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Everything posted by Logos

  1. That's actually an excellent point. Hadn't really thought about it, but the absence of interaction with the bushes is silly and makes the bushes far more advantageous to hide in than they should be. On another thought, for those who haven't played it, no respawn Hamburger Hill really would fix a lot of complaints. Camp in your spawn -- lose. Run-n-gun -- lose. Play aggressively but carefully -- win.
  2. This is ultra important. The unlimited GL guy would be banned right now from multiple servers. And I have several screenshots of players who should be banned, but with no admin present at time of behavior, no hash. We could sort out the dildos after the fact with detailed server logging. It's not an outright fix, but it would sort out a lot of the idiots quickly.
  3. In GRAW 1, there were frequent altered gamefiles kicks due to server lag or sync issues. In GRAW2, there is the 'out of sync' kick, but we still get kicks for altered gamefiles with extreme server lag. I notice it a lot during the day in the U.S. when U.S. servers are getting a lot of European players. I've seen as many as 15 people booted within seconds for altered gamefiles. This basically means that anyone who has ACTUAL ALTERED gamefiles ends up looking like they were caught by a game bug, which pretty much makes the game's anti-cheat worthless. http://img106.imageshack.us/img106/5616/anticheatav4.jpg
  4. Just for the one person who completely missed the joke and is now even more confused-- When software is final, it's copied to a gold masterdisc(s) before mass production (at least it used to be; maybe now going gold is in words only), I suspect stamped onto actual gold foil like the expensive (but no better than normal) gold music CD's that got briefly popular in the late eighties. One way or another, going gold is just a trade term for "the game is done enough to ship."
  5. Configuring the game settings (not to mention your computer) to maximize your success in an online MP game should not be a sidenote or afterthought or as seems to be in this case, a surprise.. It is a key PART of MP gaming. Everyone should configure his/her system and game the best they possibly know how and talk to other people for advice on doing it better. A slider removes high grass? Then slide it and remove it. Now you're on equal footing. This is not a big deal. Like Roco said, in GR1, serious players ran at the highest res possible, but lowest settings. My clan actually ran high details on the characters (low on everything else) because we felt it improved contrast against backgrounds and made it easier to distinguigh players from props at a distance. I can't say for sure now which is better, but the point is that we adjusted every single thing to the best of our ability to maximize our chances of killing mofos. For the record, this is not like a remove cover hack for the simple fact that everyone has it. Use it. Give yourself every legal advantage. This is an element of every game. Anyone who hasn't been doing this sort of thing for years was shown the light by this thread, not a flaw.
  6. It's probably about the same for 4:3 and 5:4, but widescreen players got 4:3 with the top and bottom cut off, so for us, it's actually a little worse. I don't want to frighten anyone with WS away from the demo; it's not unplayable -- just uncomfortable, unnecessary, and unacceptable. Other than this one WS issue, a number of bugs, and maybe some tweaking to the weapon attributes, this game is a winner. Also, Ichabod has already said they're looking at this problem, so I don't know that we do need any bumps. We spoke. They responded. They're looking at this issue. I'm grateful, and that's enough for me for the time being.
  7. Just for the record. Crash in application version: 29520.2404 Unhandled exception - access violation C STACK: graw2 (???) : ??? graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\units\types\beings\human.dsf(0) data\lib\units\types\beings\human.dsf(0) data\lib\units\types\beings\human.dsf(0) Renderer: threaded Physics : threaded
  8. I was just on the AttackForceZ server. About a minute into a round, I saw two people kicked about 5 seconds apart for altered gamefiles, then about 5 seconds later, I was disconnected, and the server had in fact crashed. While I'm sure the server crashing had something to do with AFZ's leader's ineptitude at setting up servers, those consecutive altered gamefiles reports are evidence at least of the altered gamefiles kick is having the same bugginess that it was in GRAW 1, disconnecting people for communication problems between client and server and whatnot.
  9. 1 -- I think we know which one is Zoot's server. 2 -- While I have no problem with profanity on comms, in the in-game text-chat it causes two problems. The first is that it clogs up the text chat space, an area that is supposed to have a use, with junk. The second problem is that immature behavior has a tendency to escalate, and servers where profane trash-talking is allowed is going to have more frequent TK/griefer problems than one where admins insist on some moderate level of respect.
  10. I'm also having an odd sound bug where I get the fixed machine gun sound effect at a volume level that sounds like I'm standing right next to it, but I'm not anywhere near one of them. I don't know if it's that sound effect getting randomly activated, or if someone half-way across the map is firing one only it sounds like it's right next to me, or what, but it's incredibly annoying when you hear machine gun fire right next to you, take cover, look around frantically trying to find the person shooting at you, only to realize it's a bug. Dual-core Opteron XP-Pro 64-bit Soundblaster X-Fi
  11. If you use only whql drivers this problem disapeers. Vista only. It was doing it in the Betabut MS updated driver last week and seems fine now. I have the problem, too, if I alt-tab out from full-screen. WinXP 64-bit and latest NVidia drivers.
  12. Opteron dual-core 939 @ 2.5GHz 2GB DDR500 7950GX2 -- Cores@550MHz & Mem@1.5GHz XP-Pro 64-Bit X-Fi Resolution -- 1680x1050 I spend most of my time drifting between 50 and 55 f/s. It will sometimes dip as low as 45 and sometimes climb as high as 65. I haven't done any tweaking yet, so I don't know how much better I can do, but I expected to do a little better than this.
  13. Not to mention that the server Viiper referenced is actually meant to be: di' epig fu'c ker which is Sri Lankan for kittens are nice.
