hotshot
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Posts posted by hotshot
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You sort of can already in Flashpoint, thanks to Fwatch. It's certainly not as good as AAR/MARS in VBS1, but i'm sure with new commands in Armed Assault Fwatch could be expanded upon and become something similiar to AAR?
If it works in MP or not i'm not sure.
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Yeah but
"VBS1 DVD Suite provides a significant discount for those interested in purchasing VBS1 on a per-seat basis."
so it's still cheaper than buying every module individually.
Does this mean CTCorp is outta there, or just that they are selling VBS along side BIA in N.America?
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Production numbers are higher for PS1 and PS2 in their initial years.
Does this mean they will be producing more PS1 and 2's than PS3's at first, or that when PS1 and 2 were released they were producing more??
This is good news for Xbox though i guess. Not sure though as although it means PS3 is still quite a way off, people now at least know when its gonna be released??
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Yeah and they added it to at least 1 of the CWC missions too, so they've defaintly updated the CWC campaign.
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Thanks guys. in the end i moved north, took out some patrols around trosky, and then moved in to get in a t80 and gunned down the ruins guys. Unfortuantly some crews got in 2 of the t72s and i had to waste those, but had a BMP and T72 left for my AI to get into. Moved to the RV, my t80 doing the works on the t72 and BMP heading up the hill towards us, and also the inf. patrol, and got to the RV pretty easy. My AI unfortunatly took a damn long time to reach the RV to complete the mission. Thanks to the hidden selection menu however i just 4x the speed (thats not cheating... is it?
) and the ai got there in the end.I'm starting to like the Res campaign. I remember that on Flashpoint PC i was not a fan of the Res one, only CWC, but that was 2 or 3 years ago since last played the campaigns (only multiplayer on PC version now), and now i am starting to like it. CWC i still prefer though. VERY impressed by Xbox version in general. Roll on AA.
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I'm stuck on the mission where you have to steal some tanks frm Trosky, whilst most of the Russians are smashed up with Vodka in the castle ruins. I run through the woods and get to the village, but always get either shot, or seen by guards.
Can someone tell me the tactics they used to complete this mission?
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I dont have Elite as i have Flashpoint PC and dont have Xbox Live to play Elite online, however those with it may be interested in this thread on the BI Forums:
I think it is the 3rd page in where some kind person has found out and describes how to unlock new features. Not sure what exactly is unlocked, but one part is new objects for the Mission Editor, including buildings, so you can build your own towns via the Mission Editor, and apprently these missions will work on Live as well.
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Heh, its like VBS has 'ragdoll' physics or such.
XDF Server - ASLAV Training
Watching Anzza (?) do the 'crest drill' training
Gordons Server - Coops
At the checkpoint awaiting an enemy jeep
Dekela (with a back injury? -a pole seems to be supporting his back)
Gordon driving past Dek and Dan
Engaging targets from the ridge
Dan looking at dekelas a*se...

Dekela approaching camp fire guys
Dan and Chook in adjacent LRPV, AI next to me
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More from the games over weekend which i didn't have time to post yesterday:
Gordon side-on, EricJ far right*
Walking off into the sunset storm
Shortly after a mid-air collision
Delta-One-Zero and El nino Foxhound ready with Javs
Delta's attempt at driving up the wing
Sunday:
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Nice screens EJ - some from the same games as EJ's:
Ones with a * at end of name are 1024x768 size.
Disembarked to move in on Camp X-ray
Once documents were found in town
Trying to destroy the Blackhawk*
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LOL. Goats - spawn of the devil huh

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That was good training mission. Really nice work whoever made that Briefing - very detailed and interesting to read.
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LOL, that doesn't do great things for promoting HALO mind you

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To add to el nin foxhound's post, the Severe Climate module is the same as Terrain 2 - just a different name.
And as for the mission editing - i reckon you can get into it pretty fast, as although you wont be able to make advanced missions at start, you can do basic stuff pretty quick, and soon get the hang of it. I've been adding to a file for about a year now or things i have picked up, which you can view here. Would be great if people could add to it. Not complicated stuff, just general things which you have found helpful (my email is at top of that page to send the things to).
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I havn't seen this before, and to my knowlege it hasn't been posted on here so far either, but there are some screens and info on the new modules on CTCorp website:
US Army National Guard (possibly the same as the USArmy1 Pack)

