Jump to content
Ghost Recon.net Forums

Burawura

Members
  • Content Count

    67
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Burawura

  • Rank
    Recruit - 2nd Class

Contact Methods

  • Website URL
    http://
  • AIM
    burawura@aol.com
  • MSN
    burawura@hotmail.com
  1. I was replaying the P210 mission "Fighting Bears" with the heroes unlocked and I couldn't seem to find more than 2 SA-18 launchers and therefore could not complete Objective 2 - "Destroy SPAA/TELAR, Secure SA-18s". I had found the SA-18s at the special cave and at the SW camp. I expected to find one either in the central base or the NW cave hideout but didn't see any there. Backtracking, I figured the guys in the boat I shot up over on the east side of the map might have had it. Over in that area, I remembered a sniper up on a rocky roost I had killed earlier. I went up to the roost and t
  2. ID Software has done this several times with their UT series, most recently with the UT3 engine. Just wanted to interject that EPIC Games created the Unreal series and the unreal game engine technology. ID does quake/doom.
  3. Duh...for some reason I didn't see the pressure surprise file. Got it working now; thanks guys!
  4. I don't have P2 activated. Do I need to? I also don't have any readme files in the P1 folder, just modscont.
  5. Here is the ike.log for crashing on p101:
  6. Just installed this mission pack via the P2 goodies folder, but the missions crash at startup. Any idea what it could be? I run GR on vista 32 in xp compatibility mode. I also am assuming that this is supposed to be run with Frostbite, I am using version 1.3 with it when trying to play.
  7. Awesome, thanks Tinker, I knew it sounded familiar!
  8. I am trying to get information on the music used in the Blood Oil game menus. The menus use an African world music song and some keyboard tunes as well. Mrwhat@hotmail.com is listed for "various kit and ambient sound effects" so I tried sending him an email but it came back undeliverable. Perhaps someone here would know who did the menu music; Thanks!
  9. If you like STALKER it's great. It takes all the good things from the first two games and puts them together. It's bug-free (for me) and very fun, but also pretty short. However the freeplay and the many ways in which to complete the game give it alot of replay value.
  10. If there was one thing I would like to see added to GR:FS it would be more RSE dev team names in the credits. If there was one thing I would like to see removed from GR:FS it would be less UBI dev team names in the credits.
  11. I want first-person view only. The reasons are simple: A first-person view is more realistic, more challenging, and more exciting. It is the ONLY way to present a true tac-sim, and it is a key to providing a high level of immersive gameplay. This topic could be expanded to discuss all aspects of the HUD as well. For example, I would love to see an improved version of the team control interface from the AW series, but I think the inclusion of a "radar" or the red diamonds does not belong in a GR game at all. In general, the less hud the better.
  12. Just posted this over at the official boards, after the moderator "Minerva" flamed a fan for making a thread asking for an updated version of the original GR experience for FS: http://forums.ubi.com/eve/forums/a/tpc/f/4...38/m/1281080638 I want to see the original Ghost Recon , updated with better graphics, physics, and sound. I don't care about scifi tech like cloaking devices, or hero characters like Scott Mitchell, or "rambo" MW2-style gameplay (F-16 on legs? please.), and I know I speak for the GR community when I say this. (check out this thread over at gr.net: link to this thread)
  13. I don't get it...copied and pasted the above into my p2_unlockedhero.xml and now works fine, just not sure why they weren't in there to start. Thanks phlookian.
  14. Mig...I'm confused about the use of the p2_unlockedhero.xml file...you say you replaced another xml file with it, which one? Also, is it supposed to be empty except for the <UnlockedHeroes/> line? I look at all the other heroes.xml files and they have a list of the heroes in them for example, the centcom_unlockedhero.xml file has these contents: <UnlockedHeroes> <Hero>d_jodit_haile.atr</Hero> <Hero>d_nigel_tunney.atr</Hero> <Hero>d_dieter_munz.atr</Hero> <Hero>d_scott_ibrahim.atr</Hero> <Hero>d_lindy_cohen.atr</
×
×
  • Create New...