vlad
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Posts posted by vlad
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does anyone know how to disable the crosshair?
i also tried setting classiccrosshair to true/false and didnt notice any diff , anyone know what that is meant to do?
I think that it has something to do with the [GR] crosshair.
I really have been wondering if we could enable zoom in it, for my opinion
the crosshair in [Ghost Recon] is like a "trademark" for the game

not realistic as the new ones of course.
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Looking good, have to test these tomorrow.
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you still need the xml changed, but the comment just makes it so you can skip going in thru the lan stuff, it just starts the game and directlly into the editor.
my editor already starts directly without passing from the lan..
maybe I did some other change (sry but it's quite difficult to keep trace of them all..)Can get it directly with these lines.
<script base="data" exec="menu/menu" editor="false"/> <script base="data" exec="levels/mission03/mission03" editor="false"/> <script base="data" exec="levels/street/street" editor="false"/> <script base="data" exec="levels/animation/animation" editor="false"/> <script base="data" exec="levels/e3vision/e3vision" editor="false"/> <script base="data" exec="levels/ai_test/ai_test" editor="false"/> <script base="data" exec="levels/e3street/e3street" editor="false"/> <script base="data" exec="levels/editor/editor" editor="true" enforce_texture_sets="false"/>
paste those under this line.<script base="data" exec="menu/menu" editor="false" language="english"/>
I enabled most of the things to make editor show more than empty space.
handy way to use the editor when you wish and without loading trough the lan.
Correct me if im wrong.
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DiGiTALY -TC-, Iv'e got that up too trough a context.xml with a few extra lines.
Or then i was just lucky and it didnt even need those lines.
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Thanks Nemon, the program works fine. been waiting for long to see inside the bundle.

Nemon bundle extractor?
in GR:AW - General Mod Topics
Posted · Edited by vlad
Exctract the data folder inside the bundle to your GRAW main folder.
Or exctract all the folders from the bundle's data folder to your GRAW/Data folder.
Then edit the .xml files as you wish or textures, whatever you prefer.
And remember to rename the quick.bundle file to something else so the game will use the data folder instead of bundle.