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seiken05

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Everything posted by seiken05

  1. Only tell me how do you do your mod. Do you edit the faces in mex_sf_textures or separately? thanks...
  2. I use photoshop and dds format. i have a photoshop plugin too. I have create some textures myself, but i dont attain yet edit mex_sf_faces. Help me please.. http://img266.imageshack.us/img266/3029/gr...60922045284.png http://img266.imageshack.us/img266/5130/gr...51901023365.png [Oversize images changed to URL's - See Forum Rule 3.14]
  3. Hi Cant: only a question, i try to edit mex_special_force_face and i can't do that. How do you do? thanks for answer me...
  4. Hi John, i fix the problem (i think) try to send me a pass again please, thanks...
  5. To Bio: Need a help. I try to edit Vitale misssions but when i try to open any mission whit editor, the maps open but appears restart and resume options (like a playing a mission on game). I only want to put a supports teams in the missions (i know to do it, it's the only change that i want to do in missions). How i can open vitale missions whit editor?..Thanks...
  6. Its work thanks Brett!!! sometimes original heads are good. Only Beasley's head have a problem whit hole. But, anyway it's fine... i can't fix yet problem whit mk12 and scarh marksman, but i confess, i installed masada mods whit brettzies pack togheter. Maybe, the files are in conflict and i don´t have idea which files. http://img168.imageshack.us/img168/5006/gr...60623591756.png http://img168.imageshack.us/img168/7711/gr...60700004357.png
  7. This is that i try to explain to you: http://img514.imageshack.us/img514/5913/gr...60602173404.png
  8. To Bret: scopes (first person) for a Scar H Marksman and MK12 have a problem. They look down. What can i do to fix this?..other question, any idea for a put a brown head whit a mich2000 helmet?..thanks
  9. To Brett: any chance to fix color in the bp_goggles? it change to red, blue or black sometimes. Thanks for answer... http://img111.imageshack.us/img111/7103/gr...50601094300.png
  10. Nedd help. I try to edit ghost_sf_face (mex_sf_face default) in my brettzies pack. i follow the bretzies instruccions (rename diesel files, put files in the units /mex_sf folders....) but my faces don´t change. I rename xml files (<diesel file="/data/objects/beings/ghost_team/ghost_sf_face_02.diesel" orientation_object="align_Head" materials="/data/objects/beings/mexican_special_forces/materials.xml") to materials="/data/objects/beings/ghost_team/ghost_sf_materials.xml", and when faces disappeared. I must redirect materials to mex_sf_materials to fix it. Where is my mistake? ]My Webpage ]My Webpage
  11. Captain, both weapons are really really good. I wish that you can released it soon. I always think that DMR and Stoner must form part of the GRAW 2 staff weapons.
  12. http://img55.imageshack.us/img55/5900/graw22009033000590409.png]My Webpage I can change loyalist to marines. Very funny, good missions!!
  13. Hi Bogie, i like your campaign, i finished its hard.....one question: its possible change loyalist support to us marines in Evicted Occupation mission? what xml files i may to change? thanks...
  14. please, send me pass to extract the missions. Thanks....
  15. the BDU - Marpat skins was released? i like download it..
  16. Bio, man, send me password for install this mission, please. Thanks...
  17. More weapons (50 or 60 models maybe), new models (classic us special forces, delta team, seals team, rangers, SAS....) and more more more maps to multiplayer....
  18. Hard ambush!!! I liked it so much!! Maybe this animation would be use in a mission campaign...
  19. Don´t worry mate. Thanks for answer me. I would like to extract the glasses from head_base...
  20. I did it. But i only want the glasses from ghost_sf_head_base, it´s possible?
  21. To Brett: it´s possible extract the glasses only from ghost_sf_head_base? ... i would like to combine it whit helmet...
  22. Brett: it´s possible extract the glasses only from ghost_sf_head_base? ... i would like to combine it whit helmet...
  23. Looks great!!!!!!!!!!!!!!!!!!!! waiting for download!!!
  24. I send you my camos. Let me know if its works. Remember edit materials.xml (in other brettzies`s forum he explain how do it in objects/beings/ghost and usmc). I send you bonnie and ballcap too. I work in other camo, and i wait that woodland like you.
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