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Degamer

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Everything posted by Degamer

  1. Hmm... I get no flashes, from anyones guns, including my own. Perhaps a driver issue. I'm running a 8800 GTX, and the drivers are the suck. Every game there is at least one issue...
  2. Hmm.. Just using my mobo's sound... Maybe I'll actually pick up a sound card. Are there any recommended that aren't ridiculously expensive like the X-Fi? ? First thing to do is to find some cover thumbsup.gif I checked on tracers, and they are enabled. I see no effects from gunfire at all, no flash, smoke, etc. Should I? I heard there were some problems when using 8800 GFX cards.
  3. So, the major frustration I'm having in ArmA, is trying to locate the source of incoming fire. Being that there are no tracers, no muzzle flashes, and sounds, bullets or engines, sound like they are either 10 miles away, or right next to your face, even through Surround Sound headphones. SOP is pretty much hit the ground any time I hear OPFOR gunfire and pray I'm on the right side of the cover. How are you supposed to locate an enemy thats firing at you?
  4. Weren't half of those features also promoted in GRAW 1?
  5. The game already HAS health regeneration, just need to reload your saves. You can't even attempt to finish the mission by the edge of your seat because the damn game keeps giving you health back...
  6. OK, fixed it for ya. This is how it should look: Download here
  7. I'll take a look at it... Well for one, you've deleted all the LOD's. The smaller groups are there for a reason, they are the textures for the lower LODs. Let me se if I can fix this for you...
  8. Just copy the original alpha chanel from the unmodified texture and it will get rid of the plastic look.
  9. Moot, as in you are going to give us a utility to design new 3d objects without the ridiculously expensive 3dsmax??? That would be mootness! Wings 3D, a utility to design new 3d objects without the ridiculously expensive 3dsmax.
  10. A fully updated [GR]? Sign me the F up!
  11. Yup, the uniforms carry the proper tags, and the hudd displays the proper names.
  12. That was the first mod I did! Its in the downloads section.
  13. Mostly I have my team follow, or run out in front as sniper bait. Occasionaly I'll use the cover command on scripted attack sequences.
  14. On the Sound FX: The effects are OK, but they need to be alot more violent. Not shure how to put it. They should be suden, quicker, louder.. Much more uncomfortable. On my computer, even with volume at max, they still seem muted and muffled. A sense of distress in the grunts would be good too. On Wound Effects: Aim needs to be thrown off, ALOT. You really need to discourage the old west "two people shooting each other" (Sorry Forrester). You need to encourage landing the FIRST shot, and getting the drop on your oppenent. The punishment for being shot should be severe and dibilitating. Limping... If limping causes conflicting animations with the slide/dive animations, then by alol means cut the Slide/Dive along with run, while wounded. I have absollutely no problems with not being able to slide home while shot in the gut. Truth be told, the slide/dive features are gimicks (admittedly fun/usefull gimicks). Wound effects are gameplay. Go with gameplay everytime.
  15. The MR-C is not a real weapon, but "Based off a forseen prototype".
  16. I have full experience with photoshop, illustrator and InDesign. I'm mor ethan happy to help you guys out on this.
  17. The only time I ever really found the barret usefull was taking outthe bunkers in the shantytown mission, and the Gaurdrail IX mission. And I prettymuch never used the SAW.
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