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seiken05

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Everything posted by seiken05

  1. Sorry for answer you too late. You can find ghost_sf textures in textures folder. Look in brettzies mods folder. If you send me a email, i can send you my camo. I would like post it in downloads but i don´t know how do it. I want to know that gamers think about it (i did tree woodlands camo, two for ghost and one for marines) My camos are no perfect, it´s have some details yet, but maybe it can help to you. Give me your mail please
  2. Not is too difficult to change ghost_sf texture. I made a woodland test for ghost and us_marines thanks to brett and wolfsong guides. You can work in mex_sf_textures and then save whit dds plugins. Be carefully whit image's size (2048 x 1024) and whit brigth and contrast. I work in photoshop, i only copy and past material`s camo.
  3. Thanks for the gl fix. Work fine. So before you send me a files i did same steps: unbunled sb_templeates weapons data, rename it and create a sb_templeates folder and put rename files in it, but the game crash...i don´t have idea...
  4. The bp_ballcap and bp_mich2001 has a bright. It happen after i retextured dds files. How i can fix? I try photoshop adjust image, but don´t work. My Webpage
  5. A question: i try to change m203 granades in sb_templates/sb_weapon_data. But the game crash: Sat Feb 23 13:18:58 2008 Crash in application version: 30899.3048 data\lib\units\types\weapons\bulletweapon.dsf(-1): cant find member: is_shotgun in type <Statsblock:weapon_data> SCRIPT STACK: data\lib\units\extensions\inventory.dsf(0) Renderer: normal Physics : threaded Brett, can i change m203 clips in ghost_templates or any other way to fix this?
  6. Epale comandante. Veo que el nuevo patch trajo fue problemas y no arreglos. Yo esperaba, por el tiempo q nos tuvieron esperando, mucho mas...
  7. Where are the files that i may edit to change us_marines?
  8. Brett a help please. In u-teammates files, how do you edit this section?: @teammate_ai_macro( ag_teammate_hume, ghost_team_cloth, ag_teammate_hume_husk, joh_, john_sound ) @teammate_player_macro( ag_teammate_hume_player, ghost_team_cloth, ag_teammate_hume_husk, john_sound ) @teammate_husk_macro( ag_teammate_hume_husk, ghost_team_cloth, joh_, john_sound, HUME ) I use mex_sf_heavy but i don´t know how change in this section. How do you did whit mex_sf_light?
  9. I have a new problem. My new models work fine in the missions 1, but now Hume is lost: is not in the panel team, and missions 2 crash whit Beasley. This is a error: Crash in application version: 30621.2989 data\lib\managers\groupmanager.dsf(-1): No soldier template named "BEASLEY_m02" SCRIPT STACK: data\lib\managers\groupmanager.dsf(0) data\lib\managers\groupmanager.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded Can anybody help me whit this problem? i want to know that was wrong...
  10. Sorry Brettzies, forgive my question. I look your marine`s screenshoot again, and is like my model. Thanks for help me....
  11. Nice work Bret but i still needing your help. I can create a mercenary head whit mex_sf_helmet, but they aren´t compatibles. Where i can find others head models in the game, like mercenary? the model head for your us marines is good, where i can find it? (sorry for my bad english)
  12. Brettzies help please. I have some problems to edit head gear in ghost_templates file. For example, i can´t create mercenary heads whit mex special forces helmet. I like to know how do you create your us marine head (whit mex sf helmet). Thanks ....
  13. Brettzies help please. Where i can find u_teammates.xml files? What folder?
  14. They are not new models. I know that they are not new models. I only want to see xml files modifications, i want to learn to do my own models
  15. Brettzies, where can we download the new ghost and marines? i want to have it, for to do my own models. Thanks...
  16. Not only the m249 saw. Many gamers want to see a MK48, MK43 MOD o (M60), L86, HK MG 43 between others in GRAW2. More variety....
  17. Where we can find or extract a 3D Studio Max exporter in GRAW 1 (for a new character)?
  18. In which folder in the game are the screenshots? Please help me...
  19. These are the groups you'll be able to use in the editor but you can create custom groups similar to the ones above using the soldiers in extra_groups.xml (or customize the existing ones). But before everything else, open extra_groups.xml using a text editor and check the soldier kits carefully. Some of the weapons I gave them are in different slots than the default ones and I haven't included my weapon_data.xml. Oh btw you get to see yourself from behind in the game, which is spooky, plus you will find out that Mitchell, contrary to rumours, doesn't really run around headless.
  20. How i can to put the Bretzzies m4 and G36 as secondary?
  21. Ok, no problem. I will learn how to use the editor whit the mission. Give me the files and i´ll begin to work. Really i like to add extra squad, is better. Maybe you would to make some missions, and post here to download. Maybe others players like this too. Thanks
  22. I can play the missions 06 that you send me..Thanks!!!! really i want to know how place more units in a mission please, learn me if you can
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