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GRT

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Posts posted by GRT

  1. i uninstalled GR about an hour ago.i did it though the control panel add/remove programs.then i went to install it back on and first when i put in the GR disc it loaded and said if i would like to uninstall it.so i went to my c:/temp folder and deleted the registry file.and then installed GR.after that i put in the DS disc and it said to uninstall DS but its already gone.its not in my mods folder either(mp1 or mp2).i even deleted my entire GR folder and it did the same thing

  2. ill i did was do a search on yahoo for camo.i put in like MARPAT and tigerstripe camo.and then yahoo has a feature that you can get images to.and i just open photoshop open my wrinkels i made a special one so it looks like the regular characters clothes but just the wrinkels.then i camo on the leg portion and then fade it so it gets the wrinkel effect and just do that for the shirt and sleeves

  3. itslate>do you want them to fly too......why do you want it to be so realistic.its the best combat game ever(in my terms).and for some of the stuff mentioned im sure that you couldnt make a game better.for all those pc things you said it might be your computer this game does take alot of power for it to play

  4. thats it even when i try to pick the invisable sniper rifle right when i go to start the game ill click the button and it will crash to desktop.my other rifleman and demo just crash when i go to that kit number. :( - i know i scaled them right and put the points right because i use pains modeled guns from is tutorial videos to scale each one.and the points i use are the muzzleflash,lefthand,and righthand.i dont use the brasseject but that.i think i just might have to remodel my weapons :wall:

  5. I've had the same problem with one kit too, I just resaved it. Also, it could be that you didn't texture map a certain part of the weapon. A myriad things as well, all the vertices aren't matching up properly. And you scaled the weapon properly too?

    As for the RSB issue, Ghost Recon is supposed to automatically change the bitmap format to RSB.

    they are all texture mapped.and i think all the vertices are matching up right.and it is scaled down(i used some of pains models).and when i had the bitmap i didnt copy it to my texture folder,i went into photoshop and saved it has .rsb.Should i convert it back to bitmap and just copy it into my texuture folder

  6. i went into photoshop and tried to resave it has .rsb becuase i have two different ones so i thought i might of got it mixed up.when i tryed to save it came up a box like normal with the 2 different formats.

    R5G6B5 then R8G8B8 i tried both and they both say this

    Texture cannot be saved due to the following error(s)

    Width is not a power of 2

    Height is not a power of 2

    then it shows the valid powers

  7. i made a couple guns for a mod. 1 is for rifleman,1 is for demo,and 1 is for sniper. when i clicked a map and then went to get my weapon from the rifle man it would crash right when i went to that number.then for the sniper when i went on it the sniper rifle was invisable he was holding it but it wasnt there.anyone know anything about this.

  8. those look alittle big what number did you put when you extruded it.it should be around 10.and for that model09 i dont you know it is but if you go on yahoo.com-type in whatever the name of that gun,enter,then right below you should see a part that says images and has a new sign by it click that

  9. you can try this but i dunno if it will work cause im having problems loading GR just copy then open notepad or word then click all files and save as bomb.kit

    <HandHeldItemFile>

    <VersionNumber>1.100000</VersionNumber>

    <NameToken>ITM_BOMB</NameToken>

    <ModelFileName>iw_democharge_m2.qob</ModelFileName>

    <SimModelFileName>iw_democharge_m2.pob</SimModelFileName>

    <Weight>0.390000</Weight>

    <Type>3</Type>

    <DelayTime>30.000000</DelayTime>

    <ExplosionDataVersion>1</ExplosionDataVersion>

    <VisualExplosionType>1</VisualExplosionType>

    <IsDirectional>FALSE</IsDirectional>

    <BlastRadius>15.000000</BlastRadius>

    <CombatCoefficient>

    <CombatCoefficientIndex>0</CombatCoefficientIndex>

    <CombatCoefficientV0>930.571</CombatCoefficientV0>

    <CombatCoefficientV1>-1.02543</CombatCoefficientV1>

    <CombatCoefficientV2>0.000328571</CombatCoefficientV2>

    <CombatCoefficientK1>0.5</CombatCoefficientK1>

    <CombatCoefficientK2>0.002</CombatCoefficientK2>

    </CombatCoefficient>

    <IconNdx>0</IconNdx>

    </HandHeldItemFile>

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