ScooterMX
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It's in other elements of the game design. Like the really poor documentation. Other things- many mentioned in this thread, erratic frame rates, complete loss of saved games, hangs that force restarting the system...
And where the console games suffer over PC versions is the inability to patch once released...
If anyone at UBI are listening, I would've waited a few months for the version you know you should have created. As a player, and as a producer, it's almost always worth the wait.
Maybe they just had to hit the target with EA coming on board.... First impressions and what.
Not bad, but I'm definitely not impressed...
in GR2 Console - General Discussion
Posted
These are opinions. When I write a review on a software product, which I do for a living, I make that clear. I can tell you about my experience. That, on its own, means little. But as a producer, it's comments in forums like this one that drive me the next time I write a design document. Because most producers know when they are releasing the product that they could have.
I think the people at Ubi did a great job. Compromises always have to be made, but it just seems that with GR2, for me, I would have put more of my resources on other areas.