bigworm
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Posts posted by bigworm
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hey when you guys load up xbox 1 games on the 360 and play online are you only playing other 360 owners emulating the xbox 1 games on the 360 or are you connected also to all players with xbox and xbox 360?
confused?

how about this if I load up GR2 on a 360 and a buddy has GR2 on his regular xbox....can we both play each other online via xbox live?
ok I answered my own question today when I went out and got a 360...and logged into xbox live. You can play with regular xbox users.
I was able to run GR2 SS and download all the bonus content and connect to xbox live against other players. Also, as someone already said GR2 looks MUCH better in HD.
for you guys that have the VGA hookup to a monitor...is there a way to setup 5.1 surround sound as well since it only has 2 rca outs?
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hey when you guys load up xbox 1 games on the 360 and play online are you only playing other 360 owners emulating the xbox 1 games on the 360 or are you connected also to all players with xbox and xbox 360?
confused?

how about this if I load up GR2 on a 360 and a buddy has GR2 on his regular xbox....can we both play each other online via xbox live?
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Two gameplay alteration (or addition) suggestions: increased lethality, all around (1-2 shots to kill) and a more tangible effect when hit by a non-lethal shot. I almost never used the full automatic mode on any weapon in GR1, but it seems like the (lack of) above factors, which were present in GR1, make this a fairly untenable approach in GRAW.
I use single shot a lot in MP and I've killed a lot of guys with one quick shot mid body or to the head from a distance so I think the lethality of one shot is in game, but its the sprinting and sliding with lag that might be causing some kills to take more than one hit.
For me it is always the close encounters where I have to unload a *full clip* to get a kill, yet I'll easily pick someone off from the distance with one single shot....so maybe a re-evaluation of the damage model or lag?
On another note some more MP wishes (hopefully not already discussed about on the previous 9 pages and if they are SO WHAT this gets a free bump).
- server option to turn on/off tracer or *bullet air effect* or tone it down. right now it looks like everyones shooting lazers.
- server option to turn on/off enemy/friendly diamond/icon names
- server option to to turn on/off kill messages via chat text.
- server option to turn on/off scoreboard (if added) during round. This way you can toggle on/off whether someone can see how many are remaining or not until match or round is
over.
- server option to toggle use of nightvision on/off. Always fun to play a dark map with no nightvision even though people might turn up gama..
- server option for random insertion points for ALL gametypes if possible (this is really important else each map just becomes the same repetitive rush to choke point X and throw grenades ect each round.
- add a key via keymapper that will highlight a players diamond and icon on map. This could be used in conjuction with teamspeak/ventrillo ect where players assign the same key as their voice control and when its pressed that icon will light up on screen to show other players. Give players option to turn on/off in case they don't want to see other players *toggling chat icon* when they are not using voice coms.
- server option on/off for drone support with overhead map that can be shot down ect. How about cross com (video) for MP? this possible?
- server option on/off to pickup and use dropped weapons.
- server options on/off to allow players to watch rest of round when dead via deathcam whether its free floating or 3rd or 1rst person team/enemy ect..
- if weapon selection is added before joining/playing a game please add a way on specific gametypes such as siege to tell if your defending or attacking first before attempting to guess what weapon you want.
- more team options like GR1. Would like option to have at least 4 teams of 8 players which can be combined or split up so 8v8v8v8 is possible or 16v16 or 8v24 or whatever.
- add a way to change game name instead of just using gamespy username only if ban by CD is possible.
lastly..not MP only but...
- trackir support (lean, up, down, look left and right ect). might as well get ahead of the curve guys.
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dunno if its been posted but one more SMALL change for the MP wishlist would be to allow the chat panel to stay ONSCREEN at the end of a round while the end of round stats are showing.
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has anyone been able to setup your current trackir with GRAW for peek or stance change?
I don't know if the newer trackir software supports key emulation based on zones but I was thinking it would be cool if I could at least peek left/right or change stances up/down ect with trackir.
curious if its possible now without it being implemented.
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I'd like to see something with a lot of trees..or even a desert type setting w/ river crossing ect.
is this new engine capable of rain? fog? (sorry haven't even touched the single player yet)
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I notice the same problems when running zonealarm...I get a lot of pings at 0 and can't join some servers.
