zephxiii
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Posts posted by zephxiii
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GhostRecon caused a Microsoft C++ Exception in module KERNEL32.dll at 001b:7c59bbf3.
Exception handler called in Main Thread.
Error occurred at 11/13/2004 22:18:22.
C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, run by Administrator.
1 processor(s), type 586.
384 MBytes physical memory.
Registers:
EAX=0012fba0 CS=001b EIP=7c59bbf3 EFLGS=00000206
EBX=013cd9b8 SS=0023 ESP=0012fb98 EBP=0012fbf0
ECX=00000000 DS=0023 ESI=0012fc30 FS=003b
EDX=0091f718 ES=0023 EDI=0012fbc0 GS=0000
Bytes at CS:EIP:
5f 5e c9 c2 10 00 8b 4c 24 04 a1 f0 a1 5c 7c 89
Stack trace:
7C59BBF3: KERNEL32.dll! DeleteFiber, <no file>, <no line>
006F36C7: GhostRecon.exe! <no symbol>, <no file>, <no line>
00503176: GhostRecon.exe! <no symbol>, <no file>, <no line>
Module list: names, addresses, sizes, time stamps and file times:
C:\WINNT\system32\DINPUT8.dll, loaded at 0x00230000 - 162816 bytes - 39f15fef - file date is 11/3/2000 14:35:22
C:\WINNT\system32\d3d8thk.dll, loaded at 0x00270000 - 7680 bytes - 39f8cc25 - file date is 11/3/2000 14:35:22
C:\Program Files\Red Storm Entertainment\Ghost Recon\GhostRecon.exe, loaded at 0x00400000 - 6402084 bytes - 73655965 - file date is 10/31/2004 08:02:58
C:\WINNT\system32\nvwddi.dll, loaded at 0x022e0000 - 81920 bytes - 40f6df43 - file date is 7/15/2004 11:42:00
C:\Program Files\NetLimiter\nl_lsp.dll, loaded at 0x04dc0000 - 77824 bytes - 3f26e556 - file date is 7/29/2003 16:21:28
C:\WINNT\system32\nl_msgc.dll, loaded at 0x04de0000 - 65536 bytes - 3f26e089 - file date is 7/29/2003 16:01:00
C:\WINNT\system32\nview.dll, loaded at 0x10000000 - 1363968 bytes - 40f6df3a - file date is 7/15/2004 11:42:00
C:\WINNT\system32\DSOUND.dll, loaded at 0x51080000 - 330752 bytes - 3a024e6b - file date is 11/3/2000 14:35:22
C:\WINNT\system32\d3d8.dll, loaded at 0x5c280000 - 1036288 bytes - 3a033b70 - file date is 11/3/2000 14:35:22
C:\WINNT\system32\KsUser.dll, loaded at 0x5ef80000 - 4096 bytes - 39f1678d - file date is 11/3/2000 14:35:22
C:\WINNT\system32\PSAPI.DLL, loaded at 0x690a0000 - 28944 bytes - 38439a0a - file date is 7/31/2002 07:00:00
C:\WINNT\system32\NTMARTA.DLL, loaded at 0x69bf0000 - 102672 bytes - 3ef274fb - file date is 6/19/2003 12:05:04
C:\WINNT\system32\HID.DLL, loaded at 0x6f9a0000 - 18192 bytes - 3ef274ee - file date is 6/19/2003 12:05:04
C:\Program Files\Red Storm Entertainment\Ghost Recon\DBGHELP.dll, loaded at 0x72a00000 - 163088 bytes - 3af32067 - file date is 8/10/2001 09:27:10
C:\WINNT\system32\msafd.dll, loaded at 0x74fd0000 - 108816 bytes - 3ef274f6 - file date is 6/19/2003 12:05:04
C:\WINNT\System32\wshtcpip.dll, loaded at 0x75010000 - 17680 bytes - 3ef27506 - file date is 6/19/2003 12:05:04
C:\WINNT\system32\WS2HELP.DLL, loaded at 0x75020000 - 18192 bytes - 3843995d - file date is 7/31/2002 07:00:00
C:\WINNT\system32\WS2_32.DLL, loaded at 0x75030000 - 69904 bytes - 3ef27506 - file date is 6/19/2003 12:05:04
