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aethalin

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Posts posted by aethalin

  1. Hiya,

    Excellent, congratulations on the release of CENTCOM, I am delighted that it is finally here. I can’t wait to see all the work that was put into it. Well done to Jay and the rest of the team, I was honoured to have a part in it, even though miniscule. Thank you letting me participate with the mod Jay, it was an enjoyable experience.

    Hopefully, I will see you all in game sometime. Well when I can get myself into a shooter mood, albeit a tactical shooter. :D

    As always take care, be safe, and farewell

    aethalin

  2. Hiya,

    Nice work everyone, very nice :) . Hmmmm Prozac I am not, but that could be for the new mod purchance :whistle: . The biggest crit that I have for the piece may lighting related. It is giving it a rusted appearance other than the normal look. Also on the top image near the back the normal map is a bit overdone. It looks more like a drip of paint then a discrepency in the metal. The pock marks are a nice touch, but as Snow suggested a bit much. Although toning down the bump in that area, and a bit more subtle additions should help. Either with the spec map using blemishes or scratches as you said. Overall very nicely done sir :thumbsup: . I can't wait to see what happenes with OE2.

    Nice work as usual Snow wow that is a lot things on that gun. The only crits other than it looks to pristine and new to me :whistle: . Back where the collapsable stock is attached seems to detract from the rest of the gun. It doesn't seem as refined. It almost feels as though it part of another model. The RAS itself almost has the same feeling, but the detail added makes it more cohesive. Maybe because it is a bit more "grainey" that the base part of the model. Overall though fantastic work sir :thumbsup: .

    It is my biggest area of fault in my texture work, making a object look new, so I commend you :thumbsup:

    Nice work on the model Snared_gambit. i don't know much about the gun itself, so I can't really critique if it is correct. The model itsellf looks sound, and most of the smooth groups came out well. There are still some areas that could be refined. On the grip right by the trigger guard, front area of the trigger guard, and the front lower part of the gun. the last may be part of the perspective. Over all nice work, have you decided on a texture yet?

    Oh and it is good to come to a site and learn the subtle nuances about guns from everyone. It is great for reference. I have never known so much about guns till I came to this site. And to think I only started to learn about guns for my Shadowrun campaign :P

    Great work as usual everyone, as always take care, be safe, and farewell :thumbsup:

    aethalin

    ^._.^ meow!

  3. Hiya,

    Yeap Snow don't you just love those easy fixes :thumbsup: . If only everything could be so easy :whistle: .... Good work as always, you think that you may breech into other models as well? As always take care, be safe, and farewell

    aethalin

    ^._.^ meow!

  4. Hiya,

    Nice work up to date for everyone :thumbsup: . I have been to busy to pop out heh. :whistle: . I also like the second version Snow. The first version is very nice, but the second is just bit different than the norm. The only big criticism I have is the buttstock area. It doesn't seem quite cohesive with the rest of the texture, especially the adjustable cheek rest. It is not a glaring inconsisitency, but it does detract a bit from the gun as a whole. Other than that top notch work as usual :thumbsup: .

    As always take care, be safe, and farewell

    aethalin

    ^._.^ meow!

  5. Hiya,

    I agree Sup, that texture is rather glaringly repetitious. It is not horrid per say, and I do understand where you are coming from Bo, but I don't know that area just seems bad.

    Everquest 2 had this same issue everywhere, and yes to me it is rather annoying.

    I am not the biggest graphics hound, since I still love most of the DOS games compared to what is shoveled out now :whistle: . I do think that there is a way to get are=ound this, but it would be more work. Utilising ground markers trash objects to break the composition a bit. yeah I know it is a bit nagging, but some of us are a bit mroe obsessive/ compulsive than others.

    Other than the repeating textures the screens don't look to bad at all. Good luck with it, always take care, be safe, and farewell

    aethalin

    ^._.^ meow!

  6. Hiya,

    Yay! Now it might even appear on my buy list now :yes:. I will still wait to see though, since I only buy games that I feel deserve compensation now. I am glad that finally they are drifting away from that draconian copy protection.

