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vlad

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Everything posted by vlad

  1. Exctract the data folder inside the bundle to your GRAW main folder. Or exctract all the folders from the bundle's data folder to your GRAW/Data folder. Then edit the .xml files as you wish or textures, whatever you prefer. And remember to rename the quick.bundle file to something else so the game will use the data folder instead of bundle.
  2. I think that it has something to do with the [GR] crosshair. I really have been wondering if we could enable zoom in it, for my opinion the crosshair in [Ghost Recon] is like a "trademark" for the game not realistic as the new ones of course.
  3. Looking good, have to test these tomorrow.
  4. my editor already starts directly without passing from the lan.. maybe I did some other change (sry but it's quite difficult to keep trace of them all..) Can get it directly with these lines. <script base="data" exec="menu/menu" editor="false"/> <script base="data" exec="levels/mission03/mission03" editor="false"/> <script base="data" exec="levels/street/street" editor="false"/> <script base="data" exec="levels/animation/animation" editor="false"/> <script base="data" exec="levels/e3vision/e3vision" editor="false"/> <script base="data" exec="le
  5. DiGiTALY -TC-, Iv'e got that up too trough a context.xml with a few extra lines. Or then i was just lucky and it didnt even need those lines.
  6. Thanks Nemon, the program works fine. been waiting for long to see inside the bundle.
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