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Geriec

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Posts posted by Geriec

  1. Yeah, i wanted to swim at that time :whistle:

    Some pix of a previous "animal" testing (mostly camels ;) ) we've done on gord's server:

    Camel Gordo as a pilot

    You just cant trust camels

    Camel Drop

    No comment

    Unidentified camel as a pilot in F18

    Camels Again

    And again

    Flying Camels

    Next generation special forces

  2. U guys finished it? lol i dont think anybody has yet

    @Dan:

    Yeah, some reason it always crashes in RSI server probably because of a certain RES object which could be the radio tower i put in there that might be conflicting with the addons on their server.

  3. oh btw, i did not give options for weapons selection during Gear screen because i'd rather let the players choose their own weapons while in game. (would save alot of time IMO in case they'd have to reassign)

    as for the weapons and ammo, here's a list of their locations per version:

    1) ADF version:

    SASR Team- at the Weapons crate located at the FARP

    RAR AT Team- Rifles/MGs at the MOG truck and AT weaponry at the LRPV .50 cal

    2) Original version:

    Ranger Recon Team- at the Weapons crate located at the FARP

    Ranger AT Team- Rifles/MGs at the Ammo Truck and AT weaponry at the Humvee .50 cal

    3) Light Version

    Ranger Assault Team- All weapons located in the ammo crate at FARP

  4. Yeah it worked fine. One bug we ran into however was with the enemy chopper, it kinda just hovered over the town, perfectly still. When we smacked it with an AA rocket, it flew about 700 meters away out to the desert and started just hovering again.
    Also, as per the screenshot, both ending messages come up whether you finish it or not.

    Yeap, heh, how could i overlook that :wall:

  5. HELO script

    This Script i think is exactly what u are looking for

    Have fun :rocky:

    Features:

    -Pickup troops at one LZ, fly to a second LZ, land and disembark troops, then fly to and land at a third LZ.

    -Pickup troops at one LZ, fly, land, and disembark troops at a second LZ.

    -Pickup troops at one LZ, fly to second LZ, drop troops by parachute, then fly to and land at a third LZ.

    --Perform the above but starting in the air with troops already aboard helicopter.

    -Perform the above but starting on the ground with troops nearby, or aboard helicopter.

  6. Actually, for lag's sake i decided to use a certain AI spawn script which would spawn more ai continously once you have killed a certain amount of men (min number of men is around 20 and max is 30). Basically i'm even suprised you got far in the mission than i expected because i made this specifically for 4-9 Players in MP. My idea was to force the players to act as a team covering the North, South and East directions in order to survive the AI rushes. In the future i will be considering making more "Hold it out" type of missions in different environments.

  7. ******RELEASE 1/30/05******

    MP COOP (13 players)

    ========(Mission Summary)=========

    Take part in a 3 PHASE Raid Operation upon fixed enemy positions deep within a hostile territory.

    PHASE 1- RECON

    PHASE 2- ASSAULT

    PHASE 3- EXTRACTION

    Unit:

    RECON ELEMENT - 2 man Sniper Team

    GCE (Ground Combat Element) - 11 man Raid Volunteers composed of USMC and SASR AT specialists

    ========(Missions Objectives)========

    RECON Obj - Provide Observation of the target and information prior to the initial raid.

    GCE Obj - Search and then destroy 2 SCUD Launchers located at camps deep within the hostile zone. After which, eliminate a russian scientist at one of the camps. Then, safely acquire a certain "package" located next to the scientist. Once package has been acquired, make it back to the truck.

    Link: RAID OPS

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