Coalescent’s virtual training lab located in Orlando Florida designed and delivered a complete US Army “add-on” pack for the VBS1™ virtual training system. The simulation pack extends the VBS1™ simulation with Army Guard uniforms, tactics, weapons, terrains and current treat models.
Our new US Army Add-on simulation pack which contains unique models, weapons and scripted tactics for the U.S. Army National Guard.
NBC Module

Developed under sponsorship by the US Marine Corps Systems Command (MARCORSYSCOM) and the Joint Chemical Defense school in Ft Leonard Wood, MO, Coalescent researched and documented NBCD training requirements, developed 3-D models for individual protective equipment (IPE), chemical agent detectors, and other specialized USMC fielded equipment. From this array of specialized models and behaviors, Coalescent developed detailed scenarios for highly specialized training and is working with the fleet users group for additional test and evaluation. Specific new interactive training capabilities include the test and proper operation of chemical agent detectors, the detection and marking of contaminated areas in the virtual terrain, and virtual performance of the proper steps for decontamination. This program is an excellent example demonstrating the inherent flexibility of the VBS1 platform for use in diverse free-play synthetic cognitive skills training.
I dont know how much apply's to the USArmy1 and NBC module we will be able to get.
EDIT: And also check this page out for info on the Emergency modules, which now seem to be a new VBS (VIMS) rather than extentsions ontop of current VBS.

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Some screens from MP over the past few days...
Playing with Fudge:
Silhouette (not sure about that spelling)
Playing with Jackal and Geriec:
Just seconds before this, Geriec had said he had got the guy that as shooting at him...
These are from playing on the French Connection server tonight:
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This sounds a great idea, and i'm all up for the playing and, if you still need more people, mission making.
In regards to the problem of making the missions within the time frame (a week i guess if the continuation idea would go ahead), maybe it would be better to have two campaigns on the go, playing a mission from one of them every-other-week, and a mission from the second campaign in the week between. The trouble is this might wreck the whole continuation idea, as who's gonna remember what they did two weeks ago?
OR
Maybe so it is the same campaign, but one week you play as BluFor, the next week as OpFor, then its a new mission as BluFor, then as OpFor, etc. Might get boring playing the same sort of mission again but from a different angle though, unless you only include part of the previous BluFor mission in the OpFor version, and add something extra in.
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I really like this island. Its far better than Desert Map, with more towns/village, and what is there is larger too, making for bigger village battles. The bases will add more to mission posibilities too, and there is more vegetation than on T2's Desert Map, so it breaks up the island, but there are still vast baren areas for tank missions.
Very nice island.
Here are some pictures for those of you that are yet to download the map:
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These are shots from a game today on the XDF server:
Overlooking village (this is Duggy i THINK)
To nick OFP's tag line: If you see the flash, its already too late
Mans best friend? Not according to Sabre

Nice driving Sabre... real nice

Its like bowling watching those bodies fly
These shots came out great, with the whole screen having something in it (and not just sand as so needing cropping), so kept them their original size (1024x768) to use as Wallpapers:
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Screens from the game today on WTE server:
Zebra 64 Screens...
Another mission...
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Seems to be the ONS Leopard yeah, and INQ M113 too. Dont think using INQ's works well as it was for Nam instead of modern day, so stuff like riding ontop of it doesn't look realistic in VBS. The cars textures look a bit blocky too, prefered them to look more like the Leopard's. The troops are OK, but again, the textures let them down i think.
Overall i like the pack, but i dont think i'll use it when theres other, higher quality, stuff around.
You'd think they would have given credit to ONS too

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it could of all ended in tears if you had rolled over and squashed the package terra, but lets not go into that incase you have nightmares.

Someone has hosted the Voice.pbo here, if you dont have OFP.
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Replays in ArmA?
in ArmA / Combat Operations - General Discussion
Posted
Probbaly not in the current state as it works by seeing what Keys you press, but i can see that can only work for yourself, i dont think there is a way at the moment to see what another player is pressing.
However, what can be done in VBS i'm sure will be able to be done in AA, and so that measn the possibilities of AAR/MARS/Observor which certainly would let you watch other players.
As far as i know, nothing like that is going to be included with Armed Assault, but the commands should be there to allow the community to make something similiar as they (read as Kegeyts) have done all sorts of very technical stuff before (DXDLL, etc).