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grover

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Everything posted by grover

  1. Hey - Im just about to install a few mods that caught have my eye including teh SCAR mod , blood effects and some different camo. But - before I do - any of these knack up Multi Player at all or require all others to be equally modded up? Thanks
  2. They have an adjustable slide on both sides which allows for bigger heads, but for huge huge heads (obviously bigger brains) you could easily cut them in half and tape each ear pad to your skull with duct tape.
  3. Nah Come on - surely there has to be something else to try first...Im not bothered about the campaign restart, I just wanna be able to play MP. I cant believe a complete yank and re-install is the only answer. thanks and no dis FUBARnz, but anyone got another idea?
  4. Hey yall. 1. I just installed mappack 2. My version is now 1.21. But I lost all my saved missions and have to start a new Campaign!! Itried a system restore on teh XP but no luck- anyone seen this before - I dont mind that much as Id just restarted the campaig n any way but its a pain. 2. I just got cable highspeed at last!! (they just installed it my backwood region) so after I downloaded the mappack 2 and installed - I went to join an internet server - but everyone I tried gave an error message saying "My game files didnt match the servers" - even the ubi servers?? What am I doing wrong? thanks
  5. Just wanted to share - I got the AudioFX vibration control headphones for my birthday last week and they have brought a new level of immersion into my gaming. These things are the best peripheral Ive ever got. No BS. Ok the flashing LEDS on the side are abit dodgy but aside from that - these thing really do rock your head. Imagine listening to music through a single speaker crap transistor radio all your life and then sitting down in a Cinema when they blast out that Dolby ad through the speakers - thats the night and day these things brought to me. I was playing GRAW last night, and had the vibration/bass control cranked up on the headphones - In Coup D'Etat I was sneaking around a building setting up for an attack position (at the plaza) and I was amazed to hear "All along the watchtower" playing on a muffled radio somewhere in the building - but the headphones really picked up the directionals and because of the bass / vibration control it really sounded just like a real life with the bass being more prominent from music behind walls. Absolutely brilliant. The best bit though was while I was enjoying the music and sneaking around, the enemy AI spotted us and opened up with their gun emplacement - I literally shat myself and jumped two feet out of my chair from the noise and vibrations of the incoming. My guys responded with heavy cover and some grenades, my ears were ringing and I swear I could smell the cordite. I died soon after that point from bad positioning, but with these new headphones - who cares, I re loaded and headed back into the fray, but turned the volume down abit the second time! A Highly recommended purchase - and not too expensive either.
  6. Cheers chaps for the feedback - Im into my 3rd campaign at the moment and getting better especially at conserving ammo
  7. On the Mayday Mayday mission recently - there I was,- down to my last clip, out of nades, my sidearm was no use except up close and I still had a lot of nasty to get through - then I remembered one of the hints had said that I could pickup ammo from dead AI, PHEW.. saved. Wrong. I tried everything I could to pickup extra ammo clips on the floor, I even went back to other places in the map, walked over it pressed 'e', jumped on it, shot it ... Nah , nothing would work, so my question is ..... How the hell do you get ammo off dead enemies? Or is the answer the obvious- 'they have to be carrying the same weapon as you'? Thnks
  8. Maybe a daft question..but- The new maps that are being created by the community -are there specifically that are for for SP missions with AI enemy built in? Or are they all for MP? Reason I ask - I recently finished the campaign - and Im hungry for more BUT no high speed internet available where I live yet, so no MP, so need new SP maps. Any recoomendations?
