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Everything posted by MarkAm_i

  1. Hello, I made some kit files. Combining pairs of weapons and secondaries. When I play with them, the stat card icons show blank. Is there a way that I can fix this?
  2. I would definitely be up for some Mission HX. PM me.
  3. I know nothing about scripting. I tried contacting the modder, but he hasn't responded for a year or so. I'll have to wait and see if he resurfaces.
  4. Hello, I am playing a gametype that has a bug I need help with. The objective is in Mission HX, after I complete or fail the objective, the Ghosts who had seen it will suppress the OBJ from across the map, even if there's a rock 10 feet away that they're hitting. It's weird. I'm guessing that the problem lies with the 'Actor' that allows for the random placement of the Objective, that it is not being hidden. I think this may be only on failures, but it's unplayable as is, so I'm not positive. Now, there are a couple of other factors with the Objective type and what's called a Secondary Command Interface that the modder used to create something called Extreme Recon. The way it works is that you double tap the Map Mode key twice quickly and you can activate a Secondary Command Interface. In it, when you create a firing arc on the map you can activate the switch on and off, for Extreme Recon mode. This basically makes it so all enemies are invisible to your AI. It helps so you can confirm that the red dot on the Map is the Air Strike target. (An upgrade of the Recon from the original MHX.) I don't think the Air Strike Objective is the problem, except for maybe not having the actor hidden upon Objective's end. However, the Extreme Recon that hides enemies on the map and the Secondary Command Interface may be another matter. I was hoping to find a modder who might recognize the bug and point me in the right direction. Once I get this fixed, I will be sending Rocky 3 upgraded versions of Mission HX. A Map Size one for increased OpFor, A Random Patrol one, and the Laser Designated Air Strikes with the upgraded Recon Objectives. Thanks for any help, I can't wait to fix it so I can continue testing this.
  5. Hey, I see Mig seems 'AFGR', but I have small problem maybe someone can help me with. It's on the Black Wolf map, when I walk through water I hear gun fire in place of the 'footstep splash'. I tried increasing the P2 priority above Frostbite. That helped, only because now it's a less annoying gunfire sound, an SD one instead of an M16. I was hoping to fix it myself, but I couldn't locate the sound file that's the culprit. I can't see the conflict, I have GRPA and AS 2.6/etc. active alongside p2 and frostbite. If the sound didn't cause a reflexive "Oh ######, I'm being shot at from close, and I'm about to die..." I wouldn't bother trying. It's such a cool map, it sure would be nice to be able to fix it.
  6. Thanks for your help Wombat. I thought maybe someone else had seen this problem and I might find a shortcut to resolving it. I'll report back if I figure out why I made GR so angry. About Blood Oil, the folder structure seems a bit odd. Mission HX utilizes the Opposing Force 0-9 or however many. In most mods, those files are in the Actor folder loose. in Blood Oil, they are in a folder "Opposing Force". How do you think I should get it working with Doc's NAG mod? It was either fiddling with the confused attempts to get Blood Oil working, or when I tried using Rockall with just the Opposing Force files in the NAG Actor folder. One of the 2 went so wrong that GR went cross-eyed and refused to forgive me, no matter what reverting I attempted. Have you seen GR break so that a reinstall seemed to be the only remedy? It's something to do with the Mission HX, the no death messages mods, and getting those Actor folders mixed up. She gets furious and there seems to be no way to appease her. A reinstall is my only remedy. Really not a big deal, it turns out. (After I figured out to backup Options.xml)
  7. Has anybody else faced crashing issues? My Ike.log says: RSFILEDATA: FindFile could not find file opposing_force_33.atr RSFILEDATA: FindFile could not find file opposing_force_5.kit RSFILEDATA: FindFile could not find file rk_plt_06.chr HumanMotion: Could not load character: rk_plt_06.chr RSFILEDATA: FindFile could not find file rk_plt_06_a.chr HumanMotion: Could not load character: rk_plt_06_a.chr RSFILEDATA: FindFile could not find file rk_plt_06_b.chr HumanMotion: Could not load character: rk_plt_06_b.chr RSFILEDATA: FindFile could not find file basichelmet_06.qob RSQOBLoader::Load: Could not find file basichelmet_06.qob RSNode: Could not load model basichelmet_06.qob I don't have Rockall active, but those are characters from it's mod. I am playing with Mission HX, so it may be complicating things too. What happens is that if I do anything wrong with the Actor files, the game crashes at start up. So I try and fix it, but even after going to the basic Gold Edition, trying to launch with only Mission HX, the game still crashes at launch. Sometimes it seeks Blood Oil (which isn't active) and sometimes it's Rockall. I mean I did a fresh install of MHX, went and launched with basic mods (no Rockall folder in Mods) and the game is somehow seeking Rockall files still? I can't get Mission HX to launch at all, though the game will launch for regular Missions. I took the mod out of the mods folder and it still seeks it. It's like the String.res modding breaks something if you don't have the proper Actor files, if I make any mistake the game will no longer launch. Since I pretty much only play Mission HX, in the past I've been forced to reinstall GR, a fresh MHX, and a new No Death Messages mod and it will work, but I can't figure out how to avoid this. Can anybody make sense of why Mission HX would be crashing for not having a mod's Characters, when I'm not playing that mod? Or whatever happens when the Actor files are improperly placed? Removing Doc's mod for the testing, trying to get MHX to work doesn't help.
  8. After a 4 year period with little GR, I'm back into the game and was trying to figure out why my buddy and I couldn't get the MP working. I'm glad I came across this topic by accident. The blank spaces for the MP name explains the crash upon the kill. Thanks Doc, are you still playing sometimes? I can't find the no death messages file in the downloads, Can you upload it again if you still have it Doc?
  9. How come you have a community reputation of 32 and mine is only 1?  How you stat pad like that?  :)

    1. pagey


      Hey old Markee good to hear from ya...ive been playing GR again in the last few months, random random..haha...what you up to ?

