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31isnotapowerof2

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About 31isnotapowerof2

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  1. IIRC, smoke effects cause one of the worst lags. Even a single smoke effect can reduce the FPS by as much as 10. Try to use a smaller smoke effect, ie. if it's large, change it to medium. I don't know about map modding, but you may try automatically activating the smoke on the map instead of creating them as effects on the mission. Hope that helps.
  2. Hey jay. Surprising isn't it, that with the cinematic part of the prison mission done, do you realize that half of the mission is already complete? Well, I'll leave it to you to alter it to your own preferences, taking for example the mood music, briefing, kits etc. I've managed to get the T55 tank to work, but I've not managed to get it to turn properly, so I'm assigning it to a straight path. Also, I can't get an enemy to shoot his RPG at the tank, so I'm deleting that scene. At this stage there are already 100 actors on the map, half the total number of actors. PS: Can you reco
  3. Try not to add the 'block preserve' response. I think that's the problem
  4. Hey Blakarion, a word about your mod. I think you mixed up the T-72B and the T-72BM, the T-72B model is supposed to have the reinforced turret armor, while the T-72BM model is supposed to have the explosive reactive armor. I'm not very sure about this, but can you clarify it for me?
  5. Try activating all the mods that you currently have. Attempting to open a mission or any other file without the parent mod activated will result in a CTD.
  6. cool! must be the most realistic weapon sounds i've ever heard!
  7. Wow that looks so real... What's it placed there for anyway?
  8. yeah, it can be done. remember the village mission in vanilla GR, Black Needle iirc? after rescuing the blue berets they will still be armed with their SA80's. the thing is, you have to set them to hostage behaviour, and not captive behaviour. setting them to captive behaviour also disarms them, as in the 1st mission where you have to arrest papashvilli.
  9. It's happened umpteen times to all of us, yes i mean ALL of us. And it can also happen on ANY mission. Some say it's due to the size of the mission, others say it's due to the number of models that need to be loaded all over again when u hit F7. Anyway, it's a problem that we all share our annoyance with.
  10. trigger event: 1 second elapsed responses: blockpreserve continue if the value of objectives complete counter is equal to 2 continue if the number of members of player's platoon at extraction zone is equal to the number of active actors on player's platoon set mission end timer to expire in 1 second blockremove
  11. Hey jay, how about some voiceovers for the prison uprising mission? I think I'll be making the first part a cinematic where there are some guys talking, so I might need some voiceovers. Nice mod, by the way.
  12. Are the voices English voices translated to Russian or are they just the sounds from the russian_voice folder?
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