C:\WINNT\system32\WSOCK32.dll, loaded at 0x75050000 - 21776 bytes - 3ef27506 - file date is 6/19/2003 12:05:04
C:\WINNT\system32\SAMLIB.dll, loaded at 0x75150000 - 49936 bytes - 4060ef9e - file date is 3/23/2004 21:17:04
C:\WINNT\system32\NETAPI32.DLL, loaded at 0x75170000 - 309008 bytes - 40c89322 - file date is 6/10/2004 09:58:12
C:\WINNT\system32\NETRAP.dll, loaded at 0x751c0000 - 11536 bytes - 3843995b - file date is 7/31/2002 07:00:00
C:\WINNT\system32\LZ32.DLL, loaded at 0x759b0000 - 10000 bytes - 3ef274e2 - file date is 6/19/2003 12:05:04
C:\WINNT\system32\MPR.DLL, loaded at 0x76620000 - 54544 bytes - 40d78cce - file date is 6/21/2004 20:35:10
C:\WINNT\system32\WINTRUST.dll, loaded at 0x76930000 - 167184 bytes - 4060ef9c - file date is 3/23/2004 21:17:02
C:\WINNT\system32\CFGMGR32.DLL, loaded at 0x770b0000 - 17168 bytes - 3844d03b - file date is 7/31/2002 07:00:00
C:\WINNT\system32\MPRAPI.DLL, loaded at 0x77320000 - 81168 bytes - 3844d039 - file date is 7/31/2002 07:00:00
C:\WINNT\system32\iphlpapi.dll, loaded at 0x77340000 - 69904 bytes - 3ef274de - file date is 6/19/2003 12:05:04
C:\WINNT\system32\DHCPCSVC.DLL, loaded at 0x77360000 - 92944 bytes - 3ef274de - file date is 6/19/2003 12:05:04
C:\WINNT\system32\ADSLDPC.DLL, loaded at 0x77380000 - 133904 bytes - 3ef274de - file date is 6/19/2003 12:05:04
C:\WINNT\system32\ACTIVEDS.DLL, loaded at 0x773b0000 - 182032 bytes - 3ef274de - file date is 6/19/2003 12:05:04
C:\WINNT\system32\msacm32.drv, loaded at 0x77400000 - 21264 bytes - 3844d039 - file date is 7/31/2002 07:00:00
C:\WINNT\system32\MSACM32.dll, loaded at 0x77410000 - 66832 bytes - 3844d039 - file date is 7/31/2002 07:00:00
C:\WINNT\system32\MSASN1.DLL, loaded at 0x77430000 - 53520 bytes - 4060ef9c - file date is 3/23/2004 21:17:00
C:\WINNT\system32\RASMAN.DLL, loaded at 0x774c0000 - 56080 bytes - 3ef274de - file date is 6/19/2003 12:05:04
C:\WINNT\system32\RASAPI32.DLL, loaded at 0x774e0000 - 197392 bytes - 3ef274de - file date is 6/19/2003 12:05:04
C:\WINNT\system32\ICMP.DLL, loaded at 0x77520000 - 7440 bytes - 3844d039 - file date is 7/31/2002 07:00:00
C:\WINNT\system32\TAPI32.DLL, loaded at 0x77530000 - 126736 bytes - 3ef274de - file date is 6/19/2003 12:05:04
C:\WINNT\system32\wdmaud.drv, loaded at 0x77560000 - 21264 bytes - 3ef274de - file date is 6/19/2003 12:05:04
C:\WINNT\system32\WINMM.dll, loaded at 0x77570000 - 189200 bytes - 3844d038 - file date is 7/31/2002 07:00:00
C:\WINNT\System32\winrnr.dll, loaded at 0x777e0000 - 19216 bytes - 3844d037 - file date is 7/31/2002 07:00:00
C:\WINNT\system32\rasadhlp.dll, loaded at 0x777f0000 - 7440 bytes - 3844d037 - file date is 7/31/2002 07:00:00
C:\WINNT\system32\WINSPOOL.DRV, loaded at 0x77800000 - 113936 bytes - 3ef274dd - file date is 6/19/2003 12:05:04
C:\WINNT\system32\VERSION.dll, loaded at 0x77820000 - 16144 bytes - 3ef274dd - file date is 6/19/2003 12:05:04
