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GRT

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Posts posted by GRT

  1. lol that was sorta funny i was like it sounded like my mom.then all of a sudden i read oh shlt,i was like did she just write that in the paper :lol::lol: .

    Their computers are state-of-the-art machines with next-generation graphics cards, and they are linked to each other by a high-speed local area network, or LAN.

    Both screens are filled with the shadowy, forbidding desert terrain of a faraway war zone, and both sets of stereo speakers erupt sporadically with the crackle of small-arms fire as each leads a team of elite American forces in a co-ordinated raid. This is Tom Clancy's Ghost Recon, a hyper-realistic first-person shooter -- a video game. Ghost Recon is a kind of wise old uncle to more famous carnage-fests

    state of the art,next generation,hyper=realistic,carnage-fests... man i didnt know GR was that cool :D
  2. Welcome to the GR.net forum.

    There are things like that they are called Mods(modifications).if you go to the download section of GR.net you well see all of the mods.there are new maps,new skins(clothes),retextured maps(retextured like making them look snow,darker,brighter,etc.-using PSP,PS,EC).new weapons

  3. ive read most of the tutorials and made a small map.but i didnt know if the mirror things could happen cuase i saw it in water.then the rotating i didnt know if it was different from a door.and for the size of maps i just wanted to know so i knew if i was map a map to big or to small

  4. First and foremost they dont really look at this forum its not even the GR.com one.And second you might like something i dont so it makes it alittle harder for them to get all what you want.

    A more realistic ballistics model (and wound ballistics). It should be harder to aim both for human players and AI-opponents. A bullet wound in the leg should have a big chance of not being fatal, but it would sure make you stop moving and most likely force you to go prone. Also, if not tended to within reasonable time, the wounded person would bleed out. A non-fatal wound should also make your aim a lot more unstable
    My teammate shot me in the leg last night just to be funny and i just got wounded.and it does make your aim a lot more unstable(in the way that the reticule go ssslllooowwlllyy back to the middle).

    This would mean there's room for a Medic class or at least some simple standard first aid skills available for all classes, for stopping bleeding wounds and keep your wounded mates from dying on the spot.
    i dont know about you(like i said we all are different).but i dont want to be going around helping other guys when im trying to capture the base are do a mission.

    Bullet penetration through different kind of materials, depending on material hardness and the range would be nice. Most modern firearms can penetrate a wooden wall, at close or medium range and some can shoot through concrete walls at some distance.
    There is if you have ever looked at 3DS MAX(what they made GR with) there is a different hardness that only certian guns can go though it.(ever shot a M82 sniper rifle though a wood door,or shoot/throw a gernade on/by a door.

    As I am a great fan of Cooperative multiplayer mode I would love to see this feature in Ghost Recon 2. With improved enemy AI and larger maps (possibly requiring use of vehicles for transport) containing both indoor and outdoor areas with more detailed missions that really require players to work together to accomplish different tasks and not just run around killing all enemies to succeed with the mission
    Larger maps mean more polygons more polygons mean more lag which that mean it will go slower.

    If anyone finds me wrong plz post and tell me

  5. im was going to make a map but i need some help.i need to know how to make mirrors,making things rotate like a satilite.and i need to know if anyone know how big the mbc map and-stalkyard map is in TPC map pack like in 3dsmax units

    *EDIT* and if is was to make THIS how high would it be in GR would it be like a huge mountain

  6. what will it have.and im making a urban type map but it will take awhile just cause im not a pro at map making.and im looking forward to your map chems.hope it can out beat the frostbite maps.those look like they took a year to make

  7. just a tip also,i see a gap in between the scope and the carry handle you could make a smaller square in the middle of them to just to make it look like an attachement.but over all its good and you should render the gun in 3ds max and then save the picture there instead of take a screenshot,it makes it look better

  8. When i go into igor and then gun editor to make a rifle.I clicked new and made a new file for it(saved it in my own mod equip folder).Finished all of the little things and now how do i save it,becuase i will click apply everytime i do something but if i go into my equip folder its not there....anyone know :wall::wall:

  9. i need someone that knows how to mod weapons to tell me what im doing wrong.ill email the 3dsmax files or my while mod file.it has this thing where my gr wont start if i have it active but when i take it off it will start up fine.then when i switch to a weapon it will crash when i get to that kit #.i tryed all i know to fix it and i cant.....im going loco :wacko:

  10. what he is saying is that for some people that have a slow computer the lower the polys the better it will run.so the lower the polys the faster and less detailed it is.more polys slower and more detailed it is....but thats only if you have a slow computer../sorry Ruin it got be alittle mixed up,so i thought if it got me mixed up it mixed it probably got someone else mixed up ;):D:D

  11. i got everything ubt

    hkey_current_user/software look for any red storm entertainment folders and delete along with any UBI soft folders

    now do this:

    hkey_local_machine/software look for red storm entertainment folders and delete along with any UBI soft and UBI soft entertainment folders and delete

    i dont know where that is.im running windows2000

  12. does anyone know any website where i can dl some character models for 3ds max.i had some but they got deleted.it had like the heros,pilots,sniper,rifleman,demo,support,and a enemy but i dont know where i got it

    p.s. i have to one from piggyson but his models confuse me ;)

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