-
Content Count
4,694 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Calendar
Everything posted by NYR_32
-
All they did was say people at E3 get to see the first glimpse of the DLC. They never said it was done and ready to go out the door. I mean people get impatient wanting to know if any DLC is on the way, and after some of the work in progress stuff is shown people want it now. This content isn't created over night. Ubi threw people a bone, which they did not have to.
-
I'm fairly sure only the squad leader hears the kill confirmations. Basically the other players are just taking over the AI bodies, so they don't get to hear all of the information the squad leader does.
-
Some of the things you are saying in this thread, like recoil and physics are an improvement, over GR1, no one is going to argue that. But the thing is, your comparing the RSE engine of 2001, with Diesel of 2006. Have you seen the RSE engine of 2006? It has great physics too, just like any other new engine. Your trying to compare the two engines and their features when one is 5 years newer than the other. Try comparing it to it current day competitiors, because when you do, Diesel and GR:AW PC don't really stand out... It's like comparing Windows XP with Windows 3.1.
-
Already was done Rugg... remember sum of all fears? what a flop that was. No wonder they started from scratch. SoAF wasn't a GR game, and it was put together in a very short amount of time (released 7 months after GR1). I don't understand how that relates to a GR sequel in anyway, because SoAF was never supposed to be one. It was a Clancy movie tie in, a quick one at that. You do know the GR1 engine has been upgraded, a lot, since then right? GR2, SS, and GR:AW 360 MP all happen to use the upgraded Red Storm engine, so they haven't started from scratch.
-
Nope. Nothing like that.
-
If it ends up being down for awhile, I have a cunning plan, so don't worry.
-
Rocky is aware of the issue and is working to fix it.
-
I still think LD looks better, with a single video card.... talk about really disappointing.
-
Not Montreal, Tiwak in France. Didn't you say you wouldn't want a port of 360 over PC a few months ago? *runs*
-
graw multiplayer is public free server available ?
NYR_32 replied to youngtube's topic in GR:AW (PC) - General Discussion
There are a number of dedicated servers running already, they aren't all off people's home connections. I know that all of the WOLFServers are dedi's. -
Oh geez, I see where this is headed. If people don't have anything nice to say, just turn around and walk away. Think before posting please. (this isn't directed at the thread starter. . .)
-
GR4 has not been announced. The schedule that floated around the net a few months back was not official, according to Ubi.
-
PPU=Physics Processing Unit (the Ageia card )
-
If you think this stuff is put together overnight, your really underestimating how much work it is to make just the new maps. They haven't been sitting on there butts, they've been working them off creating this content.
-
Not to drag this too much off topic, but I have to respond to this. Why do you think RSE hasn't already listened? Who has been here two years longer than Bo? Serellan. How much longer has PSekula (level designer) been here than Gaspode? Over a year. How much longer has Jeff Wesevich (remember the awesome sounds in GR1?) been here than desmond? 3 years. I can list more direct job level comparions if I wanted to. The theme is still going to be the same. RSE has been here, reading these boards, paying attention to this communitty, for a long time. You can look at both GR2 and GR:AW
-
What Red Storm needs is more than 5 months to produce a PC game. Building what they did for LD PC (engine upgrades up the wazzo, and all of the art) in 5 months is pretty good. People are ready to play the "they didn't have enough time" card for GRIN, but won't when it comes to Red Storm. *shrug*
-
I'll stick with my free TSW2
-
My guess would be that Red Storm did not have the man power to do three titles at once. Remember when GRIN started work on GR:AW PC (November 2004), Red Storm was just finishing up GR2 Xbox, as well as working on R6: Lockdown. They probably had a very small team starting work on 360 MP at the time as well. Once GR2 Xbox shipped that team focused on GR2 PC (as well as Summit Strike and DLC), finished LD PS2, then that team (LD) moved to LD PC. Ubi pulled the carpet out from under RSE, in regards to GR2 PC because they (ubi) felt the GR2 PC team was better off focusing on 360 MP. Why co
-
You've been saying the game was created in under a year over and over. I'm just letting everyone know that isn't the case. I even posted that earilier in the thread. So sue me that I like to make sure people know the right info.
-
The game wasn't created in under a year. Development started in November of 2004.
-
Actually, it wasn't Bo who said that....
-
You can already play COOP online.
-
You can change back to the green scheme by scrooling down to the bottom of the page, on the lower left you'll see a drop down box that allows you to switch between skins.
-
It wasn't started a year ago. Development started in November of 2004.
-
a lot of negative posts. not so many positive ones
NYR_32 replied to Hacksaww's topic in GR:AW (PC) - General Discussion
Your ready to slam everyone for not talking up and demanding TvT this and TvT that. You know what, maybe you should go read 2 sequels worth of PC forums. There are a ton and I mean a ton of wishlist threads. Plenty of people dicussed plenty of aspects of what they wanted in 2, and then later 3. So don't blame everyone here because GRIN did what they wanted to do, not what this forum (minus your divine influence), asked them to do. Tell me, why did the GR2, GR3 360 and LD teams at RSE develop more robust MP (Coop and TvT) than GRIN? Don't they all use the same places to gather feedbac