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eÅ kwaadâ„¢

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Everything posted by eÅ kwaadâ„¢

  1. Nice choice LEDANEK all the SEAL TEAM exported(specialists): weapons from DTD team mod
  2. Hi JTF the mod is playable on mac,i dont think it's a rsb problem SNOWFELLA: Yup, I found out the hard way that certain .rsb's with alpha channel doesn't work on Mac's. Can't for the life of me remember who put me on the right track in fixing it but I can tell you the secret. Mac's can't handle .rsb's saved with the A1R5G5B5 option. For the Ares Shrike mod V2 I saved all .rsb's with alpha channel as A8R8G8B8 but you can also use A4R4G4B4 to save on filesize. i saved all rsb's as R5G6B5 and alpha channel(delta gear.rsb) as A8R8G8B8 ← i had no problem at all with this little
  3. Hi JTF the mod is playable on mac,i dont think it's a rsb problem SNOWFELLA: Yup, I found out the hard way that certain .rsb's with alpha channel doesn't work on Mac's. Can't for the life of me remember who put me on the right track in fixing it but I can tell you the secret. Mac's can't handle .rsb's saved with the A1R5G5B5 option. For the Ares Shrike mod V2 I saved all .rsb's with alpha channel as A8R8G8B8 but you can also use A4R4G4B4 to save on filesize. i saved all rsb's as R5G6B5 and alpha channel(delta gear.rsb) as A8R8G8B8
  4. http://img416.imageshack.us/img416/3171/grscreenie15wf.jpg
  5. i can´t find certain things eskwaad. filter - ok - blur - ok - direction - ????? layer mode - inlay ???? ← Hum sorry wrong translation FILTER/BLUR/MOTION BLUR = direction dont forget to add noise before... CLEARNESS its the SHARPEN filter...when all is done duplicate your face texture and use this filter...and reduce the opacity 30%or 50% i cant find the right translation for INLAY...here s a pic with the 3 modes i used baclava zoom:
  6. Hey its my team: NEKO,lol never thinked i will read it on GR.net
  7. you will see later ...maybe there will be modifications...for the moment SFG/SEAL/MEU-FAST...but i have to reduce my choice or the mod will be 1G to download oh and i will see it with Swartsz,my comrade!!
  8. not all,i m finishing the woodland characters first...i need to optimise them before exporting
  9. @ingeloop 1024 or 512 its the same work...for my first face i used the original GR and painted over this one...but for the last faces i used 3dmax...when the unwrap is ok add 3 lights and use texporter ...looks like an unwrap+render (shadows and lights)...i will show you later. I used this pic exported from 3d max and i painted over it...using large brushes for the first steps and reducing it to add details ...to add more realism i used photo (for the eyes) with a low opacity and painted again over all layers...when the face is correct i add skin details with a new layer...with noise filte
  10. use www.imageshack.com to upload your pics...and use the IMG button with the URL of your uploaded pic
  11. It looks too plain but now we will texture the black. With the black colour still selected, go to filter>texture>texturizer, and add a canvas texture running to the left. Play around with the options a bit to get what you like. I used 80%scaling and 4 relief. I got this. Why to the left? ...i think with filter/noise it will look better + wrinkle...my opinion 1st layer: use a dark grey...never use a 100%black...layer mode NORMAL 2nd layer:use a light grey + FILTER/ADD NOISE X%(find the good setting) + FILTER/BLUR/DIRECTION to the top X%...Layer mode INLAY 3rd layer same as the seco
  12. optimised and exported (2200-2500 poly) they're flying a bit
  13. ok,np...no female will be included in CT mod
  14. Capt.Ahab open your topic and make you own work!!! thx
  15. ...a new selection of chrs was done...i reorganize the mod and optimise the chrs for the moment...later with Swartsz,we'll post more infos... thx JTF...character sig is the old seal commander "flight helmet"
  16. Nothing new,just a little modification and optimised chr
  17. Competition?where?it was just for fun all ideas are good thx all...Happy Halloween Everyone!!!gnark gnark
  18. Hi CH got the same problem with delta mod and never found why rename all your chr : example (SP mode) <ModelName>sas_wdl_beanie.chr</ModelName>----------> rifleman01.chr <LOD2>sas_wdl_beanie.chr</LOD2>----------> rifleman01.chr <LOD3>sas_wdl_beanie.chr</LOD3>----------> rifleman01.chr <DesertLOD1>sh_01.chr</DesertLOD1>----------> rifleman01_desert.chr <DesertLOD2>sh_01.chr</DesertLOD2>----------> rifleman01_desert.chr <DesertLOD3>sh_01.chr</DesertLOD3>----------> rifleman01_desert.chr <
  19. Talent is not enough. He have very good Textures too, are they selfmade ? Or from another Game AA? ←
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