    If you want more information check out the Stardock site to see how "honorable" the Starforce guys with companies that don't support antiquated methods. They are a good company that made a couple fantastic turnbased space strategy games.

    As always take care, be safe, and farewell

    aethalin

    ^._.^ meow!

  7. Hiya,

    Yeah I do the dsame thing Element. I am up to 39 on my last max save heh. I don't generally do it with PSD's, since they tend to be quite large how I work.

    The big problem I have is when riggin, sometimes max will crash if I try to save. It seems a couple people have had this issue. It does at least have the nice autoback heh, that helps a great deal. Unless it corrupts the save, which it sometimes does, but not much to be really annoyed with it.

    I guess that it is something we have to live with. At least it is easier sometimes, than when I do my traditional art, since you can really hit undo :rofl: .

    As lawys take care, be safe, and farewell

    aethalin

    ^..^ meow!

  8. Hiya,

    thakns for the information Element. I tried that also, but to no avail. I guess that I was just screwed from the start. the texture is looking better on this run anyway. Maybe my computer was just trying to tell me the other one sucked :whistle: .

    Oh well we live and learn I guess. I definately know what you mean with max, especially when the save is corrupted. It tends to happen sometimes when I am rigging for some odd reason. :wall: I think Max and Photoshop just love toying with us, those evil buggers. Thanks again for the tip.

    As always tak care, be safe, and farewell

    aethalin

    ^._.^ meow!

  9. Hiya,

    Ok I don't know if this was the best place to put this, but I thought that it might work. I am working on gun model for some one, and I have had a issue that I have never had before. I was wondering purchance if anyone had this happen. I was working on a texture, and I had to many programs running, so I saved and rebooted.

    After everything was loaded, I started Photoshop up again, and I loaded up the PSD file , that I was working on. A few of the top most layers that I was painting earlier vanished. The only thing that I could think of is that the layers that were missing were from the recent save. I made sure that I saved a couple times before I restarted. Photoshop will give you a prompt to save if you shut down any if you didn't save. I didn't get this message. :wall:

    Has this happened to anyone before, or I did just screw up somehow before I logged? Sorry to bug, but I don't want this to happen again. I have already lost 6 or so hours of work. I also tried to export the save to Painter to see if i was something with photoshop, and that didn't work either. I am at a loss, and I am hoping this is a one time thing. Is there something that I coupd have hit before exiting that caused this, or could it not have saved properly, when I thought it did? :wall:

    Thanks again, as always take care, be safe, and farewell

    aethalin

    ^._.^ meow!

  10. Hiya,

    Very nice work Whisper, actually fantastic work sir :thumbsup: . I have a couple questions if you do not mind answering. Do you have to go off another uvw map, or do you have others make sure the uvw coordinates are set to where the least amount of seems could happen in the most detailed spots, or is it just simple trial and error. As in going from Painter or photoshop with texture, and keep testing in max, so the seems are not so pronounced?

    Very nice work again though. I actually enjoy the desert one the best, since it seems to be more used. It has more of the realistic look I love. :thumbsup: The colours are nice and very consistant. It does seem to be a limited palette, but one that works quite well. I really like the clip for some reason. The silencer is noce, but does not seem as good as the rest of the texture.

    I hope your LA85 works well in the engine Snow, and that is really nice if the engine goes off of polys instead of tris. I hope working the contrast a bit helped. I completely understand about not having time to do all you want. I have been trying to buy some time no one is selling any :wall: heh.

    I do wish that they would have a extra set of hand positions in many of the games. It would make it so much easier to work with. I haven't had that many issues yet that is, but I have mostly went from my own modeled arms exported into engines themselves.

    Sorry to ramble on seem to happen when I tired, or well just about all the time really heh. :wall:

    As always take care, be safe, and farewell

    aethalin

    ^._.^ meow!

