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BoGRIN

GRIN
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About BoGRIN

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    Scout - 1st Class
  1. Hi guys We are looking into this matter. It is quite hard to do guess work without a repro case - so if any of you come across any files or such pls mail us at info@grin.se with the topic GL Cheat. Thanks As for the comments of non existing AC etc - the filter kills a lot of cheats/attempts - so much it sometimes kicks you on bare suspision (and then ppl go crazy for that matter of course It is interresting that you guys could actually pick up the gun and the cheat was available to you too - that makes is tracable if we get a hold of it while playing. Hacks and cheats are like vir
  2. Here goes a little something on the AI - for you who have not played it and for you who gave. In GRAW1 the No1 biggest complaint was - The AI takes its own decisions all the time and don't go excatly where I tell them. (they were seeking the best cover related to the threat in the area) and they go do round abouts when I dont want them to. So in GRAW2 we rewrote the AI from ground up with the goal to put more control AND responsability into the hands of the player (making GRAW2 even less run and gun) In GRAW2 the AI will go excatly to the point (indicated by a the circle) where you pu
  3. Hehe these pics are great. keep em coming - this wall will be a cool mix of gamer insanity
  4. No it is not written like that. The fence can take some bullets though as it is semi solid...
  5. I'm not sure if you mean that is any different from GRAW 1, because as the control was in GRAW 1, it was not very accurate. If I wanted the friendly AI to move a few yards or so to get a certain view or cover, it was just a mess... Also, I know you can argue it is more realistic using no soul switching, but for me leaving that option out, ruined a great deal of the pure fun of SP gaming. I guess, as primarily an MP gamer, I too much like to do the action part myself , i.e. aiming & shooting , not only "passively" watch a friendly AI shoot (via the buddy cam). I honestly don't care
  6. Thanks now how long have you been working for grin He starts next week. Jokes aside give credit to Undercoverman - the attention to detail and grasp of over all gameplay at the same time in a review like that is rarely seen. Most reviews are done way too fast before getting into the detail that the real players and fans of the genre like to hear about. Hats off for spending the time to analyze and write all that - and I'm happy to see our game made your gaming more enjoyable! Bo
  7. Sweet! thanks! I SO want a pic of Ruggbutt.....
  8. Demand is king as always - it governs the publishers and other players of course.
  9. Actually all maps have AGEIA effects when you run with the Phyics Card 8like the explosions, tumbleweed, dust clouds, leaves, scrap, spark effects and so on. The AGEIA Island is special as we could put gameplay altering objects in there - it was great fun to do. I'm talking about the destuctable houses, fences that open up routes and leaves system that makes visability poorer for the player. You can't have that in the full game as ppl without the card would not get the same type of mission experience. Good link is here: http://www.theinquirer.net/default.aspx?article=40962 I think we
  10. Excellent! It will get the honour postion as the first post! Bo Got a big dart board huh? Yes sir!
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