C:\WINNT\system32\RTUTILS.DLL, loaded at 0x77830000 - 44816 bytes - 3844d037 - file date is 7/31/2002 07:00:00
C:\WINNT\system32\SETUPAPI.DLL, loaded at 0x77880000 - 570128 bytes - 3ef274dd - file date is 6/19/2003 12:05:04
C:\WINNT\system32\IMAGEHLP.dll, loaded at 0x77920000 - 128784 bytes - 3ef274dd - file date is 6/19/2003 12:05:04
C:\WINNT\system32\WLDAP32.dll, loaded at 0x77950000 - 162064 bytes - 3ef274dd - file date is 6/19/2003 12:05:04
C:\WINNT\system32\DNSAPI.DLL, loaded at 0x77980000 - 134928 bytes - 4060ef9c - file date is 3/23/2004 21:17:00
C:\WINNT\system32\OLEAUT32.dll, loaded at 0x779b0000 - 626960 bytes - 3ef274dd - file date is 6/19/2003 12:05:04
C:\WINNT\system32\ole32.dll, loaded at 0x77a50000 - 954640 bytes - 4050da31 - file date is 3/11/2004 16:29:22
C:\WINNT\system32\COMCTL32.dll, loaded at 0x77b50000 - 550672 bytes - 3ef274dd - file date is 6/19/2003 12:05:04
C:\WINNT\system32\NTDSAPI.dll, loaded at 0x77bf0000 - 57616 bytes - 3ef274dd - file date is 6/19/2003 12:05:04
C:\WINNT\system32\SHLWAPI.dll, loaded at 0x77c70000 - 282384 bytes - 41267fe5 - file date is 8/20/2004 15:49:14
C:\WINNT\system32\RPCRT4.DLL, loaded at 0x77d30000 - 449808 bytes - 4050da31 - file date is 3/11/2004 16:29:22
C:\WINNT\system32\USER32.dll, loaded at 0x77e10000 - 403216 bytes - 4060ef9c - file date is 3/23/2004 21:17:00
C:\WINNT\system32\GDI32.DLL, loaded at 0x77f40000 - 231184 bytes - 40d78cce - file date is 6/21/2004 20:35:10
C:\WINNT\system32\ntdll.dll, loaded at 0x77f80000 - 497936 bytes - 4060ef9b - file date is 3/23/2004 21:17:04
C:\WINNT\system32\MSVCRT.dll, loaded at 0x78000000 - 286773 bytes - 3e6e3115 - file date is 6/19/2003 12:05:04
C:\WINNT\System32\rnr20.dll, loaded at 0x782c0000 - 36624 bytes - 3ef274dd - file date is 6/19/2003 12:05:04
C:\WINNT\system32\SHELL32.dll, loaded at 0x782f0000 - 2358544 bytes - 414bf0d9 - file date is 9/18/2004 03:24:58
C:\WINNT\system32\USERENV.dll, loaded at 0x7c0f0000 - 385808 bytes - 3f302c32 - file date is 8/5/2003 15:14:12
C:\WINNT\system32\ADVAPI32.DLL, loaded at 0x7c2d0000 - 388368 bytes - 4060ef9c - file date is 3/23/2004 21:17:00
C:\WINNT\system32\Secur32.dll, loaded at 0x7c340000 - 48912 bytes - 3ef274dd - file date is 6/19/2003 12:05:04
C:\WINNT\system32\KERNEL32.dll, loaded at 0x7c570000 - 712464 bytes - 40d78cce - file date is 6/21/2004 20:35:10
C:\WINNT\system32\CRYPT32.dll, loaded at 0x7c740000 - 543504 bytes - 4060ef9c - file date is 3/23/2004 21:17:00
C:\WINNT\system32\rsaenh.dll, loaded at 0x7ca00000 - 134928 bytes - 3dafa75e - file date is 6/19/2003 12:05:04
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***** User's system configuration *****
CPU: AuthenticAMD 1473 MHz Recent AMD
RAM: 384 MB
O/S: Microsoft Windows 2000 5.0 Service Pack 4 build 2195
Ghost Recon (RELEASE) version = 1.4.0.0(0)
HAL (hw vp): NVIDIA GeForce2 MX 100/200 R5G6B5
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.tga
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb
Unable to find ike_fx_fire_type2.tga anywhere.