  9. Thnks - Ill jump into this next week when I get back from hols.
  10. this is from the file called "ike" ***** User's system configuration ***** CPU: GenuineIntel 2400 MHz Pentium 4 RAM: 1023 MB O/S: Microsoft Windows 2000 5.1 Service Pack 2 build 2600 Ghost Recon (RELEASE) version = 1.4.0.0(0) RSDisplayMgr::CreateGameWindow: Creating a 1600x1200 window at 0,0 on monitor Plug and Play Monitor attached to RADEON 9800 PRO RSDisplayMgr::CreateGameWindow: Game running on primary display Plug and Play Monitor attached to RADEON 9800 PRO HAL (hw vp): RADEON 9800 PRO R5G6B5 RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb Unable to find ike_fx_fire_type2.tga anywhere. RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb Unable to find lighthalo_effect3.rsb anywhere. RSSoundMgrPC: Selecting sound device SB Audigy Audio [D880] driver is ctaud2k.sys RSSoundManager: EAX 2.0 Support Detected RSSoundMgrPC: Selecting sound device SB Audigy Audio [D880] driver is ctaud2k.sys RSSoundManager: EAX 2.0 Support Detected this is from 'ikecrash' file GhostRecon caused an Access Violation in module GhostRecon.exe at 001b:007cf949. Exception handler called in Main Thread. Error occurred at 4/27/2005 00:07:14. C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, run by craig. 1 processor(s), type 586. 1023 MBytes physical memory. Read from location 00000000 caused an access violation. Registers: EAX=00000000 CS=001b EIP=007cf949 EFLGS=00210202 EBX=0086d5b8 SS=0023 ESP=0012f924 EBP=0b08f160 ECX=0012f998 DS=0023 ESI=00000000 FS=003b EDX=0b037d20 ES=0023 EDI=0000048f GS=0000 Bytes at CS:EIP: 8b 06 8b 48 04 8b 44 31 04 85 c0 74 74 a1 64 3d Stack trace: 007CF949: GhostRecon.exe! <no symbol>, <no file>, <no line> 014D0102: <no module><no symbol>, <no file>, <no line> 0064F390: GhostRecon.exe! <no symbol>, <no file>, <no line> Module list: names, addresses, sizes, time stamps and file times: C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, loaded at 0x00400000 - 6402084 bytes - 3da72199 - file date is 10/11/2002 15:08:34 C:\WINDOWS\system32\ctagent.dll, loaded at 0x01970000 - 57344 bytes - 3c8efad2 - file date is 3/13/2002 11:25:36 C:\WINDOWS\system32\rsaenh.dll, loaded at 0x0ffd0000 - 152576 bytes - 40eb5d28 - file date is 8/4/2004 01:31:44 C:\DOCUME~1\craig\LOCALS~1\Temp\~ef9a81\~df394b.tmp, loaded at 0x10000000 - 822824 bytes - 3c76503b - file date is 4/27/2005 00:06:14 C:\WINDOWS\system32\xpsp2res.dll, loaded at 0x20000000 - 2897920 bytes - 411096b9 - file date is 8/4/2004 03:56:36 C:\WINDOWS\system32\WINHTTP.dll, loaded at 0x4d4f0000 - 351232 bytes - 411096d3 - file date is 8/4/2004 03:56:46 C:\WINDOWS\system32\netapi32.dll, loaded at 0x5b860000 - 332288 bytes - 411096ac - file date is 8/4/2004 03:56:44 C:\WINDOWS\system32\comctl32.dll, loaded at 0x5d090000 - 611328 bytes - 411096af - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\mslbui.dll, loaded at 0x605d0000 - 25088 bytes - 4110972f - file date is 8/4/2004 03:56:44 C:\WINDOWS\system32\mpg4dmod.dll, loaded at 0x61570000 - 240640 bytes - 411096bc - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\HID.DLL, loaded at 0x688f0000 - 20992 bytes - 4110969c - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\DINPUT8.dll, loaded at 0x6ce10000 - 181760 bytes - 411096b0 - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\d3d8thk.dll, loaded at 0x6d990000 - 8192 bytes - 41109692 - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\d3d8.dll, loaded at 0x6d9a0000 - 1179648 bytes - 41109692 - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\qasf.dll, loaded at 0x6e6d0000 - 