My solution was to turn off zonealarm and it works ok even though I've enabled rights for Graw...
so my guess is some port is being blocked by the firewall and isn't responding correctly with gamespy.
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#1 reason to have quick save is...
PC GAMES = CRASH
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Bo's answer to questions right after the first wireframe Cross-Com screens were released;The cross com camera is divided in two parts. One is a small representation of threat with buildings and major obstacles outlines. Target assesment is about 200% faster this way. Here you see you buddies outlook and what targets he sees. THEN we have the seccond layer with the realtime view from your buddys helmet. Here you look at situations more than enemies - what does my buddy cover, does he see some cover up ahead that i missedon the tectical map and so on. It is up to the player to switch between them.
More of a gameplay thing then. However I'm reasonably sure that at one point he did say something along the lines of "it has more of a classic GR feel to it". I'll keep searching.
personally if the response was *it has more of a classice GR feel to it* then I don't buy that...sounds more like a hardware performance issue or a decision not to implement it because it *couldn't* be done.
So who here wouldn't want it to show an actual realtime rendered video image even if the detail was degraded versus a wireframe?
Like someone said how much different would it be than many games where a rearview mirror is rendered in low detail or at least give the option to render to wireframe if your computer can't handle it.
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It would be so small to look at and use resources while looking small that would be a waste of time. Plus the fact that I bet most people would end up thinking .."thats too small" and then goto full realtime view anyway.
not that I was really looking forward to using all this crosscom gear, but the fact it was such a big deal with the 360 and all the developers diaries...
crosscom this...crosscom that....video here...crosscom technology...track enemy...track soldiers...blah blah blah.
Then to see it is not even rendered right on the PC game (demo) for whatever reason either due to hardware limitations or time constraints on the developers part is a little disheartning.
my point being the wireframe isn't a good substitue for what a realtime video would be IMO.
If its hardware limitations is there a way that could be implemented to work with the right setup then?
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So was/is there an explanation on why the demo version and possibly the retail version use the wireframe crosscom in upper left corner instead of a full realtime video rendering?
Is there a way to get it to show a proper video cam in the upper left corner other than going fullscreen?
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I feel this game is going to be amazing. Just by looking at screenshots and videos definently boost my confidence in how great this game really will be. Sadly I too have no 360 as of yet.
I'm liking the way the 360 version is looking...though like many others I don't have a 360 either, or at least not yet....
I dunno what the wait is like getting a 360 so that'll probably tie me up to wait for the PC release and then decide if I go PC or 360 or both.
ps: another texan here...Austin TX though.
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I've only purchased one game recently with SF on it which was Cross Championship Racing. I didn't know it had starforce on it nor did I know anything about it before my purchase.
Installing only 640 megs to my HD took at least 10-15 mins on my computer. Now this could have been that I used my slow DVD burner to install instead of my semi-slow 48x CD drive, but I know I installed HL2 with 4-5 CD's the other day in almost less time than this one CD with SF protection on it.
Anway after installing I had to go through the ordeal of LOADING which took a tremendous amount of time to load. SF sits and checks the CD for at least 2-3 mins just to *confirm* I have the correct disk.
So bam the game loads and guess what I have to configure in all my video settings but then RELOAD the game so now I have to wait again for the SF check not to if you have any crashes you might run into OR what about when you play multiplayer and it has to check each time when you join a server and BAM your kicked out of the server cause its full....back to SF check again (yeah right).
Maybe it is just my system (amd 2.0, win2k pro, 48x CD, 4x DVD) but the thing took WAY too long to load up each time plus a few times I got get a fail error and then it would go into enter your *serial key* which the game didn't come with one at all (I kid you not).
I felt like it was going into a three strikes type mode and if I failed I'd probably have to get on the phone and hunt down some tech support doof to get my game working again.
Since then I uninstalled Starforce and haven't even played the game yet, but coincidently at the same time I was having conflicts who knows what in another game so I didn't want to take the risk.
WHY did I uninstall SF? Or why do I not like SF?
