
seiken05
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Everything posted by seiken05
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Sorry for answer you too late. You can find ghost_sf textures in textures folder. Look in brettzies mods folder. If you send me a email, i can send you my camo. I would like post it in downloads but i don´t know how do it. I want to know that gamers think about it (i did tree woodlands camo, two for ghost and one for marines) My camos are no perfect, it´s have some details yet, but maybe it can help to you. Give me your mail please
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Not is too difficult to change ghost_sf texture. I made a woodland test for ghost and us_marines thanks to brett and wolfsong guides. You can work in mex_sf_textures and then save whit dds plugins. Be carefully whit image's size (2048 x 1024) and whit brigth and contrast. I work in photoshop, i only copy and past material`s camo.
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Thanks for the gl fix. Work fine. So before you send me a files i did same steps: unbunled sb_templeates weapons data, rename it and create a sb_templeates folder and put rename files in it, but the game crash...i don´t have idea...
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The bp_ballcap and bp_mich2001 has a bright. It happen after i retextured dds files. How i can fix? I try photoshop adjust image, but don´t work. My Webpage
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A question: i try to change m203 granades in sb_templates/sb_weapon_data. But the game crash: Sat Feb 23 13:18:58 2008 Crash in application version: 30899.3048 data\lib\units\types\weapons\bulletweapon.dsf(-1): cant find member: is_shotgun in type <Statsblock:weapon_data> SCRIPT STACK: data\lib\units\extensions\inventory.dsf(0) Renderer: normal Physics : threaded Brett, can i change m203 clips in ghost_templates or any other way to fix this?
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Epale comandante. Veo que el nuevo patch trajo fue problemas y no arreglos. Yo esperaba, por el tiempo q nos tuvieron esperando, mucho mas...
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Where are the files that i may edit to change us_marines?
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Brett a help please. In u-teammates files, how do you edit this section?: @teammate_ai_macro( ag_teammate_hume, ghost_team_cloth, ag_teammate_hume_husk, joh_, john_sound ) @teammate_player_macro( ag_teammate_hume_player, ghost_team_cloth, ag_teammate_hume_husk, john_sound ) @teammate_husk_macro( ag_teammate_hume_husk, ghost_team_cloth, joh_, john_sound, HUME ) I use mex_sf_heavy but i don´t know how change in this section. How do you did whit mex_sf_light?
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I have a new problem. My new models work fine in the missions 1, but now Hume is lost: is not in the panel team, and missions 2 crash whit Beasley. This is a error: Crash in application version: 30621.2989 data\lib\managers\groupmanager.dsf(-1): No soldier template named "BEASLEY_m02" SCRIPT STACK: data\lib\managers\groupmanager.dsf(0) data\lib\managers\groupmanager.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded Can anybody help me whit this problem? i want to know that was wrong...
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Sorry Brettzies, forgive my question. I look your marine`s screenshoot again, and is like my model. Thanks for help me....
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Nice work Bret but i still needing your help. I can create a mercenary head whit mex_sf_helmet, but they aren´t compatibles. Where i can find others head models in the game, like mercenary? the model head for your us marines is good, where i can find it? (sorry for my bad english)
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Brettzies help please. I have some problems to edit head gear in ghost_templates file. For example, i can´t create mercenary heads whit mex special forces helmet. I like to know how do you create your us marine head (whit mex sf helmet). Thanks ....
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Switching out player models
seiken05 replied to Lipoff's topic in GR:AW 2 - Character & Skin Modding
OK i find it, thanks.... -
Switching out player models
seiken05 replied to Lipoff's topic in GR:AW 2 - Character & Skin Modding
Brettzies help please. Where i can find u_teammates.xml files? What folder? -
They are not new models. I know that they are not new models. I only want to see xml files modifications, i want to learn to do my own models
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Brettzies, where can we download the new ghost and marines? i want to have it, for to do my own models. Thanks...
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Merry Christmas everyone.
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Not only the m249 saw. Many gamers want to see a MK48, MK43 MOD o (M60), L86, HK MG 43 between others in GRAW2. More variety....
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"unnamed" zombie mod :P
seiken05 replied to ole-warhammer's topic in GR:AW 2 - General Modding Topics
Where we can find or extract a 3D Studio Max exporter in GRAW 1 (for a new character)? -
In which folder in the game are the screenshots? Please help me...
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These are the groups you'll be able to use in the editor but you can create custom groups similar to the ones above using the soldiers in extra_groups.xml (or customize the existing ones). But before everything else, open extra_groups.xml using a text editor and check the soldier kits carefully. Some of the weapons I gave them are in different slots than the default ones and I haven't included my weapon_data.xml. Oh btw you get to see yourself from behind in the game, which is spooky, plus you will find out that Mitchell, contrary to rumours, doesn't really run around headless.
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How i can to put the Bretzzies m4 and G36 as secondary?
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Ok, no problem. I will learn how to use the editor whit the mission. Give me the files and i´ll begin to work. Really i like to add extra squad, is better. Maybe you would to make some missions, and post here to download. Maybe others players like this too. Thanks
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I can play the missions 06 that you send me..Thanks!!!! really i want to know how place more units in a mission please, learn me if you can
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