237568 bytes - 411096a8 - file date is 8/4/2004 03:56:44 C:\WINDOWS\System32\mswsock.dll, loaded at 0x71a50000 - 245248 bytes - 41109758 - file date is 8/4/2004 03:56:44 C:\WINDOWS\system32\WS2HELP.dll, loaded at 0x71aa0000 - 19968 bytes - 411096f3 - file date is 8/4/2004 03:56:46 C:\WINDOWS\system32\WS2_32.dll, loaded at 0x71ab0000 - 82944 bytes - 411096f2 - file date is 8/4/2004 03:56:46 C:\WINDOWS\system32\WSOCK32.dll, loaded at 0x71ad0000 - 22528 bytes - 411096ff - file date is 8/4/2004 03:56:46 C:\WINDOWS\system32\SensApi.dll, loaded at 0x722b0000 - 6656 bytes - 411096ac - file date is 8/4/2004 03:56:44 C:\Program Files\Red Storm Entertainment\Ghost Recon\DBGHELP.dll, loaded at 0x72a00000 - 163088 bytes - 3af32067 - file date is 8/10/2001 09:27:10 C:\WINDOWS\system32\msacm32.drv, loaded at 0x72d10000 - 20480 bytes - 3b7dfe2a - file date is 8/29/2002 08:00:00 C:\WINDOWS\system32\wdmaud.drv, loaded at 0x72d20000 - 23552 bytes - 411096c6 - file date is 8/4/2004 03:56:58 C:\WINDOWS\system32\msdmo.dll, loaded at 0x736b0000 - 14336 bytes - 41109701 - file date is 8/4/2004 03:56:44 C:\WINDOWS\system32\KsUser.dll, loaded at 0x73ee0000 - 4096 bytes - 411096ad - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\DSOUND.dll, loaded at 0x73f10000 - 367616 bytes - 411096d4 - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\MSCTF.dll, loaded at 0x74720000 - 294400 bytes - 411096ea - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\quartz.dll, loaded at 0x74810000 - 1287680 bytes - 411096af - file date is 8/4/2004 03:56:44 C:\WINDOWS\system32\cryptnet.dll, loaded at 0x75e60000 - 63488 bytes - 41109694 - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\devenum.dll, loaded at 0x75f40000 - 59904 bytes - 411096a6 - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\userenv.dll, loaded at 0x769c0000 - 723456 bytes - 411096b9 - file date is 8/4/2004 03:56:46 C:\WINDOWS\system32\WINMM.dll, loaded at 0x76b40000 - 176128 bytes - 411096d6 - file date is 8/4/2004 03:56:46 C:\WINDOWS\system32\WINTRUST.dll, loaded at 0x76c30000 - 176640 bytes - 411096b9 - file date is 8/4/2004 03:56:46 C:\WINDOWS\system32\IMAGEHLP.dll, loaded at 0x76c90000 - 144384 bytes - 411096a9 - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\iphlpapi.dll, loaded at 0x76d60000 - 94720 bytes - 4110969a - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\rtutils.dll, loaded at 0x76e80000 - 44032 bytes - 411096b4 - file date is 8/4/2004 03:56:44 C:\WINDOWS\system32\rasman.dll, loaded at 0x76e90000 - 61440 bytes - 411096ad - file date is 8/4/2004 03:56:44 C:\WINDOWS\system32\TAPI32.dll, loaded at 0x76eb0000 - 181760 bytes - 411096b6 - file date is 8/4/2004 03:56:46 C:\WINDOWS\system32\Rasapi32.dll, loaded at 0x76ee0000 - 236544 bytes - 411096a9 - file date is 8/4/2004 03:56:44 C:\WINDOWS\system32\DNSAPI.dll, loaded at 0x76f20000 - 148480 bytes - 411096bd - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\WLDAP32.dll, loaded at 0x76f60000 - 172032 bytes - 411096bb - file date is 8/4/2004 03:56:46 C:\WINDOWS\System32\winrnr.dll, loaded at 0x76fb0000 - 16896 bytes - 411096b3 - file date is 8/4/2004 03:56:46 C:\WINDOWS\system32\rasadhlp.dll, loaded at 0x76fc0000 - 8192 bytes - 411096a8 - file date is 8/4/2004 03:56:44 C:\WINDOWS\system32\CLBCATQ.DLL, loaded at 0x76fd0000 - 501248 bytes - 411096a2 - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\COMRes.dll, loaded at 0x77050000 - 792064 bytes - 411096b4 - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\OLEAUT32.dll, loaded at 0x77120000 - 553472 bytes - 411096f3 - file date is 8/4/2004 03:56:44 