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
Unable to find lighthalo_effect3.rsb anywhere.
RSSoundMgrPC: Selecting sound device SiS 7012 Wave
driver is sis7012.sys
IkeRulesMgr::HandleMapScriptModsRequest - Server access not granted
CreateTeamTOEFiles: Nobody on _Platoon5
CreateTeamTOEFiles: Nobody on _Platoon5
CreateTeamTOEFiles: Nobody on _Platoon5
CreateTeamTOEFiles: Nobody on _Platoon5
Loading map c:\program files\red storm entertainment\ghost recon\mods\origmiss\map\m06_castle\m06_castle.map
SimGun: Gun node Object 814 has no camera offset helper point.
SimGun: Gun node Object 815 has no camera offset helper point.
SimGun: Gun node Object 816 has no camera offset helper point.
CreateTeamTOEFiles: Nobody on _Platoon5
CreateTeamTOEFiles: Nobody on _Platoon5
CreateTeamTOEFiles: Nobody on _Platoon5
CreateTeamTOEFiles: Nobody on _Platoon5
Loading map c:\program files\red storm entertainment\ghost recon\mods\origmiss\map\m07_river\m07_river.map
SimGun: Gun node Camp Gun has no camera offset helper point.
CreateTeamTOEFiles: Nobody on _Platoon5
CreateTeamTOEFiles: Nobody on _Platoon5
CreateTeamTOEFiles: Nobody on _Platoon5
CreateTeamTOEFiles: Nobody on _Platoon5
Loading map c:\program files\red storm entertainment\ghost recon\mods\origmiss\map\m08_battlefield\m08_battlefield.map
IkeRulesMgr::HandlePasswdReqdRequest - Server access not granted
IkeRulesMgr::HandlePasswdReqdRequest - Server access not granted
IkeRulesMgr::HandlePasswdReqdRequest - Server access not granted
IkeRulesMgr::HandleRespawnMinTimeRequest - Server access not granted
IkeRulesMgr::HandleRespawnMaxTimeRequest - Server access not granted
IkeRulesMgr::HandleRespawnInvulTimeRequest - Server access not granted
IkeRulesMgr::HandlePasswdReqdRequest - Server access not granted
IkeRulesMgr::HandlePasswdReqdRequest - Server access not granted
IkeRulesMgr::HandlePasswdReqdRequest - Server access not granted
IkeRulesMgr::HandlePasswdReqdRequest - Server access not granted
IkeRulesMgr::HandlePasswdReqdRequest - Server access not granted
IkeRulesMgr::HandlePasswdReqdRequest - Server access not granted
IkeRulesMgr::HandlePasswdReqdRequest - Server access not granted
IkeRulesMgr::HandleRequestToLockMission - Server access not granted
IkeRulesMgr::HandlePasswdReqdRequest - Server access not granted
IkeRulesMgr::HandlePasswdReqdRequest - Server access not granted
IkeRulesMgr::HandlePasswdReqdRequest - Server access not granted
IkeRulesMgr::HandlePasswdReqdRequest - Server access not granted
IkeRulesMgr::HandlePasswdReqdRequest - Server access not granted
IkeRulesMgr::HandleMaxPlayersRequest - Server access not granted
IkeRulesMgr::HandlePasswdReqdRequest - Server access not granted
IkeRulesMgr::HandlePasswdReqdRequest - Server access not granted
IkeRulesMgr::HandleSetupTimeRequest - Server access not granted
IkeRulesMgr::HandleAfterActionTimeRequest - Server access not granted
IkeRulesMgr::HandlePasswdReqdRequest - Server access not granted
IkeRulesMgr::HandlePasswdReqdRequest - Server access not granted
