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Everything posted by NYR_32
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Issue is being adressed by UBI, so keep all the pre-order discussion in the other thread.
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When UBI announces the demo is set and ready to go, feel free to start a new thread. This one has run its course.
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Well this has gone far enough off topic.
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It means we will have modding forums, just like we have for GR1.
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Looks cool, only problem is it is taller than the forum limit.
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Keep this thread on topic. Last warning before things start getting deleted.
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RSE = 16 player coop.
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Read the first post in this thread.
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Now he just needs a widescreen monitor....
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I would have to disagree with that statement, at least where the distances are concerned. The target area in a human chest is less than a six inch radius, and I promise you that in reality you cant reliably "double tap" (I am assuming you mean that the shots would go within less than half a second or so of each other, maybe if you waited a few seconds) a six inch radius at 100 yards while walking. As for 200 yards, that was halfway accross a GR1 map, and I anyway usually tried to get down before engaging at that range. ← He's referring to what he can do in real life, with a real weap
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Thread moved to the 360 section.
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Voice through headset like 360?
NYR_32 replied to Moezter's topic in GR:AW (PC) - General Discussion
He's wrong. There is no built in VOIP because of the excellent third party programs out there. -
You cannot shoot while you RUN, however you can shot while walking.
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The post that was removed = a suspension. Anyone else want one?
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This thread has run its course.
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DO NOT derail this thread again! If you cannot keep on topic, and DO NOT stop the childish antics you will be GONE.
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Now's your chance to correct me if I'm wrong......
NYR_32 replied to ruggbutt's topic in GR:AW (PC) - General Discussion
This is why developers tend to not post on forums. Ever wonder why the Red Storm guys don't get into conversation? Today is your answer. Thread locked, I don't care if people complain about it. Someone can re-openthis if they want to deal with this stuff. -
Please, we've had this discussion before. I know a number of hardcore TvT squads are not happy with the lack of MP details right now. But please just use either existing topics to discuss the issue (unless they have been locked) or wait until GRIN is freely discussing it. You guys aren't happy, I know, but remember the dev's didn't have to come here at all. They will answer things when the time if right for them. So please do the staff a favor, and not contribute more to the overflow of repetitive threads. Thanks.
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No, thats the view from the crosscom. The camera is mounted on the right side of the helmet, so you see the other persons weapon on the left.
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Wow, I heard about this accident on the radio the morning after it happened. Small world. RIP
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What is the limit of cooperative online play?
NYR_32 replied to Magnum50's topic in GR:AW (PC) - General Discussion
Out of the box yes you can play with two people and two AI backup. In theory you may be able to play with more than 4 AI, but that is something that will have to be tested when the game or demo is out. My guess is the game will explode. -
Actually, in the movie, the projectile fired by the Zeus doesn't hit the front armor, it explodes above the turret.
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That would be dumb. CAS isn't always available in real life, so what happens if an armored vehicle is coming down the road at you and there are no air assests overhead? Not a very good idea to be running around without some sort of portable AT weapon your team can use at will. Not to mention, the GR:AW website has mentioned the Zeus since it came online months ago....
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Its an anti-tank weapon, what else do you expect an infantry unit to use against armor? GR1 had one, GR2 had one, and GR:AW 360 had one, so I don't uderstand why you would be surprised.