C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll, loaded at 0x773d0000 - 1050624 bytes - 4110968c - file date is 8/4/2004 03:57:00 C:\WINDOWS\system32\ole32.dll, loaded at 0x774e0000 - 1281536 bytes - 411096f2 - file date is 8/4/2004 03:56:44 C:\WINDOWS\system32\SETUPAPI.DLL, loaded at 0x77920000 - 983552 bytes - 411096b0 - file date is 8/4/2004 00:56:46 C:\WINDOWS\system32\CRYPT32.dll, loaded at 0x77a80000 - 597504 bytes - 41109691 - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\MSASN1.dll, loaded at 0x77b20000 - 57344 bytes - 411096e3 - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\Apphelp.dll, loaded at 0x77b40000 - 126976 bytes - 411096b4 - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\midimap.dll, loaded at 0x77bd0000 - 18944 bytes - 411096a9 - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\MSACM32.dll, loaded at 0x77be0000 - 71680 bytes - 411096cf - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\VERSION.dll, loaded at 0x77c00000 - 18944 bytes - 411096b7 - file date is 8/4/2004 03:56:46 C:\WINDOWS\system32\MSVCRT.dll, loaded at 0x77c10000 - 343040 bytes - 41109752 - file date is 8/4/2004 03:56:44 C:\WINDOWS\system32\msv1_0.dll, loaded at 0x77c70000 - 129536 bytes - 4110974f - file date is 8/4/2004 03:56:44 C:\WINDOWS\system32\USER32.dll, loaded at 0x77d40000 - 577024 bytes - 42260159 - file date is 3/2/2005 14:09:30 C:\WINDOWS\system32\ADVAPI32.dll, loaded at 0x77dd0000 - 616960 bytes - 411096a7 - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\RPCRT4.dll, loaded at 0x77e70000 - 581120 bytes - 411096ae - file date is 8/4/2004 03:56:44 C:\WINDOWS\system32\GDI32.dll, loaded at 0x77f10000 - 278016 bytes - 41109697 - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\SHLWAPI.dll, loaded at 0x77f60000 - 473600 bytes - 422fff1a - file date is 3/10/2005 04:02:34 C:\WINDOWS\system32\secur32.dll, loaded at 0x77fe0000 - 55808 bytes - 411096c1 - file date is 8/4/2004 03:56:44 C:\WINDOWS\system32\kernel32.dll, loaded at 0x7c800000 - 983552 bytes - 411096b4 - file date is 8/4/2004 03:56:42 C:\WINDOWS\system32\ntdll.dll, loaded at 0x7c900000 - 708096 bytes - 411096b4 - file date is 8/4/2004 03:56:36 C:\WINDOWS\system32\SHELL32.dll, loaded at 0x7c9c0000 - 8450048 bytes - 4223a515 - file date is 2/28/2005 19:11:18 hope u can help
  11. Hi, first post - I did my due diligence and searched first, but could really find anything too specific to my problem. So I have retail GR, DS and IT. Patched up to 1.4. I also have some mods HX4 ,FLA and most recently session1. The problem Im having is when I activate any of the mods and try and start a quick mission or a new campaign. I can sometimes get all the way through briefing, then sometimes all the way through team setup, then I when I click to commit - BANG straight back to desktop, in the flash of an eye! No error message. itsjust boots me right out of GR and I have to start again. I dont have this problem when I deactivate all mods and just stick with GR1 or DS or IT. Ive tried a few variations of of only having one mod activated, but still cant shake the problem. I've been off GR for 8months or so, and last night I thought Id give her another blast when I encountered this problem, prior to last night that I never had any problems like this. I ended up removing and reinstalling all GR last night, just to be sure, but still no joy when I restarted. My system specs are p4. 2.4 GHZ windows XP Home 1GB RAM ATI 9800 Pro. I play extensively with high demand sims/ other games without problems. Any thoughts? Thanks in advance
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