  11. Hiya,

    Yeah photo textures can do that. I agree Prozac, sometimes they can take even longer than hand painting it. Sometimes a nice balance of handpainted and photos can work well. Now I mostly just use hand painted now, since I feel more comfortable with them. I do generally build my palette from photos in Painter. With most of the brushes you can get very nice renditions of photo work.

    Now if I could learn more about photoshop and painter maybe I could get to near photo quality :whistle: .

    Don't you just love those lovely new monitors, that you don't find out, until you have it home. The contracts is off greatly :wall: . I feel your pain Snow. Yeah the grip does seem to be off a bit, as with everyone else said, maybe fix the somooth group or add a few more polys to the area. The gun looks nice it just needs a bit more work, especially in comparison to some of your newer ones :thumbsup: . The grip and the contrast of the texture does take away from it being a great gun. I know that the enigine has a contrast issue, so it might look a bit off in there, or really nice.

    As always take care, be safe, and farewell

    aethalin

    ^._.^ meow!

  12. Hiya,

    Hey Snow some of it was from my overly dark monitor :whistle: . The contrast from the green composite areas to the black metal body seems a bit too harsh. The handle's contrast also seems a bit harsh. It is mostly because of the sharp highlight on the front edge. The texture itself is very nice, but could use a bit more wear and tear. I know I love the worn look for some reason heh. ;)

    Maybe make the green a bit darker, and show a bit more wear, from either the oils from hands or scratches. Although, I would think just having the base green a bit darker and having the black metal a bit lighter should help alot. It is good so far, but from what I seen of your newer textures, you can make it better. :thumbsup:

    It might just be my monitor, since it shows either very bright or very dark heh.

    Nice scope Prozac, have you started to texture your M-24 yet?

    As always take care, be safe, and farewell

    aethalin

  13. Hiya,

    Nice work Snow and Whisper, that is a quite nice camo texture and a nice model :thumbsup: . Are you going to have different camo versions, or just stick with the woodland version? Nice work though.

    As always take care, be safe, and farewell

    aethalin

    ^._.^ meow!

  14. Hiya,

    DOH! that is not good, but heh I think taht we all have made about the same mistake one time or another :whistle: .

    Hmmm mipmap problem could be how the engine is seeing the file, maybe they are to close to being the same file name wise. Also it could be how it was exported. I know sometimes Max loves to export a file wierd :wall: .

    It still looks good, so I will just have to see it in game instead of screens :D . Unfortunately it happens to much. Does the engine change the contrast much?

    Well good job anyway, I wish that I was working as fast right now :( . Ever have those times where you over work areas of a texture to death, and know you are doing it, but continue just the same? This is a good thread, hopefully there will be one for the vehicle area and figure modeling :). It gives a good amount of inspiration and reference, and you cna never have to much reference. :thumbsup:

    As awlays take care, be safe, and farewell

    aethalin

    ^._.^ meow!

  15. Hiya,

    Nice work so far all. I like the model Snow, but you are rightthe texture does seem a bit light. Also the contrast seems a bit off, but it might be my monitor. You have been getting alot finished lately :). Don't you just love it when you are in a zone, and work just seems to get finished right after another. :yes: . I like how it looks in game also :), but it does seem to wash out the texture a bit, but it seems the engine does that with everything ;) .

    Nice M-24 Prozac I like the forms you modeled with it. You kept it consistant :thumbsup: . I can't wait to see the texture for it. Do you think you will go for a camo colour or normal? Also do you think that you might add a bit of ghuille strips to the gun? Heh I have always loved that look. Any way good job all hoping I will get more to get some crits from soon :whistle: . But for now back to bed heh.

    As always take care, be safe, and farewell

    aethalin

    ^._.^ meow!

  16. Hiya,

    Ok thanks Snow, yeah if the brightness tends to be that off in the engine. You most likely will have to fix the contrast. Yeah I generally have a crap load of layers also, andI figured the clean up stage for yuo was next. Nice work so far, I really like the stock for some reason, and I find it and the barrel to be the best part of the texture :huh: heh.