IkeRulesMgr::HandleMapScriptModsRequest - Server access not granted
IkeRulesMgr::HandleMapScriptModsRequest - Server access not granted
CreateTeamTOEFiles: Nobody on _Platoon5
CreateTeamTOEFiles: Nobody on _Platoon5
CreateTeamTOEFiles: Nobody on _Platoon5
CreateTeamTOEFiles: Nobody on _Platoon5
Loading map c:\program files\red storm entertainment\ghost recon\mods\origmiss\map\m09_swamp\m09_swamp.map
CreateTeamTOEFiles: Nobody on _Platoon5
CreateTeamTOEFiles: Nobody on _Platoon5
CreateTeamTOEFiles: Nobody on _Platoon5
CreateTeamTOEFiles: Nobody on _Platoon5
Loading map c:\program files\red storm entertainment\ghost recon\mods\origmiss\map\m10_vilnius\m10_vilnius.map
SimGun: Gun node Cathedral Gun 1 has no camera offset helper point.
SimGun: Gun node Cathedral Gun 2 has no camera offset helper point.
CreateTeamTOEFiles: Nobody on _Platoon5
CreateTeamTOEFiles: Nobody on _Platoon5
CreateTeamTOEFiles: Nobody on _Platoon5
CreateTeamTOEFiles: Nobody on _Platoon5
Loading map c:\program files\red storm entertainment\ghost recon\mods\origmiss\map\m11_pow_camp\m11_pow_camp.map
CreateTeamTOEFiles: Nobody on _Platoon5
CreateTeamTOEFiles: Nobody on _Platoon5
CreateTeamTOEFiles: Nobody on _Platoon5
CreateTeamTOEFiles: Nobody on _Platoon5
Loading map c:\program files\red storm entertainment\ghost recon\mods\origmiss\map\m12_docks\m12_docks.map
RSGameMessage: Could not create object for id 0
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I bought ghost recon gold edition and would like to run a dedicated server. However i have found that 1.4, dedicated or regular server is unstable and likes to crash on 3 different machines. Is there a fix for this? If not wich version is the most stable so that i can run a dedicated server with out worrying about it crashing all the time?
It usually crashes during game play in the middle of a game.
Dedicated server specs:
athlon XP 1800
384mb of ram
geforce2 mx 200 drier vs. 6.14.10
DX 8
Normal server specs:
Athlon 64 3200
1gb of ram
ATI radeon 8500 dual head, latest drivers
dx 9
SP2
1.4 dedicated server unstable
in GR (PC) - Tech Support
Posted · Edited by zephxiii
I don't have any mods other than what comes with the Retail Gold Edition, and I don't even run a dedicated with those mods activated, crashes with the original maps. Docks Day, wich isn't even a big one, likes to crash alot. Also most of the time i run in NO explosives mode.
I read somewhere how another guy's dedicated would crash alot too, he tried limiting max players to under 10. I tried that it seemed to help but it will still lock up, instead of just crashing and exiting.
I see some other dedicated servers that have like 32 max players, stats, and still seem stable. whats up with that? How you change the limit to 32 players like that?
Is there even an instance of a 1.4 dedicated server thats stable?
You would think, dedicated mode would be super stable, especially since it doesn't even use a lot of resources.
whats a boom mission?