Well because I personally get tired of installing and uninstalling my OS when some flukey driver is causing problems. Maybe some of you guys have that 30 min secret in re-setting up your system with ALL the programs you want when it crashes or your need to reinstall everything, but I know I personally have to spend a full day or more sometimes to get all my programs I need reinstalled and running again (all the service packs, hot fixes, firewalls setup, video drivers, sound drivers, direct X, virus checks, popup blockers, colors, joysticks, mouse, track IR, rudder peddles, blah..blah..blah).
Now if they could get the load times faster then I might not have a problem with SF, but with the possibility of some driver conflicts ontop of that looming in the air then I get even more discouraged to stay away from anything that uses SF...but I'm not going to give up gaming so I guess I'll just have to deal with it.
Sure I know I have a zillion other drivers already loaded that could cause device conflicts or other problems, but the point being I already have enough headaches to deal with when getting a new game....adding this SF driver just makes things even more complicated if something goes wrong!
Bottom line is that I think companies are just wasting money on this type of copy protection when I guarantee it WILL be cracked and it WILL be posted to some newsgroup 1-2 weeks even before release.
I bet GR3 will be no different if they use starforce. I guarantee there will be a copy posted somewhere like alt.binaries.ipwnstarforce 1-2 weeks before its released though those people won't have a valid serial key to play online.
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any more realtime videos of gameplay besides the trailer?
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so with the *thousands* of different server options available for GR3...
Will there be a way to do a more advanced filter search on xbox live?
Or will it be just like it is now with a generic squad/ coop search only?
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whats the purpose of the percentage that pops up on the crosshair when you point over an enemy target?
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funny that I just said on another forum that if the 360 version is or will be AS good as the PC version I'm considering going out and getting a 360 just for GRAW alone.
I was also saying on ubi's RS forum that each year I'm highly anxious to finally give up PC gaming totally and move over to the console side if and ONLY if they start producing the same type of games (same type of gameplay) as on the PCs ie not dumbing everything down.
My computer is also close to 2 years old now in need of a new MB and processor (though I just upgraded the video card)...so I'm right on the borderline of deciding whether to toss that $400-600 to updating my computer or going with a next gen console.
Most likely though I think I'll be just grabbing GRAW on normal xbox first and then probably the PC version if indeed it does live up to all the hidden hype.
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In GRAW PC you will have the opportuity to tailor your weapon to the mission you have to accomplish Each individual weapon in the game will be highly customable. ost rifle guns can be customised by adding several different modules to their core structure: silencer, grande launcher, iron sights, combat sights, tactical grip .... so before each mission, or at supply points, you ca change your equipment to fit your exact needs: choose from the iron sights when you are entering a narrow area, go for the silencer if your mission requires a stealth approach, etc.. more screenshots to come shortly....
Desk com news
one thing that sort of irritates me in GR2 was that when playing certain modes such as Seige is that you have no way to tell if you are defending or attacking until AFTER you select your weapons.
So in other words you might be selecting a long ranged weapon such as a sniper rifle thinking your going into a defensive mission, but instead your actually on an attack mission.
This is sort of a love/hate thing though for me since it does add a little bit of risk and challenge to the game...
I've always wondered if that is the way it was intended or if it was just a flaw the designers didn't really take into consideration until after the game was released.
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 One thing that did bother me a little was the ability of the red tracking diamond to keep tracking a target after he had ran back behind solid cover. What technology is this based on? Heartbeat sensors?...Thermal imaging? It would seem that if you stepped behind heavy cover (like a metal dumpster or cargo container) that the technology should have difficulty keeping a bead on you. Based on previous comments, I'm sure this feature (and many others) can be toggled on and off. It just seems like too much of an unfair advantage to know the movements of your enemy when he has ducked under solid cover...
Serellan, on the UBI board: "Enemies are only displayed with the indicator when detected by your team's drone (which can be shot down by the enemy). The drone is a server option that can be toggled on and off."
is the friendly blue highlight outline also an option to turn on/off on servers?
Blackfoot Studios
in Military Tactical Realism Titles
Posted
here is one of the things that immediatly struck my eye...
http://www.kickstart...3/ground-branch
I always thought this would be the next logical step in gaming. Dynamic maps that change each round would really extend the life of a game.
I'm glad someone is going to do it.
Shame though this trend probably won't pick up to be the norm since this might actual extend the life of a multiplayer game and we know the larger gaming companies want us to just move on to the next big DLC and/or series.