    It is always good to have a great deal of reference. It generally adds so much to your project. The more you know about what you are working on the more detail and believable you can make it. It is one thing that I have found lacking in some of the newer artists. They tend to stylize what they can't quite draw or model. Heh I don't think Bouguereau would have gotten away with fudging as much as some designers. Sorry to go off track a pet peeve of mine :whistle: .

    Nice work Snared I like the scope, it kind of reminds me oef the technique on doing hair for some reason :) . Very nice work though. What is the poly count if you don't mind me asking?

    Razor your model is nice, I like how you kept the form, but the texture does need a lot of work. It is a good start though, and congratulations on your first 3dsm :thumbsup: . I would try to dirty the texture up a great deal more. Also the texture seems a bit to smooth, but it sounds like you see some of the issues alreasy, which is always good. MAybe once you start the detail phase it might change, but I have never been one about doing things pristine :whistle: . Good luck with it, and the model is nice, so now just make the texture just as good or better, good start so far.

    Sorry to ramble again. as always take care, be safe, and farewell.

    aethalin

    ^._.^ meow!

  17. Hiya,

    Thanks again for the clarification Snow, and yeah the fully modeled rail does look nice doesn't it :) . I can see why you didn't though with that much polygons.

    Nice texture so far, have you made it to the clean up stange yet? I noticed that a couple areas seem to have to much of a sheen, but since you have to check it in the engine anyway. It might vanish in game. Are you going to put more scuff marks on the texture, or is the map lower resolution and the detail would be lost?

    Good work none the less so far, the camo texture should look nice. What type of camo texture will you be going with?

    I myself like to hand paint everything if possible, but I do make sure that I have multiple photo reference to get the feel of the color, and to make sure there is no lighting issue changing the color. I guess that it feels more natural to paint it for me, but I have seen some fantastic use of photos, which sometimes I will use. I guess that it just depends on the situation. If I can't get the texture feel I want with Painter or Photoshop, I just grab my acrylics, oils, or watercolours to fix it :). Sometimes you can come up with some great textures that way, while using various other items like sponges, clay, miniature flock, and other items from your house.

    I do you use photos sometimes if I am making a seemless texture for a world, but sometimes it is hard to fake a very detailed dirty brick wall texture with just photoshop.

    Ack sorry to ramble, as always take care, be safe, and farewell

    aethalin

    ^._.^ meow!

  18. Hiya,

    Thank you for the clarification Snow :D . I see what you mean about the rail texture. I was thinking that if I did it that way I would have saved over 300 polys on my G36c heh. Yeah I can understand... I wish it was mine also :whistle: .

    Thank you for the link I never heard of it before. When I saw some of the graphics I thought that it was OFP at first. That is cool to bad it does not support normal maps.

    Thanks for the information Sup, it would be cool if more people got together again to try a ultimate mod. Maybe when some of the newer games come out, it might happen again. :thumbsup:

    Hopefully I will have some more pics to bug you guys for crits on, if I finish my figures and my tank.

    As always take care, be safe, and farewell

    aethalin

    ^._.^ meow!

  19. Hiya,

    Nice work Snow, I like the texture. I didn't think that you had to differentiate the seperate rails. :) I mostly meant that I noticed that many people didn't do them. I figrued it was because of the poly count. Is it a straight color texture or do you have a bump map added?

    My only crit would be the back of the gun near the beginning of the stock. It looks a bit weird, but that might be because of the position.

    It was mostly me thinking, if I should try a flat one, since they do eat a bit of polys. I guess what ever way works, but I am still learning modeling, so i have a bit to learn.

    Another question what is VBS1? Good work though, any new guns in the works?

    Another question do any of you guys get together to make mods? I can only imagine, if many of you joined together :thumbsup: .

    As always take care, be safe, and farewell

    aethalin

    ^._.^ meow!

  20. Hiya,

    Nice work Snowfella, especially keeping the polys so low even with the detail. I am not sure what the real gun looks like, so I can't give that good of a crit. I does remind me of the M4 though. Nice detail on the base of the gun also.

