
MarkAm_i
GR.net Supporter-
Content Count
289 -
Joined
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Last visited
Community Reputation
4 NeutralAbout MarkAm_i

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Rank
Scout - 2nd Class
- Birthday 23/01/1978
Profile Information
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Gender
Male
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Location
Montana, US
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Interests
Recon, Assault, Hostage Rescue...a bit of Demo and Securing. :)
Previous Fields
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Favourite Ghost Recon Mod.
Mission HX. Random Mission Gen
Contact Methods
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Website URL
http://
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ICQ
0
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MSN
mromee@msn.com
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MarkAm_i started following Been years, xfire died, Multiplayer?, IGOR kit editor, Ghost Recon: Heroes Unleashed and 2 others
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Hello, I made some kit files. Combining pairs of weapons and secondaries. When I play with them, the stat card icons show blank. Is there a way that I can fix this?
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I would definitely be up for some Mission HX. PM me.
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Hello, I am playing a gametype that has a bug I need help with. The objective is in Mission HX, after I complete or fail the objective, the Ghosts who had seen it will suppress the OBJ from across the map, even if there's a rock 10 feet away that they're hitting. It's weird. I'm guessing that the problem lies with the 'Actor' that allows for the random placement of the Objective, that it is not being hidden. I think this may be only on failures, but it's unplayable as is, so I'm not positive. Now, there are a couple of other factors with the Objective type and what's called a
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[P2: "A Cold Day in Hell" v1.00 - public release]
MarkAm_i replied to migryder's topic in GR - General Mod Topics
Hey, I see Mig seems 'AFGR', but I have small problem maybe someone can help me with. It's on the Black Wolf map, when I walk through water I hear gun fire in place of the 'footstep splash'. I tried increasing the P2 priority above Frostbite. That helped, only because now it's a less annoying gunfire sound, an SD one instead of an M16. I was hoping to fix it myself, but I couldn't locate the sound file that's the culprit. I can't see the conflict, I have GRPA and AS 2.6/etc. active alongside p2 and frostbite. If the sound didn't cause a reflexive "Oh ######, I'm being shot at f -
Did anyone figure out how to disable death text messages?
MarkAm_i replied to metavoid's topic in GR - General Mod Topics
Thanks for your help Wombat. I thought maybe someone else had seen this problem and I might find a shortcut to resolving it. I'll report back if I figure out why I made GR so angry. About Blood Oil, the folder structure seems a bit odd. Mission HX utilizes the Opposing Force 0-9 or however many. In most mods, those files are in the Actor folder loose. in Blood Oil, they are in a folder "Opposing Force". How do you think I should get it working with Doc's NAG mod? It was either fiddling with the confused attempts to get Blood Oil working, or when I tried using Rockall with -
Did anyone figure out how to disable death text messages?
MarkAm_i replied to metavoid's topic in GR - General Mod Topics
Has anybody else faced crashing issues? My Ike.log says: RSFILEDATA: FindFile could not find file opposing_force_33.atr RSFILEDATA: FindFile could not find file opposing_force_5.kit RSFILEDATA: FindFile could not find file rk_plt_06.chr HumanMotion: Could not load character: rk_plt_06.chr RSFILEDATA: FindFile could not find file rk_plt_06_a.chr HumanMotion: Could not load character: rk_plt_06_a.chr RSFILEDATA: FindFile could not find file rk_plt_06_b.chr HumanMotion: Could not load character: rk_plt_06_b.chr RSFILEDATA: FindFile could not find file basichelmet_06.qob RS -
Did anyone figure out how to disable death text messages?
MarkAm_i replied to metavoid's topic in GR - General Mod Topics
Thanks Wombat! Can't wait to try it out in Coop. -
Did anyone figure out how to disable death text messages?
MarkAm_i replied to metavoid's topic in GR - General Mod Topics
After a 4 year period with little GR, I'm back into the game and was trying to figure out why my buddy and I couldn't get the MP working. I'm glad I came across this topic by accident. The blank spaces for the MP name explains the crash upon the kill. Thanks Doc, are you still playing sometimes? I can't find the no death messages file in the downloads, Can you upload it again if you still have it Doc? -
How come you have a community reputation of 32 and mine is only 1? How you stat pad like that?
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Been years, xfire died, Multiplayer?
MarkAm_i replied to MarkAm_i's topic in GR (PC) - General Discussion
Thanks, but DA49 has been a plague since it's ill-gotten creation. A foul infestation of a mod, a blight on GR multiplayer. I don't enjoy it, it goes in the wrong direction. If you had said CENTCOM, I would have been extremely pleased. But this news saddens me, that that griefer-thief Dark Angel taints GR multiplayer even to this day. -
Hi, I'm wondering what options are left for GR players to get together. I've not used Gameranger, because I had xfire. Is it an option these days and if so, is it the main option? I just got the game again and am looking forward to getting back into it. Are there any mods (that you would recommend), that have come out in the last few years? Thanks. PS Am I the only one who randomly remembers the Russian humming sometimes? Years since playing, and sometimes it just comes out and I hum that 3 second tune.
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Mod suggestions? SP gameplay and OGR Coop?
MarkAm_i replied to MarkAm_i's topic in GR:AW 2 (PC) - General Discussion
I am replying in the GR.net messenger pagey. -
Mod suggestions? SP gameplay and OGR Coop?
MarkAm_i replied to MarkAm_i's topic in GR:AW 2 (PC) - General Discussion
Hey, thanks pagey, good to see you around. Aren't there certain mission mods that move the spawn area up as you proceed to clear the map? Those might be okay in SP without AI. Any idea which those might be? -
Hello, a year or two ago I was in a discussion with Apexmods and some other forum members about playing GR without the text notifications. Apex said that he planned to go through his mod to convert it so that you could play without any kill text. I can't find this post. Does anyone know of any mods that have a patch, mini-mod, or are converted for this?