  14. As far as the WS issue itself goes, GRin, I've been a fanboy, but this is unacceptable. I didn't buy a widescreen monitor so that I could see less. Please fix it. If this is NOT a temporary fix for some problem you guys are trying to work out, if this is actually how you intend the game to be, you have made a mistake. One of the complaints about GRAW was that the field of view felt too cramped. This has made that issue worse for widescreen players. Please fix it. It's a major flaw. As for everyone else and the "how to balance the playing field" question, that's very easy -- you don't. A widescreen monitor is a piece of hardware that some of us bought for the game. Players can balance the playing field by buying a WS monitor. Can't afford it? Well, some people can't afford anything other than $80 for a graphics card. I don't hear anyone complaining that those of us with high-end cards have an unfair advantage for which the playing field must be balanced. Should everyone have to play at 600x800 so that people who can run at 1600 x 1200 don't have an unfair advantage in identifying targets at a distance? NO Should everyone's framerates be limited to 25 f/s so as not to provide an unfair advantage to players with high-end graphics cards? NO Should my laser mouse's resolution be cut down to match an analog ball mouse? NO Should everyone's processors be limited so that those people with 2.0 GHz P4's don't suffer alone when their systems bog down from the physics calculations? NO Should the game disable 1.5Gb of my system memory? One of my cores? 3/4 of my 2MB of L2 cache? NO, NO, NO. This is a hardware intensive game. Everyone has the OPTION to buy any piece of hardware anyone else can buy. That's the difference between PC gaming and console gaming. Anyone who wants a hardware-balanced playing field should by an XBox360. In PC gaming, there will always be hardware advantages/disadvantages between any two players. Between 36 players on a server? Forget it. The rare occasion when a widescreen monitor's wider FOV provides a kill should be the least of anyone's hardware concerns. It's a non-issue. On the other hand, the penalty of a cramped, uncomfortable WS FOV, particularly in close quarters where this high-end piece of hardware becomes a disadvantage, this will be a concern and issue for just about every widescreen user. And it will be a deal-breaker for many of us. Again, please fix it.
  15. is that Richard from Survivor??? Dude, I had to respond to let you know that was appreciated. Hilarious.
  16. That picture looks frightenly like Roco when someone tries to take an unfinished beer from his table.
  17. Has anyone noticed that the post about the fixed wing aircraft crash was posted on April Fool's Day? Or that there was no crash of a plane going to Shannon International on April Fool's Day? Or that there is no European Federation Wartime Aviation Administration? Hack? UBI practical joke? Puzzle, as Rocky suggested (and may have inside information on)? We'll see.
  18. Has anyone noticed that the draw distance is ever so slightly less in the middle of the screen than at the sides, probably six or eight feet? There is a place on Strongpoint where I like to sit and take down people leaving one of the spawns running on a path perpendicular to me. The path they run on is right at the edge of the draw distance, and depending on whether or not they're on the side of the path closest to or farthest from me, I can see them or not. The thing is, if they're just outside the draw distance so that I can't see them, if I look left or right from where they are so that they're at the edge of my screen, they're suddenly within the draw distance and I can see them. If I try to center them on the screen again, they disappear. I can still estimate where they are, btw, fire a burst blind, and occasionally take one down, so I know bullets go farther than draw distance.
  19. Funny, Th33f. I've played with you, and I can't imagine too many times where you can't take care of business. I used to fight the snipers with an AR. Lately, however, in those situations I've been grabbing a sniper rifle and giving the offending sniper enough grief that they don't want to cover that lane anymore. The worst part about it is that it's given me an affinity for sniper rifles. Sometimes, I take them just for fun.
  20. Actually, the first XBox supports KB/M for games. Get ahold of one, play Ghost Recon with the pad; then, play it with a keyboard and mouse.
  21. No. It would just look like skills. People might wonder if the elite player has a KB/M, but it's the same thing as with auto-aim in PC games -- the okay players think the elite players have auto-aim, and the elite players think the hacker that actually does have auto-aim isn't so much better than them that it's not explainable by better skills.
  22. My apologies, Ick. I must have misunderstood "functional" as you intended it. I thought I was addressing the discussion at hand.
  23. And that's exactly right. A mouse is simply an unfair advantage over a pad when it comes to aiming. When the XBOX360 was coming out, I was considering getting one, reading about it, and came across the fact that it would not have keyboard and mouse support for games as the the XBox did. As I searched around to find why, if it would be added later, etc., I found an interview where a Microsoft rep commented that with the first XBox, KB/M gave too significant an advantage over pads in first-person-shooters and unbalanced the games , so KB/M was excluded. Recently, I was looking to see if the PS3 was going to have KB/M support for games, and I stumbled across the KB/M adaptor previously mentioned in this thread for the XBox360. It was being discussed in an XBox360 fan forum of some kind, and the 360 players were bashing those people who used the KB/M adaptor as cheaters, treating it the way we would treat a hack. An interesting comment made was that one of the beauties of console gaming is that it puts everyone on a balanced playing field, unlike PC's where better hardware translates into better skills, sometimes letting the lesser player win.
  24. I quoted the post that I was responding to. It had nothing to do with a port.
  25. Those games would fail as ports in this community. They are even less GR1 then GRAW1 PC... The reason they are doing good is that the console crowd are looking for a different game then the PC crowd. Wolfsong, I'm aware of that. That is, in fact, what I meant. But I'd be careful about using this community as if it means the PC players. It certainly used to, but this community includes console players now -- a lot of them. Papa was asking what would happen to GhostRecon.net if GR:AW 2 for the PC failed. What I intended was that nothing would happen to GhostRecon.net because the Ghost Recon franchise and its consequent traffic to this site doesn't rest with GR:AW PC alone. I wish it did, but it doesn't. GR:AW PC can disappear and there would still be a boatload of GR:AW players on consoles who would come to this site. This site is safe. That's all I was saying.
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