    Overall I think that it looks nice sir :D. I notice you don't do the individual slits on the rail, but I assume that is to put detail elsewhere. Sorry to ramble on wish I could give a better crit.

    As always take care, be safe, and farewell

    aethalin

    ^._.^ meow!

  21. Hiya,

    Thanks for the reference Snow, I can resize then photoshop, so it should not be a issue. I can see at least where I might have went wrong. Hopefulyy I can start texturing it soon. For some reason I am excited about doing this one :D .

    Nice work Prozac, I like the view with the gun. The texture has a used feel, which I don't think people do enough. It is a nice piece the only crit I have is with the scope and the rails texture, but it is rather nominal. It mostly needs some small clean up in those areas. I am not as knowledgable about M4's, but overall it looks nice.

    Do you have any other models on the horizon for Obsidian Edge or anything else for that matter?

  22. Hiya,

    Thanks Razor, I will check the reference :). Do you think it is to short, to thin width wise, or not long enough? I will widen it a bit to check first. Thanks again for the crit. I have the polys higher than I wanted, but the right side will mostly be deleted anyway.

    That sounds good Prozac, the Crytek engine is rather optimized. It doesn't seem to take the frame rate hits some of the enigines take. Like Battlefield 2's engine is rather horrid. They want you to keep the polygon counts from 1500 to 4000 depending on the weapon, pistols lower of course and light machine guns higher. the Reality engine was another that seemed really good with keeping the frames high with a good poly count.

    Do you usually delete the other side? That is what I usually do with my guns. Granted, I have only made 6 guns, so I am definately not the most knowledgable. :wall:

    This is a question to just about anyone, what is a good game to start modding for? I have goofed off a bit with the TES construction set, but I wanted to try a more FPS/tactical game. Would Ghost Recon be a better start or would Farcry be a good start? Thanks and sorry to pester :unsure:

    natsanwa the clip does look a bit strange witht he bullets sticking out, also isn't there generally a bit more groves on the clip? Something seems a bit strange with the front grip also. The texture on the grip seems to have a bit to much contrast with the rest of the gun. the rest of the texture looks nice though :thumbsup: . What was your poly count on it? Under a 1000? Good work so far though :yes:

    As always take care, be safe, and farewell

    aethalin

    ^._.^ meow!

  23. Hiya,

    Excellent work Prozac, I like that the gun actually looks used, as opposed to the pristine look that they have in many games. Nice model though, what was your poly count if you don't mind me asking. :thumbsup:

    Well I haven't been able to work much with my guns, since other projects is killing my time :(. I have worked out a bit more of my G36c, and hoping to start the unwrap tonight :). Thanks for the ideas Snowfella it help when I was fixing the geometry :thumbsup: .

    G36crenderscopeside2.jpg

    G36crenderscopefront.jpg

    G36crenderscopeside1.jpg

    G36crenderscopeback2.jpg

    I am starting on my AK tonight hopefully. I at least want to lay down a couple tones to figure out the forms, same with the G36c. I am getting inspiration from you guys thanks for putting up all the great work. Critiques are definately welcome, since I still have so much to learn.

    As always take care, be safe, and farewell

    aethalin

    ^._.^ meow!

    Edit Oops had one a bit to big :(

  24. Hiya,

    Thanks for the critique Snowfella much appreciated. I see what you mean about the pistol grip area, I was having issues with the first incarnation of that area also :( . I am going to work it out a bit more today, since I still see some more areas that need work. If there are any more problem feel free to tell me, I need all the help I can get :D . I think that I have finished with most of the blocking out of shapes, now comes the fixing and defining heh :unsure: .

    Hopefully I can start working on all the add ons today like scope and forward flashlight rail. This is definately a work in progress, but hopefully not to much longer. I have a lot more projects to finished rather quickly :( . Once it furhter on I hope to get more critique if possible to make it better. Thanks again. And thank you also suicide :)

    As always take care, bes afe, and farewell

    aethalin

    ^._.^ meow!

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