server? Have to check if they run a full game mode, but was fun. Hope we can get a gr.net server running soon. Think this will be a very popualar game.
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You cannot change allies to enemy in game or in the script.
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Someone around here will be able to help with identifying authors if needed. Otherwise download them first, check for a readme or check the modscont for author name.

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Jeez I really hope it gets a fix soon. Over 600 replies and nearly 90,000 views on that topic NightCrawler posted, looks like you are not alone.
You can see that Game activation problems are still being worked on.
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Molotov Cocktail grenade like in CoD
Try this mod out, it has petrol bombs.
File not found...Temp download link: Bifsweaponmod.zip
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Amnesia installed. This is some serious spooky stuff! Might wait for the sun to come out before carrying on tbh.

Checking out a few painkiller vids... Painkiller is the gothic Serious Sam?
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Try the EA product activater, seems to have worked for a few so far. Hope you get it sorted.
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Was hoping to see Dead Island in there, probably going to grab this. Not much price reduction though. Have been interested in Amnesia, though not sure if it is simply a hide and move game the whole way through. Anyone played Amnesia with any thoughts? For under £3 probably get it I guess anyhow.

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Diffrent game, same issue. Mirrored door textures found


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Aha! So I lose 30 FPS for something I cannot even see?

Just had another quick look at it on Ultra, and yes I can see it now that I am really trying to see the difference. Bah, seriously not worth the effort unless you are running 560 or more in Sli mode. A bit hit for something most gamers will probably pay no attention too.
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I had a similar issue on my old PC. Turned out that the 40 pin ribbon needed swapping to a 80 pin version.
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Running 2x GTX 460 in SLI. Saw the post you made yesterday, have it installed, thnx.
Though I had to replace the 750W PSU with a 1250W.But it plays awesome smooth. Hope to try MP out at the weekend.
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That is the yellow triangles. Move your cursor over them on the command map they should say what they are. If objective 01 is demo a plane, and team Alpha has a demo guy, you send them to the triangle and they will attempt to place a demo.
Note: This actually does not work though, you will see the AI place a demo but it will not register and he will still have all 3 demo left. However that is how it is supposed to work.
[contacting mod authors]
in GR - General Mod Topics
Posted
Alpha Squad used some of there work initially, Thales and Lightspeed also used a map or 2 in a mod. Permission to use them was always given. Would be highly surprised if there was a problem here. Getting harder to contact authers these days, need to have some sort of line to draw really.