      Theres a ''like'' buttons for posts now...maybe it have smthin to do with it..:) i dunno:)

  10. Thanks, but DA49 has been a plague since it's ill-gotten creation. A foul infestation of a mod, a blight on GR multiplayer. I don't enjoy it, it goes in the wrong direction. If you had said CENTCOM, I would have been extremely pleased. But this news saddens me, that that griefer-thief Dark Angel taints GR multiplayer even to this day.
  11. Hi, I'm wondering what options are left for GR players to get together. I've not used Gameranger, because I had xfire. Is it an option these days and if so, is it the main option? I just got the game again and am looking forward to getting back into it. Are there any mods (that you would recommend), that have come out in the last few years? Thanks. PS Am I the only one who randomly remembers the Russian humming sometimes? Years since playing, and sometimes it just comes out and I hum that 3 second tune.
  12. Hey, thanks pagey, good to see you around. Aren't there certain mission mods that move the spawn area up as you proceed to clear the map? Those might be okay in SP without AI. Any idea which those might be?
  13. Hello, a year or two ago I was in a discussion with Apexmods and some other forum members about playing GR without the text notifications. Apex said that he planned to go through his mod to convert it so that you could play without any kill text. I can't find this post. Does anyone know of any mods that have a patch, mini-mod, or are converted for this?
  14. Hello, I reinstalled GRAW 2 again for the first time in many years. Back when I played it, I only ever got through the 4th mission. What mods would you suggest for SP? I just want to get the best experience and try and see the campaign through, then see if there's any modded campaigns that work well in SP. I've read a lot of negative comments about the patch 1.00 to 1.05, any advice on whether and which patch to use? I don't dig those briefings, the quality of production is above cartoon, but below CGI movies. Trying to read my objectives and they won't sthu. Is there a way to play with the team outside of the campaign? I thought that you could play a mode where if you die, you play as another soldier on your team until you complete or are wiped. OGR Coop, was that only for GRAW 1? I am stuck on mission 2, it's not completing, maybe I hit Play Mission instead of Continue. I read that is a problem today, I'll have to try the Continue again. I'd really like to be able to play all of the missions in OGR coop, where I can soldier switch if I get killed and attempt to complete the campaign this way. Thanks for any suggestions, this game looks like a really cool GR mod.
  15. Hey wombat, the clays are visible most of the time. If I can get this mod working without clays I will come back and share it. I gotta create a readme because there are a lot of updates, but it's what I find funnest for GR. I don't play much without Mission HX because of how the randomness replaces 'script traps' very well. Thanks for taking the time to test it and for the instructions. Hopefully within the next week or two I will be back online to share it, I'll try and make an effort. I haven't played GR in over a year and if this works, I can see myself getting back into some missions more regularly. I really appreciate the speedy response too, I am only online every 1-2 weeks so this is great.
  16. So, I assume that I can find the Constants once I do this? I thought it might be menus and submenus to locate it. What you're describing sounds more like an ini? I should have clarified that I know nothing about modding.
  17. Hello, I have been hoping to figure out how to disable the claymores in the Mission HX mod for a long while now. I contacted harntrox and was pleasantly surprised to get a response from him. I need help deciphering his advice though. He said: "Claymores are stripped out by making the exclusion radius larger than the game level (change from 50 to 500 i think in the Constants)" I don't know anything about scripts or modding, but I think that it might just be a matter of getting pointed in the right direction by someone who does. Can someone tell me where I can locate them? Thanks.
  18. I tried deleting the blocks and it didn't work, unfortunately. Do you know of anybody on the forums, who might be able to teach me how to disable/remove the claymores?
  19. Thanks wombat, I will try it soon. I haven't worked with scripts before. This will be great to have done, I've been on a year's break from GR, played one the other day, and loved the game as much as ever. I will have to share the MHX file here at GRnet. There are a lot of improvements over the first version.
  20. Hello, I love this mod. It's why I've been able to continue enjoying GR. I would like to get rid of the claymores. Is it something I could learn to do myself? A friend at Ghostrecon.net made a bunch of improvements to the mod, so I would like to be able to apply the changes to the versions that I use, if possible. Thanks for any help, this site is awesome.
  21. Hi,_I'd_like_to_learn_how_to_create_kit_restrictions.__I_imagine_that_it_shouldn't_be_too_tough,_am_I_right? Sorry,_space_bar_is_water_damaged. Can_someone_point_me_in_right_direction_for_tutorial_please?
  22. Not sure how to rephrase that. No on screen messages that someone has been killed, no audio messages to the same. Little O/T but the death animations in this game are far superior to most new games. I notice that I am getting better at recognizing the 'body language' of the kill shots. Without the text, I see that the animations are quite good. A well earned kill is often much more satisfying than I remember them being before. I can't play without the mod now.
  23. What do you mean "a mod"? I removed all the names from Rockall if you want them.
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